Mais guias de Leoric
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Introdução
This guide covers Leoric's matchups and how to adapt to them. Blizzard publishes no matchup statistics, so the matchups below come from each hero's role, range and kit: crowd control, mobility and sustain. They describe an advantage on paper, not a measured result.
Pontos fortes
- Good wave clear, according to Blizzard's own hero tags.
- Mobility with Wraith Walk.
- Sustain from Drain Hope.
Pontos fracos
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- Low damage by itself: it needs its team to finish kills.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
Against dive
Quando usar
When the enemy has several heroes who jump on you: the survival picks at every level.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
Rota soloPrincipalHolds a lane alone so the rest of the team can rotate.- Absorção duplaPrioridade 2Soaks experience in a lane, usually alongside a teammate, and clears waves fast.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
Consume VitalitySkeletal Swing's cooldown is reduced by 2 seconds. Enemy Heroes hit heal Leoric for 4% of his maximum Health.Q
Fealty Unto DeathWhen a nearby friendly or enemy Minion dies, Leoric restores 32 (+4% per level) Health and 6 Mana.Traço
Ossein RenewalActivate to heal Leoric for 30% of his maximum Health over 5 seconds. Regeneration Globes lower the cooldown of this Ability by 20 seconds.Ativo
- 1Adds an active ability for survivability.
- 4Upgrades Skeletal Swing for more utility.
- 7Upgrades Drain Hope for more survivability.
- 10Heroic ability focused on survivability.
- 13The most survivability-focused option at level 13.
- 16Upgrades Drain Hope for more survivability.
- 20Upgrades Drain Hope for more survivability.
Against mobile heroes
Quando usar
Slows, roots and stuns first, to pin down heroes who would otherwise escape.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
Rota soloPrincipalHolds a lane alone so the rest of the team can rotate.- Absorção duplaPrioridade 2Soaks experience in a lane, usually alongside a teammate, and clears waves fast.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
Consume VitalitySkeletal Swing's cooldown is reduced by 2 seconds. Enemy Heroes hit heal Leoric for 4% of his maximum Health.Q
Fealty Unto DeathWhen a nearby friendly or enemy Minion dies, Leoric restores 32 (+4% per level) Health and 6 Mana.Traço
Ossein RenewalActivate to heal Leoric for 30% of his maximum Health over 5 seconds. Regeneration Globes lower the cooldown of this Ability by 20 seconds.Ativo
- 1Upgrades Skeletal Swing for more utility.
- 4Upgrades Skeletal Swing for more utility.
- 7Upgrades Drain Hope for more utility.
- 10Heroic ability: pick it for what the match needs.
- 13Upgrades Drain Hope for more utility.
- 16Upgrades Skeletal Swing for more utility.
- 20Upgrades Entomb for more utility.
Habilidades
QSkeletal Swing12s70 mpLeoric swings his mace, dealing 150 (+4% per level) damage and Slowing enemies by 40% for 2.5 seconds. If an enemy Hero is hit, refund 50% of the cooldown and Mana cost. Deals 75% additional damage to Minions. Peasants!
WDrain Hope10s60 mpGrab an enemy Hero's soul, dealing up to 20% of their maximum Health as damage and healing Leoric for up to 20% of his maximum Health while he is nearby, over 4 seconds. Leoric's Movement Speed is reduced by 20% while this is active.
EWraith Walk14s50 mpLeoric separates from his body, becoming Unstoppable and gaining Movement Speed accelerating up to 50% over 2.5 seconds. When Wraith Walk ends or is canceled, his body jumps to his wraith.
REntombHeroica50s90 mpCreate an unpassable tomb for 4 seconds.
RMarch of the Black KingHeroica50s75 mpLeoric becomes Unstoppable and walks forward, swinging his mace 3 times. Enemies hit take 250 (+4% per level) damage, and Heroes hit heal Leoric for 12% of his maximum Health.
UndyingTraçoLeoric becomes a ghost when he dies, and resurrects upon reaching full Health. Leoric deals no damage while dead. Wrath Of The Bone King Leoric's first two Basic Attacks cleave for 100% damage, and his third Basic Attack deals 225% damage to a single target.
Estratégia
1Good matchups
Leoric does well against these:
- Zul'jin: Blizzard classifies Zul'jin as a Ranged Assassin: once Leoric is on top of them, that distance stops mattering.
- Azmodan: Blizzard classifies Azmodan as a Ranged Assassin: once Leoric is on top of them, that distance stops mattering.
- Cassia: Blizzard classifies Cassia as a Ranged Assassin: once Leoric is on top of them, that distance stops mattering.
2Tough matchups
Leoric struggles against these:
- Gazlowe: Leoric has to walk up to start a fight, and Xplodium Charge (stun) stops that engage before it lands.
- Thrall: Leoric has to walk up to start a fight, and Feral Spirit (root) stops that engage before it lands.
- Ragnaros: Leoric has to walk up to start a fight, and Empower Sulfuras (stun) stops that engage before it lands.
3Synergies
Leoric works well alongside these, because their kits fit together:
4Adapting the build
The situational builds in this guide answer specific threats: Against dive and Against mobile heroes.
5Playing against Leoric
If you're on the other side, this is what to exploit:
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- Low damage by itself: it needs its team to finish kills.
Confrontos
Forte contra
Blizzard classifies Zul'jin as a Ranged Assassin: once Leoric is on top of them, that distance stops mattering.
Blizzard classifies Azmodan as a Ranged Assassin: once Leoric is on top of them, that distance stops mattering.
Blizzard classifies Cassia as a Ranged Assassin: once Leoric is on top of them, that distance stops mattering.
Fraco contra
Leoric has to walk up to start a fight, and Xplodium Charge (stun) stops that engage before it lands.
Leoric has to walk up to start a fight, and Feral Spirit (root) stops that engage before it lands.
Leoric has to walk up to start a fight, and Empower Sulfuras (stun) stops that engage before it lands.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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