Mais guias de Cho
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Introdução
Cho is a melee Tank in Heroes of the Storm. In this guide you play it as Tank: your job is to start the fights, protect your team and control where the enemy can stand. At level 10 you choose between the heroics Hammer of Twilight and Upheaval.
Pontos fortes
- Clear job in the team: start the fights, protect your team and control where the enemy can stand.
- Starts the fights and protects the team.
Pontos fracos
- Low damage by itself: it needs its team to finish kills.
- Low damage on its own.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Balanced talentsEquilibradoRecomendadaAt each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
- Damage talentsOfensivoAvançadaAt each level, the talent most focused on damage. Choose it when your team has enough frontline and needs you to kill.
- Survival talentsDefensivoSituacionalAt each level, the talent with the most healing, shields or armor. Choose it against dive or heavy burst.
- Utility talentsUtilidadeSituacionalAt each level, the talent with the most control, cooldown reduction or vision. Choose it when your team needs setup more than damage.
Builds
Balanced talents
Quando usar
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
Consuming FireConsuming Blaze restores 75 (+4% per level) more Health when a Hero is Ignited.
Calloused HideWhile under 50% maximum Health, Cho gains 15% increased Movement Speed and healing received.
The Will of ChoQuest: Killing enemy Minions grants 1 stack of The Will of Cho, and Hero takedowns grant 10 stacks. Gain 1 Armor for every 30 stacks of The Will of Cho, up to a maximum of 10 Armor. This Armor bonus stacks with Ogre Hide.
- 1Fits more than one plan at level 1: survivability and utility.
- 4Fits more than one plan at level 4: damage and survivability.
- 7The most survivability-focused option at level 7.
- 10Fits more than one plan at level 10: damage and utility.
- 13Fits more than one plan at level 13: damage and survivability.
- 16The most damage-focused option at level 16.
- 20The most utility-focused option at level 20.
Damage talents
Quando usar
At each level, the talent most focused on damage. Choose it when your team has enough frontline and needs you to kill.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
Consuming FireConsuming Blaze restores 75 (+4% per level) more Health when a Hero is Ignited.
Calloused HideWhile under 50% maximum Health, Cho gains 15% increased Movement Speed and healing received.
The Will of ChoQuest: Killing enemy Minions grants 1 stack of The Will of Cho, and Hero takedowns grant 10 stacks. Gain 1 Armor for every 30 stacks of The Will of Cho, up to a maximum of 10 Armor. This Armor bonus stacks with Ogre Hide.
- 1The most survivability-focused option at level 1.
- 4The most damage-focused option at level 4.
- 7The most survivability-focused option at level 7.
- 10Heroic ability focused on damage.
- 13Adds an active ability for damage.
- 16The most damage-focused option at level 16.
- 20The most damage-focused option at level 20.
Survival talents
Quando usar
At each level, the talent with the most healing, shields or armor. Choose it against dive or heavy burst.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
Consuming FireConsuming Blaze restores 75 (+4% per level) more Health when a Hero is Ignited.
Calloused HideWhile under 50% maximum Health, Cho gains 15% increased Movement Speed and healing received.
The Will of ChoQuest: Killing enemy Minions grants 1 stack of The Will of Cho, and Hero takedowns grant 10 stacks. Gain 1 Armor for every 30 stacks of The Will of Cho, up to a maximum of 10 Armor. This Armor bonus stacks with Ogre Hide.
- 1Quest talent: it only pays off if you complete it early, so commit to it.
- 4The most survivability-focused option at level 4.
- 7The most survivability-focused option at level 7.
- 10Heroic ability focused on damage.
- 13The most survivability-focused option at level 13.
- 16The most damage-focused option at level 16.
- 20The most utility-focused option at level 20.
Utility talents
Quando usar
At each level, the talent with the most control, cooldown reduction or vision. Choose it when your team needs setup more than damage.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
Consuming FireConsuming Blaze restores 75 (+4% per level) more Health when a Hero is Ignited.
Calloused HideWhile under 50% maximum Health, Cho gains 15% increased Movement Speed and healing received.
The Will of ChoQuest: Killing enemy Minions grants 1 stack of The Will of Cho, and Hero takedowns grant 10 stacks. Gain 1 Armor for every 30 stacks of The Will of Cho, up to a maximum of 10 Armor. This Armor bonus stacks with Ogre Hide.
- 1The most utility-focused option at level 1.
- 4The most utility-focused option at level 4.
- 7The most utility-focused option at level 7.
- 10Heroic ability focused on utility.
- 13Adds an active ability for damage.
- 16The most utility-focused option at level 16.
- 20The most utility-focused option at level 20.
Estratégia
1Early game
Early, soak experience in a lane with your team's weaker laner, rotate to the first objective and ward with your presence: where you stand is where the enemy can't. Trade only when your healer is close: your health is the team's health bar.
- Early talents: Calloused Hide and Uppercut.
2Mid game
After level 10, start fights only when your team is close and your key abilities are ready.
- Heroics: Hammer of Twilight and Upheaval.
3Late game
Late, deaths are long: engage on the enemy's mistakes, not your own, and protect your team at the boss and the keeps.
- Level 20: C'Thun's Gift.
4Team fights
Engage on a priority target, then stand between the enemy divers and your healer.
Dicas
- Arrive at map objectives and mercenary camps before they start: the team that is there first chooses the fight.
- Before each fight, check which key abilities the enemy has available.
- Look at the minimap every few seconds: most deaths come from enemies you didn't see.
- After a death, think about what you could have seen coming: it's the fastest way to improve.
Confrontos
Forte contra
Blizzard classifies Junkrat as a Ranged Assassin: once Cho is on top of them, that distance stops mattering.
Blizzard classifies Kael'thas as a Ranged Assassin: once Cho is on top of them, that distance stops mattering.
Blizzard classifies Kel'Thuzad as a Ranged Assassin: once Cho is on top of them, that distance stops mattering.
Fraco contra
Mei fights at range and Cho is melee with no dash in the kit to close the gap.
Blaze fights at range and Cho is melee with no dash in the kit to close the gap.
Cho has to walk up to start a fight, and Impale (stun) stops that engage before it lands.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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