Mais guias de Thrall
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Introdução
Thrall is a melee Bruiser in Heroes of the Storm. In this guide you play it as Bruiser: your job is to hold a side lane alone, take camps and add a second frontline in fights. The kit brings crowd control (root) with Feral Spirit and sustain with Frostwolf Resilience. At level 10 you choose between the heroics Sundering and Earthquake.
Pontos fortes
- Has escape tools, according to Blizzard's own hero tags.
- Strong gank potential around the map.
- Crowd control: Feral Spirit applies a root.
- Sustain from Frostwolf Resilience.
Pontos fracos
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- Low damage by itself: it needs its team to finish kills.
- Relies on basic attacks: blinds and armor hurt its damage.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Balanced talentsEquilibradoRecomendadaAt each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
- Utility talentsUtilidadeSituacionalAt each level, the talent with the most control, cooldown reduction or vision. Choose it when your team needs setup more than damage.
Builds
Balanced talents
Quando usar
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
Rota soloPrincipalHolds a lane alone so the rest of the team can rotate.- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarPrioridade 2Rotates between lanes to create kills and pressure.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
Echo of the ElementsQuest: Kill Minions or Heroes within 2 seconds of hitting them with Chain Lightning. Reward: After killing 20 enemies, reduce the Mana cost of Chain Lightning from 40 to 20. Reward: After killing 50 enemies, Chain Lightning gains an extra charge. Mythic Reward: After killing 125 enemies, Chain Lightning can now strike the same target multiple times, and also strikes 1 additional target per bounce.QMissão
Crash LightningQuest: Hit at least 2 Heroes with a single use of Chain Lightning. Upon dying, lose 4 stacks. Gained rewards cannot be lost. Reward: After hitting multiple Heroes 15 times, Chain Lightning deals 270 additional damage on its bounces after the initial strike. Mythic Reward: After hitting multiple Heroes 30 times, Chain Lightning deals 325 additional damage on its bounces, and prioritizes bouncing to enemy Heroes.QMissão
Maelstrom WeaponQuest: Basic Attack Heroes while Windfury's Movement Speed bonus is active. Reward: After hitting 25 Heroes, increase the Movement Speed bonus of Windfury to 40% and Thrall's Basic Attacks deal 40 additional damage. Reward: After hitting 55 Heroes, Thrall permanently gains 15% increased Movement Speed and his Basic Attacks gain an additional 75 damage. Mythic Reward: After hitting 100 Heroes, Frostwolf Resilience healing restores 200% more Health.
- 1Fits more than one plan at level 1: damage and utility.
- 4Upgrades Feral Spirit for more survivability.
- 7Fits more than one plan at level 7: survivability and damage.
- 10Fits more than one plan at level 10: damage and utility.
- 13Upgrades Frostwolf Resilience for more survivability.
- 16Fits more than one plan at level 16: damage and survivability.
- 20Fits more than one plan at level 20: damage and utility.
Utility talents
Quando usar
At each level, the talent with the most control, cooldown reduction or vision. Choose it when your team needs setup more than damage.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
Rota soloPrincipalHolds a lane alone so the rest of the team can rotate.- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarPrioridade 2Rotates between lanes to create kills and pressure.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
Echo of the ElementsQuest: Kill Minions or Heroes within 2 seconds of hitting them with Chain Lightning. Reward: After killing 20 enemies, reduce the Mana cost of Chain Lightning from 40 to 20. Reward: After killing 50 enemies, Chain Lightning gains an extra charge. Mythic Reward: After killing 125 enemies, Chain Lightning can now strike the same target multiple times, and also strikes 1 additional target per bounce.QMissão
Crash LightningQuest: Hit at least 2 Heroes with a single use of Chain Lightning. Upon dying, lose 4 stacks. Gained rewards cannot be lost. Reward: After hitting multiple Heroes 15 times, Chain Lightning deals 270 additional damage on its bounces after the initial strike. Mythic Reward: After hitting multiple Heroes 30 times, Chain Lightning deals 325 additional damage on its bounces, and prioritizes bouncing to enemy Heroes.QMissão
Maelstrom WeaponQuest: Basic Attack Heroes while Windfury's Movement Speed bonus is active. Reward: After hitting 25 Heroes, increase the Movement Speed bonus of Windfury to 40% and Thrall's Basic Attacks deal 40 additional damage. Reward: After hitting 55 Heroes, Thrall permanently gains 15% increased Movement Speed and his Basic Attacks gain an additional 75 damage. Mythic Reward: After hitting 100 Heroes, Frostwolf Resilience healing restores 200% more Health.
