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Sete · Mystic

Seven guide

Guia completoBaseado em dadosFácilPatch 2026-09-16
161Atualizado

Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.

Introdução

Seven is a mystic in Deadlock: electrocutes crowds of enemies. Over the last two weeks it is S tier: 55.1% win rate in 197,901 games, picked in 34.5% of matches. Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.

Pontos fortes

  • One of the strongest guns in the game: 62.97 base weapon DPS, #9 of 38 heroes.
  • Long-range gun: damage only starts to drop at 20 m and bottoms out at 58 m.
  • A strong pusher: 10,173 objective damage per game on average (median 6,203).
  • Farms well: it ends games with 47,747 souls on average.
  • Strong right now: 55.1% win rate over 197,901 games of the last two weeks.
  • Where it wins most: Initiate games (55.2%).
  • Wins the lane against Mirage: 60.6% of 5,431 games with both in the same lane.
  • Valve rates Seven as easy to pick up: a good first hero.

Pontos fracos

  • Where it wins least: Ascendant games (51.5%).
  • Struggles against Victor in lane: only 48.3% of 12,637 games.

Builds

Seven: most played build

EquilibradoRecomendada
Abrir build

Quando usar

The items Seven players buy most in each phase of the game over the last two weeks (197,901 games measured), with how many buy them and how they do. Skill points in the most played order (5,208 games, 59.1% win rate).

Fase de rotas

Munição Mata-MonstroBought by 64.3% of players in this phase · 55.3% win rateEspírito AdicionalBought by 43.8% of players in this phase · 55.5% win rateRegeneração AdicionalBought by 33.0% of players in this phase · 56.1% win rateCarga AdicionalBought by 29.2% of players in this phase · 55.8% win rateExpansão MísticaBought by 21.2% of players in this phase · 57.4% win rateSurto ArcanoBought by 19.3% of players in this phase · 57.4% win rate

Meio de jogo

  1. 1Vulnerabilidade MísticaBought by 53.0% of players in this phase · 57.5% win rate
  2. 2Maldição AnticuraBought by 48.6% of players in this phase · 57.0% win rate
  3. 3Extensor TemporalBought by 41.9% of players in this phase · 57.3% win rate
  4. 4Roubo de Vida EspiritualBought by 39.9% of players in this phase · 57.1% win rate
  5. 5Espírito AprimoradoBought by 37.3% of players in this phase · 55.8% win rate
  6. 6Ritual de SacrifícioBought by 33.9% of players in this phase · 55.3% win rate

Fim de jogo

Exposição CrescenteBought by 64.8% of players in this phase · 57.3% win rateEspírito LivreBought by 44.4% of players in this phase · 58.5% win rateDuração SuperiorBought by 44.1% of players in this phase · 55.9% win rateRecarga SuperiorBought by 33.4% of players in this phase · 56.5% win rateGrande ExpansãoBought by 31.8% of players in this phase · 56.4% win rateIrrefreávelBought by 30.6% of players in this phase · 58.3% win rate

Ordem de habilidades

Evoluir primeiro:3›1›2

Habilidade123456789101112131415
1···1···1··11···
2··2··2········2
333··3····3·····
4······4·4···44·

Habilidades

  • 1Raio Globular26sDispara uma esfera elétrica que viaja em linha reta. Causa dano a todos os alvos no seu raio. Desacelera enquanto estiver causando dano a um inimigo e para caso atinja uma superfície.
    Dano por segundo
    75
    Raio
    4.25m
    Tempo de vida
    5s
    T1: +1 Charges · T2: -28% move speed on hit targets and +1s Lifetime · T3: +58.5 DPS and +1.75m radius
  • 2Carga Elétrica42sAplica uma carga elétrica a um herói inimigo alvo. Após um breve atraso, ela causa atordoamento e dano aos inimigos próximos.
    Atraso do atordoamento
    3.5s
    Dano
    35
    Raio
    5m
    T1: -20s Cooldown · T2: +7m Radius +5m Cast range · T3: +0.9s Stun Duration +160 Damage
  • 3Surto de Energia50sAdiciona um efeito eletrizante à sua arma, fazendo com que as suas balas tenham chance de causar dano elétrico ao seu alvo. Uma vez por rajada, o dano elétrico salta para inimigos próximos ao alvo.
    Dano elétrico
    10
    Máximo de saltos
    4
    Raio do salto
    10m
    T1: -18s Cooldown · T2: +3m Move Speed +8 Damage and increased scaling · T3: +10s Duration Applies -15% Spirit Resist
  • 4Nuvem TempestuosaSuprema205sCanaliza uma nuvem tempestuosa cada vez maior ao seu redor, causando dano a todos os inimigos na sua linha de visão que estejam dentro do raio.
    Dano por segundo
    95
    Velocidade aérea
    1.5m
    Raio inicial
    10m
    Dano do raio
    75
    Raio de impacto
    7m
    T1: +55% Bullet Resist while channeling Storm Cloud · T2: +7s Channel Time +10m Final Radius +5m Initial Radius · T3: +65.0 DPS +4m Flight Speed

Ordem de habilidades mais jogada

A ordem mais jogada nas últimas 5208 partidas profissionais com este herói. Os níveis destacados são os pontos gastos em talentos.

