Mais guias de Samuro
Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.
Introdução
ARAM puts everyone in a single lane with random heroes: there are no map objectives to split for, so the game is decided by team fights and by who manages health and mana better. In ARAM the enemy is always grouped: go in after they use their crowd control, and don't chase alone.
Pontos fortes
- Strong gank potential around the map.
- Good wave clear, according to Blizzard's own hero tags.
- Takes mercenary camps efficiently.
Pontos fracos
- Relies on basic attacks: blinds and armor hurt its damage.
- Has to dive in to deal damage, so it needs follow-up.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
ARAM talents
Quando usar
Constant fights in one lane: damage early to win the trades, survivability later to outlast the long team fights.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaPrioridade 3Soaks experience in a lane, usually alongside a teammate, and clears waves fast.
RotacionarPrincipalRotates between lanes to create kills and pressure.- Acampamentos de mercenáriosPrioridade 2Takes mercenary camps on its own when the map is quiet.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
Way of IllusionQuest: Every time a Mirror Image Critically Strikes a Hero, Samuro gains 0.25 Attack Damage, up to 10. Reward: After hitting 40 Heroes, Samuro gains an additional 30 Attack Damage.QMissão
Way of the BladeCritical Strike now happens for Samuro and his Mirror Images every 3rd Basic Attack. Critical Strikes against enemy Heroes from Samuro or his Mirror Images reduces their Physical Armor by 5 for 2.25 seconds, up to a maximum reduction of 15 Physical Armor.W
Way of the WindAfter activating or exiting Wind Walk, Samuro gains 40% Movement Speed for 3 seconds. Activating Wind Walk instantly heals Samuro for 3% of his maximum Health.E
- 1Quest talent: it only pays off if you complete it early, so commit to it.
- 4Upgrades Mirror Image for more damage.
- 7Upgrades Mirror Image for more damage.
- 10Heroic ability focused on damage.
- 13Upgrades Mirror Image.
- 16Upgrades Wind Walk for more damage.
- 20Upgrades Mirror Image for more survivability.
Habilidades
QMirror Image14sTeleport a short distance in the direction of the mouse cursor, creating 2 Mirror Images for 8 seconds with 100% of Samuro's current Health that Basic Attack enemies for 11 (+4% per level) damage. Images have their duration increased by 1 second each time they or Samuro use a Basic Attack against an enemy Hero. Whenever an Image takes damage, it deals that amount of damage to itself, effectively d
WCritical Strike10sSamuro's next Basic Attack within 8 seconds will be a Critical Strike, dealing 50% increased damage. This also applies to Images, and does not break Wind Walk. Passive: Samuro and his Images deal a Critical Strike on every 4th Basic Attack.
EWind Walk15sGrant Samuro Stealth for up to 10 seconds or until he attacks, uses an Ability, or takes damage. While Stealthed, Samuro heals for 3% of his maximum Health every second, his Movement Speed is increased by 20% and he can pass through other units. Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible. Samuro is Unrevealable for the first 1 second of Wind Walk.
RBladestormHeroica25sCause a Bladestorm of destructive force around Samuro for 3 seconds, granting him 25 Armor and dealing 180 (+4% per level) damage per second to nearby enemies.Heroic — hits an area. Plan your fights around its cooldown.
RIllusion MasterHeroica8sMirror Images can be controlled individually or as a group and their damage is increased by 100%. Passive: Image Transmission's cooldown is reduced to 8 seconds.Heroic. Plan your fights around its cooldown.
1Select SamuroSelect Samuro Issue orders to Samuro only.
2Select AllSelect All Issue orders to Samuro and all Mirror Images.
Estratégia
1What changes
ARAM puts everyone in a single lane with random heroes: there are no map objectives to split for, so the game is decided by team fights and by who manages health and mana better.
2Build adjustments
Constant fights in one lane: damage early to win the trades, survivability later to outlast the long team fights.
3Fighting
Go in after the enemy uses their crowd control, focus the squishiest target and use Mirror Image to get back out. In ARAM the enemy is always grouped: go in after they use their crowd control, and don't chase alone.
Dicas
- In ARAM the enemy is always grouped: go in after they use their crowd control, and don't chase alone.
- Pick the heroic that wins team fights: Bladestorm or Illusion Master.
- Don't chase alone: the enemy is always grouped.
- Grab regeneration globes and use the healing fountain between fights.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
Ele te ajudou?
Seu voto ajuda outros jogadores a encontrar os melhores guias.










