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Thrall · Bruiser

Thrall in ARAM

ARAMBaseado em dadosMédiaPatch 2.57.0.98304
6,4 milAtualizado

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Introdução

ARAM puts everyone in a single lane with random heroes: there are no map objectives to split for, so the game is decided by team fights and by who manages health and mana better. In ARAM there is no side lane to hold: play as a second tank, stand in front and punish anyone who gets close.

Pontos fortes

  • Strong gank potential around the map.
  • Crowd control: Feral Spirit applies a root.
  • Has escape tools, according to Blizzard's own hero tags.

Pontos fracos

  • Relies on basic attacks: blinds and armor hurt its damage.
  • Mana-hungry: Blizzard flags its energy as important, so manage it early.

Builds

ARAM talents

OfensivoARAM
Abrir build

Quando usar

Constant fights in one lane: damage early to win the trades, survivability later to outlast the long team fights.

Função no mapa

Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.

  • Rota soloPrincipalHolds a lane alone so the rest of the team can rotate.
  • Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
  • RotacionarPrioridade 2Rotates between lanes to create kills and pressure.
  • Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
  • Com o timeAcompanha o time nas lutas e nos objetivos.

Talentos por nível

  • Echo of the ElementsQuest: Kill Minions or Heroes within 2 seconds of hitting them with Chain Lightning. Reward: After killing 20 enemies, reduce the Mana cost of Chain Lightning from 40 to 20. Reward: After killing 50 enemies, Chain Lightning gains an extra charge. Mythic Reward: After killing 125 enemies, Chain Lightning can now strike the same target multiple times, and also strikes 1 additional target per bounce.QMissão
  • Crash LightningQuest: Hit at least 2 Heroes with a single use of Chain Lightning. Upon dying, lose 4 stacks. Gained rewards cannot be lost. Reward: After hitting multiple Heroes 15 times, Chain Lightning deals 270 additional damage on its bounces after the initial strike. Mythic Reward: After hitting multiple Heroes 30 times, Chain Lightning deals 325 additional damage on its bounces, and prioritizes bouncing to enemy Heroes.QMissão
  • Maelstrom WeaponQuest: Basic Attack Heroes while Windfury's Movement Speed bonus is active. Reward: After hitting 25 Heroes, increase the Movement Speed bonus of Windfury to 40% and Thrall's Basic Attacks deal 40 additional damage. Reward: After hitting 55 Heroes, Thrall permanently gains 15% increased Movement Speed and his Basic Attacks gain an additional 75 damage. Mythic Reward: After hitting 100 Heroes, Frostwolf Resilience healing restores 200% more Health.
  • 1Quest talent: it only pays off if you complete it early, so commit to it.
  • 4Upgrades Feral Spirit for more survivability.
  • 7Upgrades Frostwolf Resilience for more damage.
  • 10Heroic ability focused on damage.
  • 13Upgrades Frostwolf Resilience for more survivability.
  • 16Upgrades Feral Spirit for more survivability.
  • 20Upgrades Earthquake for more survivability.

Habilidades

  • QChain Lightning7s40 mpShock an enemy with lightning, dealing 162 (+4% per level) damage. The lightning then bounces 3 times to nearby enemies, dealing 81 (+4% per level) damage to each enemy hit.
  • WFeral Spirit12s40 mpUnleash a Feral Spirit that deals 153 (+4% per level) damage to enemies in its path and Roots Heroes hit for 1 second. Each Hero hit increases the distance traveled by 25%.
  • EWindfury12s60 mpIncrease Thrall's Movement Speed by 30% for 4 seconds. His next 3 Basic Attacks occur 100% faster and generate stacks of Frostwolf Resilience.
  • RSunderingHeroica70s75 mpAfter 0.5 seconds, sunder the earth in a long line, dealing 290 (+4% per level) damage and shoving enemies to the side, Stunning them for 1 second.Heroic — applies a stun. Save it for priority targets or to interrupt a channel.
  • REarthquakeHeroica100s90 mpAfter 0.5 seconds, summon a massive Earthquake that pulses every 4 seconds. Each pulse lasts 2 seconds, Slowing all enemies in the area by 50%, and deals 50 (+4% per level) damage to enemy Heroes. Does 3 pulses.Heroic — slows, hits an area and summons units. Plan your fights around its cooldown.
  • Frostwolf ResilienceTraçoDealing damage with Abilities grants 1 stack of Frostwolf Resilience. At 5 stacks, Thrall is instantly healed for 223 (+4% per level) Health.

Estratégia

1What changes

ARAM puts everyone in a single lane with random heroes: there are no map objectives to split for, so the game is decided by team fights and by who manages health and mana better.

2Build adjustments

Constant fights in one lane: damage early to win the trades, survivability later to outlast the long team fights.

3Fighting

Pressure the enemy frontline, punish anyone who steps forward and use Feral Spirit to peel for your team. In ARAM there is no side lane to hold: play as a second tank, stand in front and punish anyone who gets close.

Dicas

  • In ARAM there is no side lane to hold: play as a second tank, stand in front and punish anyone who gets close.
  • Pick the heroic that wins team fights: Sundering or Earthquake.
  • Don't chase alone: the enemy is always grouped.
  • Grab regeneration globes and use the healing fountain between fights.

Mudanças

  1. Updated for patch 2.57.0.98304.
  2. Updated for patch 2.57.0.98297.
  3. Updated for patch 2.57.0.98285.
  4. Guide created for patch 2.55.17.98025.

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