Evoluir primeiro:3›1›2

Habilidade123456789101112131415
1···1···1··11···
2··2··2········2
333··3····3·····
4······4·4···44·

Estratégia

1Abilities

What each of Seven's abilities does, as the game describes it:

  • 1 · Lightning Ball — 26s cooldown: Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.
  • 2 · Static Charge — 42s cooldown: Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.
  • 3 · Power Surge — 50s cooldown: Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.
  • 4 · Storm Cloud (ultimate) — 205s cooldown: Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight.

2Skill order

The most played skill order (5,208 games, 59.1% win rate) goes 3 · 3 · 2 · 1 · 3 · 2 · 4 · 1 · 4 · 3 · 1 · 1 · 4 · 4 · 2. The one that wins most among the common ones (4,474 games) reaches 67.2%: 3 · 3 · 2 · 1 · 3 · 2 · 4 · 1 · 4 · 3 · 1 · 1 · 4 · 4 · 2 · 2.

3Items by phase

What Seven players buy most in the laning phase, mid game and late game:

  • Monster Rounds — 64.3% buy it · 55.3% win rate
  • Extra Spirit — 43.8% buy it · 55.5% win rate
  • Extra Regen — 33.0% buy it · 56.1% win rate
  • Mystic Vulnerability — 53.0% buy it · 57.5% win rate
  • Healbane — 48.6% buy it · 57.0% win rate
  • Duration Extender — 41.9% buy it · 57.3% win rate
  • Escalating Exposure — 64.8% buy it · 57.3% win rate
  • Boundless Spirit — 44.4% buy it · 58.5% win rate
  • Superior Duration — 44.1% buy it · 55.9% win rate

4A typical game

An average Seven game over the last two weeks: 6.0 kills, 7.1 deaths and 13.6 assists, 40,993 hero damage, 10,173 objective damage and 47,747 souls.

5Win rate by rank

By the average badge of the game:

  • Initiate: 55.2% (6,140 games)
  • Seeker: 53.8% (11,829 games)
  • Acolyte: 54.6% (9,869 games)
  • Sentinel: 54.0% (8,059 games)
  • Mystic: 54.2% (7,036 games)
  • Ritualist: 54.5% (6,589 games)
  • Emissary: 54.7% (6,527 games)
  • Oracle: 52.9% (6,786 games)
  • Phantom: 54.4% (5,039 games)
  • Ascendant: 51.5% (1,813 games)
  • Eternus: 54.8% (352 games)

Dicas

  • Unlock order most players use: Power Surge (3) → Static Charge (2) → Lightning Ball (1) → Storm Cloud (4).
  • Upgrade Power Surge first, then Lightning Ball; put points in the ultimate when you can.
  • First buys: Monster Rounds, Extra Spirit and Extra Regen.
  • Your gun hits hardest within 20 m; past 58 m it deals minimum damage.
  • Last-hit troopers and shoot the soul orbs they drop: souls are your gold and your level.
  • Deny the enemy's orbs when you can: every denied orb is souls they don't get.

Confrontos

Forte contra

  • Mirage60,3%winrate no confronto

    Seven wins 60.3% of the 15,634 games measured against Mirage in the last two weeks.

    15,6 mil partidas

  • Pocket59,6%winrate no confronto

    Seven wins 59.6% of the 23,839 games measured against Pocket in the last two weeks.

    23,8 mil partidas

  • Shiv59,6%winrate no confronto

    Seven wins 59.6% of the 34,401 games measured against Shiv in the last two weeks.

    34,4 mil partidas

  • Sinclair59,4%winrate no confronto

    Seven wins 59.4% of the 17,762 games measured against Sinclair in the last two weeks.

    17,8 mil partidas

  • Viscous59,1%winrate no confronto

    Seven wins 59.1% of the 17,900 games measured against Viscous in the last two weeks.

    17,9 mil partidas

Fraco contra

  • Victor48,3%winrate no confronto

    Seven only wins 48.3% of the 36,038 games measured against Victor in the last two weeks.

    36 mil partidas

  • Paige48,9%winrate no confronto

    Seven only wins 48.9% of the 40,406 games measured against Paige in the last two weeks.

    40,4 mil partidas

  • Graves49,7%winrate no confronto

    Seven only wins 49.7% of the 42,790 games measured against Graves in the last two weeks.

    42,8 mil partidas

Combina bem com

  • Victor61,8%winrate no confronto

    Seven and Victor on the same team win 61.8% of 5,312 games measured in the last two weeks.

    5,3 mil partidas

  • Graves61,2%winrate no confronto

    Seven and Graves on the same team win 61.2% of 7,426 games measured in the last two weeks.

    7,4 mil partidas

  • Kelvin60,6%winrate no confronto

    Seven and Kelvin on the same team win 60.6% of 4,067 games measured in the last two weeks.

    4,1 mil partidas

  • Dynamo59,8%winrate no confronto

    Seven and Dynamo on the same team win 59.8% of 5,183 games measured in the last two weeks.

    5,2 mil partidas

  • Haze59,8%winrate no confronto

    Seven and Haze on the same team win 59.8% of 5,369 games measured in the last two weeks.

    5,4 mil partidas

Mudanças

  1. Guide created for patch 2026-09-16.

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