Mais guias de Hanzo
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Introdução
Early, soak experience, clear waves quickly and poke the enemy from a safe distance. Don't trade health you can't get back. Early, clear waves quickly so your team can move first to map objectives and mercenary camps.
Pontos fortes
- Has escape tools, according to Blizzard's own hero tags.
- Crowd control: Dragon's Arrow applies a stun.
- Clear job in the team: deal consistent damage from range and clear waves.
Pontos fracos
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- Relies on basic attacks: blinds and armor hurt its damage.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Early game talentsEquilibradoRecomendadaLevels 1 to 7 lean on survivability to win the early soak and the first objective; from level 10 it follows the balanced plan.
- Balanced talentsEquilibradoAvançadaAt each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Builds
Early game talents
Quando usar
Levels 1 to 7 lean on survivability to win the early soak and the first objective; from level 10 it follows the balanced plan.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
Absorção duplaPrincipalSoaks experience in a lane, usually alongside a teammate, and clears waves fast.- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
Target PracticeQuest: Hit every enemy Hero with Storm Bow. Reward: After hitting every enemy Hero once with Storm Bow, its range is increased by 30%. Reward: After hitting every enemy Hero 3 times with Storm Bow, its damage is increased by 100.QMissão
Simple GeometryQuest: Hit a Hero with multiple arrows from the same Scatter Arrow cast 20 times. Each arrow hit after the second grants additional progress. Reward: Upon hitting terrain for the first time, Scatter Arrow creates 2 additional arrows.WMissão
RedemptionQuest: Every 2 Basic Attacks against the same Hero within 10 seconds grants 1 Redemption, stacking up to 12. Dying decreases Redemption by 3, and Redemption can be lost even at maximum stacks. Reward: At 12 Redemption, gain 50% Attack Speed.PassivoMissão
- 1Quest talent: it only pays off if you complete it early, so commit to it.
- 4Upgrades Storm Bow for more damage.
- 7Upgrades Storm Bow for more survivability.
- 10Fits more than one plan at level 10: damage and utility.
- 13Upgrades Storm Bow for more utility.
- 16Upgrades Storm Bow for more damage.
- 20Fits more than one plan at level 20: damage and survivability.
Balanced talents
Quando usar
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
Absorção duplaPrincipalSoaks experience in a lane, usually alongside a teammate, and clears waves fast.- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
Target PracticeQuest: Hit every enemy Hero with Storm Bow. Reward: After hitting every enemy Hero once with Storm Bow, its range is increased by 30%. Reward: After hitting every enemy Hero 3 times with Storm Bow, its damage is increased by 100.QMissão
Simple GeometryQuest: Hit a Hero with multiple arrows from the same Scatter Arrow cast 20 times. Each arrow hit after the second grants additional progress. Reward: Upon hitting terrain for the first time, Scatter Arrow creates 2 additional arrows.WMissão
RedemptionQuest: Every 2 Basic Attacks against the same Hero within 10 seconds grants 1 Redemption, stacking up to 12. Dying decreases Redemption by 3, and Redemption can be lost even at maximum stacks. Reward: At 12 Redemption, gain 50% Attack Speed.PassivoMissão
- 1Quest talent: it only pays off if you complete it early, so commit to it.
- 4Upgrades Storm Bow for more damage.
- 7Upgrades Storm Bow for more damage.
- 10Fits more than one plan at level 10: damage and utility.
- 13Upgrades Storm Bow for more utility.
- 16Upgrades Storm Bow for more damage.
- 20Fits more than one plan at level 20: damage and survivability.
Habilidades
QStorm Bow4s20 mpActivate to charge an arrow that deals 291 (+4% per level) damage to the first enemy hit. Storm Bow's range increases the longer it is Channeled.
WScatter Arrow8s50 mpFire an arrow that deals 88 (+4% per level) to the first enemy Hero hit. Scatter Arrow can collide with terrain and Structures, splitting into 5 arrows that travel extra distance, ricochet up to 4 additional times, and deal 88 (+4% per level) damage each to the first enemy hit.
ESonic Arrow20s50 mpFire an arrow that grants vision in a large area for 5 seconds. Enemies inside are revealed for 1 second. If Sonic Arrow lands directly on an enemy, it deals 165 (+4% per level) damage to them and follows them as they move.
RDragonstrikeHeroica60s60 mpAfter 1.5 seconds, summon a pair of Spirit Dragons which travel forward, dealing 84 (+4% per level) damage every 0.25 seconds to enemy Heroes in its area. Enemies in the center take 75% increased damage.Heroic — summons units. Plan your fights around its cooldown.
RDragon's ArrowHeroica70s90 mpFire a missile that travels across the battleground. Explodes upon hitting an enemy Hero, dealing 130 (+4% per level) damage to all nearby enemies and Stunning them for 0.5 seconds. After traveling a medium distance, the damage is increased to 260 (+4% per level) and the Stun duration to 1.25 seconds. After traveling a long distance, the damage is increased to 390 (+4% per level) and the Stun duHeroic — applies a stun and hits an area. Save it for priority targets or to interrupt a channel.
DNatural AgilityTraço25sJump over unpathable terrain or Structures, up to a maximum range.
Estratégia
1Early talents
The first three talent tiers (levels 1, 4 and 7) set up how you soak and trade. The early build below leans on survivability to win that phase.
- Picks: Redemption and Explosive Arrows.
2Trading
Trade at the edge of your range, and walk away as soon as the enemy starts to close the gap. The kit brings crowd control (stun) with Dragon's Arrow and mobility with Natural Agility.
3Soaking and rotations
Soaking is the laning phase: stay in range of your minion waves, rotate between lanes so none is left empty and group before each objective spawns.
4Early objectives
Early, clear waves quickly so your team can move first to map objectives and mercenary camps. Your big moments are level 10, when you pick Dragonstrike or Dragon's Arrow, and level 20, when the heroic gets its upgrade.
Dicas
- Trade at the edge of your range, and walk away as soon as the enemy starts to close the gap.
- Redemption is your first purchase that changes the lane: get it early.
- Use Dragon's Arrow in lane only when your partner or jungler can follow.
- Keep Natural Agility ready when the enemy's gankers are missing.
- Early, clear waves quickly so your team can move first to map objectives and mercenary camps.
Confrontos
Forte contra
Blizzard classifies Alarak as a Melee Assassin, and they have to close the gap before they can do anything to Hanzo, who fights at range.
Blizzard classifies Illidan as a Melee Assassin, and they have to close the gap before they can do anything to Hanzo, who fights at range.
Blizzard classifies Kerrigan as a Melee Assassin, and they have to close the gap before they can do anything to Hanzo, who fights at range.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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