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Leoric · Bruiser

Leoric Guide

Guia completoBaseado em dadosMédiaPatch 2.57.0.98304
225Atualizado

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Introdução

Leoric is a melee Bruiser in Heroes of the Storm. In this guide you play it as Bruiser: your job is to hold a side lane alone, take camps and add a second frontline in fights. The kit brings mobility with Wraith Walk and sustain with Drain Hope. At level 10 you choose between the heroics Entomb and March of the Black King.

Pontos fortes

  • Good wave clear, according to Blizzard's own hero tags.
  • Sustain from Drain Hope.
  • Mobility with Wraith Walk.

Pontos fracos

  • Mana-hungry: Blizzard flags its energy as important, so manage it early.
  • Low damage by itself: it needs its team to finish kills.

Builds

Balanced talents

EquilibradoRecomendada
Abrir build

Quando usar

At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.

Função no mapa

Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.

  • Rota soloPrincipalHolds a lane alone so the rest of the team can rotate.
  • Absorção duplaPrioridade 2Soaks experience in a lane, usually alongside a teammate, and clears waves fast.
  • RotacionarVai de uma rota a outra para emboscar e ajudar.
  • Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
  • Com o timeAcompanha o time nas lutas e nos objetivos.

Talentos por nível

  • Consume VitalitySkeletal Swing's cooldown is reduced by 2 seconds. Enemy Heroes hit heal Leoric for 4% of his maximum Health.Q
  • Fealty Unto DeathWhen a nearby friendly or enemy Minion dies, Leoric restores 32 (+4% per level) Health and 6 Mana.Traço
  • Ossein RenewalActivate to heal Leoric for 30% of his maximum Health over 5 seconds. Regeneration Globes lower the cooldown of this Ability by 20 seconds.Ativo
  • 1Fits more than one plan at level 1: survivability and utility.
  • 4Upgrades Skeletal Swing for more utility.
  • 7Upgrades Drain Hope for more utility.
  • 10Fits more than one plan at level 10: survivability and damage.
  • 13Fits more than one plan at level 13: damage and survivability.
  • 16The most damage-focused option at level 16.
  • 20Fits more than one plan at level 20: damage and survivability.

Habilidades

  • QSkeletal Swing12s70 mpLeoric swings his mace, dealing 150 (+4% per level) damage and Slowing enemies by 40% for 2.5 seconds. If an enemy Hero is hit, refund 50% of the cooldown and Mana cost. Deals 75% additional damage to Minions. Peasants!
  • WDrain Hope10s60 mpGrab an enemy Hero's soul, dealing up to 20% of their maximum Health as damage and healing Leoric for up to 20% of his maximum Health while he is nearby, over 4 seconds. Leoric's Movement Speed is reduced by 20% while this is active.
  • EWraith Walk14s50 mpLeoric separates from his body, becoming Unstoppable and gaining Movement Speed accelerating up to 50% over 2.5 seconds. When Wraith Walk ends or is canceled, his body jumps to his wraith.Basic ability — moves you. Keep it to escape unless the kill is certain.
  • REntombHeroica50s90 mpCreate an unpassable tomb for 4 seconds.Heroic. Plan your fights around its cooldown.
  • RMarch of the Black KingHeroica50s75 mpLeoric becomes Unstoppable and walks forward, swinging his mace 3 times. Enemies hit take 250 (+4% per level) damage, and Heroes hit heal Leoric for 12% of his maximum Health.Heroic — heals. Time it for the enemy's burst, not for chip damage.
  • UndyingTraçoLeoric becomes a ghost when he dies, and resurrects upon reaching full Health. Leoric deals no damage while dead. Wrath Of The Bone King Leoric's first two Basic Attacks cleave for 100% damage, and his third Basic Attack deals 225% damage to a single target.

Estratégia

1Early game

Early, hold the solo lane: soak every wave, win trades when the enemy misses abilities and take mercenary camps when your lane is pushed. Trade when the enemy uses their main ability on the wave; your sustain wins long trades.

  • Early talents: Consume Vitality and Ghastly Reach.

2Mid game

From level 10 (Entomb or March of the Black King), join fights at objectives and return to your lane afterwards: a lost side lane costs your team experience.

  • Heroics: Entomb and March of the Black King.

3Late game

Late, stay with your team: bruisers win late fights by standing in front for longer than the enemy can.

  • Level 20: Burning Despair.

4Team fights

Pressure the enemy frontline and punish anyone who steps forward.

Dicas

  • Your level 10 choice matters: Entomb and March of the Black King give you different roles in fights.
  • Take camps after pushing your lane: it's free pressure.
  • Arrive at map objectives and mercenary camps before they start: the team that is there first chooses the fight.
  • Keep Wraith Walk for getting out, not for chasing.

Confrontos

Forte contra

  • Blizzard classifies Zul'jin as a Ranged Assassin: once Leoric is on top of them, that distance stops mattering.

  • Blizzard classifies Azmodan as a Ranged Assassin: once Leoric is on top of them, that distance stops mattering.

  • Blizzard classifies Cassia as a Ranged Assassin: once Leoric is on top of them, that distance stops mattering.

Fraco contra

  • Leoric has to walk up to start a fight, and Xplodium Charge (stun) stops that engage before it lands.

  • Leoric has to walk up to start a fight, and Feral Spirit (root) stops that engage before it lands.

  • Leoric has to walk up to start a fight, and Empower Sulfuras (stun) stops that engage before it lands.

Combina bem com

  • Leoric holds the front line while Genji deals damage from behind.

  • Leoric holds the front line while Tracer deals damage from behind.

  • Leoric holds the front line while Xal'atath deals damage from behind.

Mudanças

  1. Updated for patch 2.57.0.98304.
  2. Updated for patch 2.57.0.98297.
  3. Updated for patch 2.57.0.98285.
  4. Guide created for patch 2.55.17.98025.

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