- 1Quest talent: it only pays off if you complete it early, so commit to it.
- 4Upgrades Frostwolf Resilience for more utility.
- 7Upgrades Frostwolf Resilience for more survivability.
- 10Heroic ability focused on utility.
- 13Upgrades Frostwolf Resilience for more utility.
- 16Upgrades Chain Lightning for more utility.
- 20The most utility-focused option at level 20.
Habilidades
QChain Lightning7s40 mpShock an enemy with lightning, dealing 162 (+4% per level) damage. The lightning then bounces 3 times to nearby enemies, dealing 81 (+4% per level) damage to each enemy hit.
WFeral Spirit12s40 mpUnleash a Feral Spirit that deals 153 (+4% per level) damage to enemies in its path and Roots Heroes hit for 1 second. Each Hero hit increases the distance traveled by 25%.Basic ability — applies a root. Use it on the target your team can kill.
EWindfury12s60 mpIncrease Thrall's Movement Speed by 30% for 4 seconds. His next 3 Basic Attacks occur 100% faster and generate stacks of Frostwolf Resilience.
RSunderingHeroica70s75 mpAfter 0.5 seconds, sunder the earth in a long line, dealing 290 (+4% per level) damage and shoving enemies to the side, Stunning them for 1 second.Heroic — applies a stun. Save it for priority targets or to interrupt a channel.
REarthquakeHeroica100s90 mpAfter 0.5 seconds, summon a massive Earthquake that pulses every 4 seconds. Each pulse lasts 2 seconds, Slowing all enemies in the area by 50%, and deals 50 (+4% per level) damage to enemy Heroes. Does 3 pulses.Heroic — slows, hits an area and summons units. Plan your fights around its cooldown.
Frostwolf ResilienceTraçoDealing damage with Abilities grants 1 stack of Frostwolf Resilience. At 5 stacks, Thrall is instantly healed for 223 (+4% per level) Health.
Estratégia
1Early game
Early, hold the solo lane: soak every wave, win trades when the enemy misses abilities and take mercenary camps when your lane is pushed. Trade when the enemy uses their main ability on the wave; your sustain wins long trades.
- Early talents: Maelstrom Weapon and Feral Resilience.
2Mid game
From level 10 (Sundering or Earthquake), join fights at objectives and return to your lane afterwards: a lost side lane costs your team experience.
- Heroics: Sundering and Earthquake.
3Late game
Late, stay with your team: bruisers win late fights by standing in front for longer than the enemy can.
- Level 20: Nexus Blades.
4Team fights
Pressure the enemy frontline, punish anyone who steps forward and use Feral Spirit to peel for your team.
Dicas
- Your level 10 choice matters: Sundering and Earthquake give you different roles in fights.
- Take camps after pushing your lane: it's free pressure.
- Arrive at map objectives and mercenary camps before they start: the team that is there first chooses the fight.
- Before each fight, check which key abilities the enemy has available.
Confrontos
Forte contra
Blizzard classifies Gall as a Ranged Assassin: once Thrall is on top of them, that distance stops mattering.
Blizzard classifies Genji as a Ranged Assassin: once Thrall is on top of them, that distance stops mattering.
Blizzard classifies Greymane as a Ranged Assassin: once Thrall is on top of them, that distance stops mattering.
Fraco contra
D.Va fights at range and Thrall is melee with no dash in the kit to close the gap.
Rexxar fights at range and Thrall is melee with no dash in the kit to close the gap.
Thrall has to walk up to start a fight, and Celestial Charge (stun) stops that engage before it lands.
Combina bem com
Fel Claws from Mal'Ganis holds enemies in place for Earthquake from Thrall.
Blade Flurry from Valeera holds enemies in place for Earthquake from Thrall.
Feral Spirit from Thrall holds enemies in place for Frost Blast from Kel'Thuzad.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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