Mais guias de Tyrande
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Introdução
This guide covers Tyrande's matchups and how to adapt to them. Blizzard publishes no matchup statistics, so the matchups below come from each hero's role, range and kit: crowd control, mobility and sustain. They describe an advantage on paper, not a measured result.
Pontos fortes
- Heals itself, which keeps it in lane longer.
- Heals allies: keeps the team in fights.
- Brings utility that helps the whole team.
Pontos fracos
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- No escape tools: vulnerable when divers reach it.
- First target for the enemy dive.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
Against dive
Quando usar
When the enemy has several heroes who jump on you: the survival picks at every level.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
RangerSentinel width is increased by 25% and deals up to 250% more damage based on distance traveled.W
Moonlit ArrowsBasic Attacks decrease the cooldown of Light of Elune by an additional 0.5 seconds.
Trueshot AuraActivate to grant Tyrande and nearby allied Heroes 40% increased Attack Damage for 5 seconds, and to reset the cooldown of Hunter's Mark.Ativo
- 1Upgrades Light of Elune for more utility.
- 4The most survivability-focused option at level 4.
- 7Upgrades Light of Elune for more survivability.
- 10Heroic ability focused on survivability.
- 13Upgrades Sentinel for more damage.
- 16Upgrades Sentinel for more survivability.
- 20Upgrades Shadowstalk for more survivability.
Against mobile heroes
Quando usar
Slows, roots and stuns first, to pin down heroes who would otherwise escape.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
RangerSentinel width is increased by 25% and deals up to 250% more damage based on distance traveled.W
Moonlit ArrowsBasic Attacks decrease the cooldown of Light of Elune by an additional 0.5 seconds.
Trueshot AuraActivate to grant Tyrande and nearby allied Heroes 40% increased Attack Damage for 5 seconds, and to reset the cooldown of Hunter's Mark.Ativo
- 1Upgrades Light of Elune for more utility.
- 4Adds an active ability for damage.
- 7Upgrades Hunter's Mark for more utility.
- 10Heroic ability focused on utility.
- 13Upgrades Light of Elune for more utility.
- 16Upgrades Light of Elune for more utility.
- 20Upgrades Starfall for more utility.
Habilidades
QLight of Elune16s15 mpHeal an ally Hero for 270 (+4% per level). Light of Elune's cooldown is reduced by 1.5 seconds every time Tyrande hits an enemy with a Basic Attack or damages an enemy Hero. Stores up to 2 charges. Cooldown replenishes all charges at the same time.
WSentinel15s50 mpSend an Owl across the battleground revealing its path, dealing 120 (+4% per level) damage to the first Hero hit, and revealing them for 5 seconds. If a Hero revealed by Sentinel dies, refresh its cooldown.
ELunar Flare13s60 mpAfter 0.75 seconds, deal 150 (+4% per level) damage and Stun enemies in the target area for 0.75 seconds.
RShadowstalkHeroica90s75 mpGrant all allied Heroes Stealth for 10 seconds and heal them for 380 (+4% per level) Health over 10 seconds. Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.
RStarfallHeroica80s75 mpDeal 92 (+4% per level) damage per second and Slow enemies by 20% in an area. Lasts 6 seconds.
DHunter's MarkTraço20sReveal a non-Structure enemy and reduce their Armor by 15 for 4 seconds. Passive: Tyrande's Basic Attacks heal her for 1% of her maximum Health, doubled against targets with Hunter's Mark.
Estratégia
1Good matchups
Tyrande does well against these:
- Murky: Blizzard classifies Murky as a Melee Assassin, and they have to close the gap before they can do anything to Tyrande, who fights at range.
- Qhira: Blizzard classifies Qhira as a Melee Assassin, and they have to close the gap before they can do anything to Tyrande, who fights at range.
- Samuro: Blizzard classifies Samuro as a Melee Assassin, and they have to close the gap before they can do anything to Tyrande, who fights at range.
2Tough matchups
Tyrande struggles against these:
- Auriel: Detainment Strike (stun) lets Auriel catch Tyrande and decide when the fight starts.
- Brightwing: Soothing Mist (stun) lets Brightwing catch Tyrande and decide when the fight starts.
- Uther: Hammer of Justice (stun) lets Uther catch Tyrande and decide when the fight starts.
3Synergies
Tyrande works well alongside these, because their kits fit together:
4Adapting the build
The situational builds in this guide answer specific threats: Against dive and Against mobile heroes.
5Playing against Tyrande
If you're on the other side, this is what to exploit:
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- Relies on basic attacks: blinds and armor hurt its damage.
- No escape tools: vulnerable when divers reach it.
Dicas
- Look at the enemy team before choosing your build: the situational builds below answer the most common threats.
- Good matchup: Murky. Play forward when you face them.
- Tough matchup: Auriel. Play safer and wait for your team.
- Against teams with a lot of dive, save Shadowstalk for the first jump.
- Against slippery heroes, hold Lunar Flare until their escape is used.
Confrontos
Forte contra
Blizzard classifies Murky as a Melee Assassin, and they have to close the gap before they can do anything to Tyrande, who fights at range.
Blizzard classifies Qhira as a Melee Assassin, and they have to close the gap before they can do anything to Tyrande, who fights at range.
Blizzard classifies Samuro as a Melee Assassin, and they have to close the gap before they can do anything to Tyrande, who fights at range.
Fraco contra
Detainment Strike (stun) lets Auriel catch Tyrande and decide when the fight starts.
Soothing Mist (stun) lets Brightwing catch Tyrande and decide when the fight starts.
Hammer of Justice (stun) lets Uther catch Tyrande and decide when the fight starts.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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