Tyrande · Healer
Tyrande Abilities and Combos
Mais guias de Tyrande
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Introdução
This guide goes through Tyrande's kit ability by ability. The kit brings crowd control (stun) with Lunar Flare, sustain with Light of Elune and invisibility with Shadowstalk. At level 10 you choose between the heroics Shadowstalk and Starfall.
Pontos fortes
- Heals allies: keeps the team in fights.
- Strong gank potential around the map.
- Brings utility that helps the whole team.
Pontos fracos
- No escape tools: vulnerable when divers reach it.
- First target for the enemy dive.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
Balanced talents
Quando usar
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
RangerSentinel width is increased by 25% and deals up to 250% more damage based on distance traveled.W
Moonlit ArrowsBasic Attacks decrease the cooldown of Light of Elune by an additional 0.5 seconds.
Trueshot AuraActivate to grant Tyrande and nearby allied Heroes 40% increased Attack Damage for 5 seconds, and to reset the cooldown of Hunter's Mark.Ativo
- 1Upgrades Light of Elune for more utility.
- 4Fits more than one plan at level 4: damage and survivability.
- 7Upgrades Lunar Flare for more damage.
- 10Fits more than one plan at level 10: damage and utility.
- 13Fits more than one plan at level 13: damage and utility.
- 16The most damage-focused option at level 16.
- 20The most damage-focused option at level 20.
Habilidades
QLight of Elune16s15 mpHeal an ally Hero for 270 (+4% per level). Light of Elune's cooldown is reduced by 1.5 seconds every time Tyrande hits an enemy with a Basic Attack or damages an enemy Hero. Stores up to 2 charges. Cooldown replenishes all charges at the same time.Basic ability — heals. Time it for the enemy's burst, not for chip damage.
WSentinel15s50 mpSend an Owl across the battleground revealing its path, dealing 120 (+4% per level) damage to the first Hero hit, and revealing them for 5 seconds. If a Hero revealed by Sentinel dies, refresh its cooldown.Basic ability. Part of your regular rotation.
ELunar Flare13s60 mpAfter 0.75 seconds, deal 150 (+4% per level) damage and Stun enemies in the target area for 0.75 seconds.Basic ability — applies a stun. Save it for priority targets or to interrupt a channel.
RShadowstalkHeroica90s75 mpGrant all allied Heroes Stealth for 10 seconds and heal them for 380 (+4% per level) Health over 10 seconds. Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.Heroic — heals and grants invisibility. Time it for the enemy's burst, not for chip damage.
RStarfallHeroica80s75 mpDeal 92 (+4% per level) damage per second and Slow enemies by 20% in an area. Lasts 6 seconds.Heroic — slows and hits an area. Plan your fights around its cooldown.
DHunter's MarkTraço20sReveal a non-Structure enemy and reduce their Armor by 15 for 4 seconds. Passive: Tyrande's Basic Attacks heal her for 1% of her maximum Health, doubled against targets with Hunter's Mark.Trait — heals. Time it for the enemy's burst, not for chip damage.
Estratégia
1The kit
The kit brings crowd control (stun) with Lunar Flare, sustain with Light of Elune and invisibility with Shadowstalk.
- [Q] Light of Elune — Basic ability — heals. Time it for the enemy's burst, not for chip damage.
- [W] Sentinel — Basic ability. Part of your regular rotation.
- [E] Lunar Flare — Basic ability — applies a stun. Save it for priority targets or to interrupt a channel.
- [R] Shadowstalk — Heroic — heals and grants invisibility. Time it for the enemy's burst, not for chip damage.
- [R] Starfall — Heroic — slows and hits an area. Plan your fights around its cooldown.
- [D] Hunter's Mark — Trait — heals. Time it for the enemy's burst, not for chip damage.
2Abilities and levels
There are no skill points in Heroes of the Storm: all basic abilities are available from level 1 and grow with your level. What changes is the talents — see the talents guide.
3Combos
A simple sequence that follows from the kit: open with Lunar Flare, follow with Light of Elune and Sentinel. The disable first means everything after it lands.
4Heroics
At level 10 you choose between Shadowstalk and Starfall. Pick after seeing the enemy team: each solves a different problem.
- Shadowstalk — Heroic — heals and grants invisibility. Time it for the enemy's burst, not for chip damage.
- Starfall — Heroic — slows and hits an area. Plan your fights around its cooldown.
Dicas
- Land Lunar Flare first: every ability after it is easier to hit.
- Keep Shadowstalk out of your combo unless the kill is certain.
- Use Light of Elune reactively, when the enemy commits.
- Practise the combo in a practice game before using it in ranked.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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