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Samuro · Melee Assassin

Samuro Matchups and Counters

ConfrontosBaseado em dadosMédiaPatch 2.57.0.98304
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Introdução

This guide covers Samuro's matchups and how to adapt to them. Blizzard publishes no matchup statistics, so the matchups below come from each hero's role, range and kit: crowd control, mobility and sustain. They describe an advantage on paper, not a measured result.

Pontos fortes

  • Good wave clear, according to Blizzard's own hero tags.
  • Strong gank potential around the map.
  • Takes mercenary camps efficiently.

Pontos fracos

  • Melee range: ranged heroes can poke it freely.
  • Relies on basic attacks: blinds and armor hurt its damage.
  • Has to dive in to deal damage, so it needs follow-up.

Builds

Against dive

DefensivoRecomendada
Abrir build

Quando usar

When the enemy has several heroes who jump on you: the survival picks at every level.

Função no mapa

Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.

  • Rota soloSegura uma rota sozinho e vence nela.
  • Absorção duplaPrioridade 3Soaks experience in a lane, usually alongside a teammate, and clears waves fast.
  • RotacionarPrincipalRotates between lanes to create kills and pressure.
  • Acampamentos de mercenáriosPrioridade 2Takes mercenary camps on its own when the map is quiet.
  • Com o timeAcompanha o time nas lutas e nos objetivos.

Talentos por nível

  • Way of IllusionQuest: Every time a Mirror Image Critically Strikes a Hero, Samuro gains 0.25 Attack Damage, up to 10. Reward: After hitting 40 Heroes, Samuro gains an additional 30 Attack Damage.QMissão
  • Way of the BladeCritical Strike now happens for Samuro and his Mirror Images every 3rd Basic Attack. Critical Strikes against enemy Heroes from Samuro or his Mirror Images reduces their Physical Armor by 5 for 2.25 seconds, up to a maximum reduction of 15 Physical Armor.W
  • Way of the WindAfter activating or exiting Wind Walk, Samuro gains 40% Movement Speed for 3 seconds. Activating Wind Walk instantly heals Samuro for 3% of his maximum Health.E
  • 1Upgrades Mirror Image for more survivability.
  • 4Upgrades Mirror Image for more survivability.
  • 7Upgrades Mirror Image for more damage.
  • 10Heroic ability focused on survivability.
  • 13Upgrades Mirror Image.
  • 16Upgrades Wind Walk for more damage.
  • 20Upgrades Mirror Image for more survivability.

Habilidades

  • QMirror Image14sTeleport a short distance in the direction of the mouse cursor, creating 2 Mirror Images for 8 seconds with 100% of Samuro's current Health that Basic Attack enemies for 11 (+4% per level) damage. Images have their duration increased by 1 second each time they or Samuro use a Basic Attack against an enemy Hero. Whenever an Image takes damage, it deals that amount of damage to itself, effectively d
  • WCritical Strike10sSamuro's next Basic Attack within 8 seconds will be a Critical Strike, dealing 50% increased damage. This also applies to Images, and does not break Wind Walk. Passive: Samuro and his Images deal a Critical Strike on every 4th Basic Attack.
  • EWind Walk15sGrant Samuro Stealth for up to 10 seconds or until he attacks, uses an Ability, or takes damage. While Stealthed, Samuro heals for 3% of his maximum Health every second, his Movement Speed is increased by 20% and he can pass through other units. Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible. Samuro is Unrevealable for the first 1 second of Wind Walk.
  • RBladestormHeroica25sCause a Bladestorm of destructive force around Samuro for 3 seconds, granting him 25 Armor and dealing 180 (+4% per level) damage per second to nearby enemies.
  • RIllusion MasterHeroica8sMirror Images can be controlled individually or as a group and their damage is increased by 100%. Passive: Image Transmission's cooldown is reduced to 8 seconds.
  • 1Select SamuroSelect Samuro Issue orders to Samuro only.
  • 2Select AllSelect All Issue orders to Samuro and all Mirror Images.

Estratégia

1Good matchups

Samuro does well against these:

  • Hanzo: Blizzard classifies Hanzo as a Ranged Assassin: once Samuro is on top of them, that distance stops mattering.
  • Jaina: Blizzard classifies Jaina as a Ranged Assassin: once Samuro is on top of them, that distance stops mattering.
  • Junkrat: Blizzard classifies Junkrat as a Ranged Assassin: once Samuro is on top of them, that distance stops mattering.

2Tough matchups

Samuro struggles against these:

  • Valeera: Blade Flurry (stun) lets Valeera pin Samuro down before Mirror Image gets them out.
  • Kerrigan: Impaling Blades (stun) lets Kerrigan pin Samuro down before Mirror Image gets them out.
  • Murky: Octo-Grab (stun) lets Murky pin Samuro down before Mirror Image gets them out.

3Synergies

Samuro works well alongside these, because their kits fit together:

  • Diablo: Shadow Charge from Diablo holds enemies in place for Bladestorm from Samuro.
  • Brightwing: Soothing Mist from Brightwing holds enemies in place for Bladestorm from Samuro.
  • Tyrael: Judgment from Tyrael holds enemies in place for Bladestorm from Samuro.

4Adapting the build

The situational builds in this guide answer specific threats: Against dive and Against mobile heroes.

5Playing against Samuro

If you're on the other side, this is what to exploit:

  • Relies on basic attacks: blinds and armor hurt its damage.
  • Has to dive in to deal damage, so it needs follow-up.
  • Melee range: ranged heroes can poke it freely.

Dicas

  • Look at the enemy team before choosing your build: the situational builds below answer the most common threats.
  • Good matchup: Hanzo. Play forward when you face them.
  • Tough matchup: Valeera. Play safer and wait for your team.
  • Against teams with a lot of dive, save Mirror Image for the first jump.

Confrontos

Forte contra

  • Blizzard classifies Hanzo as a Ranged Assassin: once Samuro is on top of them, that distance stops mattering.

  • Blizzard classifies Jaina as a Ranged Assassin: once Samuro is on top of them, that distance stops mattering.

  • Blizzard classifies Junkrat as a Ranged Assassin: once Samuro is on top of them, that distance stops mattering.

Fraco contra

  • Blade Flurry (stun) lets Valeera pin Samuro down before Mirror Image gets them out.

  • Impaling Blades (stun) lets Kerrigan pin Samuro down before Mirror Image gets them out.

  • Octo-Grab (stun) lets Murky pin Samuro down before Mirror Image gets them out.

Combina bem com

  • Shadow Charge from Diablo holds enemies in place for Bladestorm from Samuro.

  • Soothing Mist from Brightwing holds enemies in place for Bladestorm from Samuro.

  • Judgment from Tyrael holds enemies in place for Bladestorm from Samuro.

Mudanças

  1. Updated for patch 2.57.0.98304.
  2. Updated for patch 2.57.0.98297.
  3. Updated for patch 2.57.0.98285.
  4. Guide created for patch 2.55.17.98025.

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