Mais guias de Tyrande
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Introdução
This guide is about playing Tyrande aggressively. Aggressive healing means pushing forward with your team when the enemy is down a hero and adding your own damage between heals. Your big moments are level 10, when you pick Shadowstalk or Starfall, and level 20, when the heroic gets its upgrade.
Pontos fortes
- Heals allies: keeps the team in fights.
- Strong gank potential around the map.
- Brings utility that helps the whole team.
- Crowd control: Lunar Flare applies a stun.
Pontos fracos
- No escape tools: vulnerable when divers reach it.
- First target for the enemy dive.
- Every death while playing aggressively hands the tempo back to the enemy.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
Damage talents
Quando usar
At each level, the talent most focused on damage. Choose it when your team has enough frontline and needs you to kill.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
RangerSentinel width is increased by 25% and deals up to 250% more damage based on distance traveled.W
Moonlit ArrowsBasic Attacks decrease the cooldown of Light of Elune by an additional 0.5 seconds.
Trueshot AuraActivate to grant Tyrande and nearby allied Heroes 40% increased Attack Damage for 5 seconds, and to reset the cooldown of Hunter's Mark.Ativo
- 1Upgrades Sentinel for more damage.
- 4Adds an active ability for damage.
- 7Upgrades Lunar Flare for more damage.
- 10Heroic ability focused on damage.
- 13Upgrades Sentinel for more damage.
- 16The most damage-focused option at level 16.
- 20The most damage-focused option at level 20.
Against dive
Quando usar
When the enemy has several heroes who jump on you: the survival picks at every level.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
RangerSentinel width is increased by 25% and deals up to 250% more damage based on distance traveled.W
Moonlit ArrowsBasic Attacks decrease the cooldown of Light of Elune by an additional 0.5 seconds.
Trueshot AuraActivate to grant Tyrande and nearby allied Heroes 40% increased Attack Damage for 5 seconds, and to reset the cooldown of Hunter's Mark.Ativo
- 1Upgrades Light of Elune for more utility.
- 4The most survivability-focused option at level 4.
- 7Upgrades Light of Elune for more survivability.
- 10Heroic ability focused on survivability.
- 13Upgrades Sentinel for more damage.
- 16Upgrades Sentinel for more survivability.
- 20Upgrades Shadowstalk for more survivability.
Habilidades
QLight of Elune16s15 mpHeal an ally Hero for 270 (+4% per level). Light of Elune's cooldown is reduced by 1.5 seconds every time Tyrande hits an enemy with a Basic Attack or damages an enemy Hero. Stores up to 2 charges. Cooldown replenishes all charges at the same time.
WSentinel15s50 mpSend an Owl across the battleground revealing its path, dealing 120 (+4% per level) damage to the first Hero hit, and revealing them for 5 seconds. If a Hero revealed by Sentinel dies, refresh its cooldown.
ELunar Flare13s60 mpAfter 0.75 seconds, deal 150 (+4% per level) damage and Stun enemies in the target area for 0.75 seconds.
RShadowstalkHeroica90s75 mpGrant all allied Heroes Stealth for 10 seconds and heal them for 380 (+4% per level) Health over 10 seconds. Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.Heroic — heals and grants invisibility. Time it for the enemy's burst, not for chip damage.
RStarfallHeroica80s75 mpDeal 92 (+4% per level) damage per second and Slow enemies by 20% in an area. Lasts 6 seconds.Heroic — slows and hits an area. Plan your fights around its cooldown.
DHunter's MarkTraço20sReveal a non-Structure enemy and reduce their Armor by 15 for 4 seconds. Passive: Tyrande's Basic Attacks heal her for 1% of her maximum Health, doubled against targets with Hunter's Mark.
Estratégia
1When to fight
Your big moments are level 10, when you pick Shadowstalk or Starfall, and level 20, when the heroic gets its upgrade. Aggressive healing means pushing forward with your team when the enemy is down a hero and adding your own damage between heals.
2Picking your targets
Heal the teammate under pressure, not the one with the lowest bar, and keep Light of Elune for burst moments. The best target is the one your team can reach and kill before the enemy answers, not always the most valuable one.
3Snowballing a lead
After a won fight, take map objectives and mercenary camps before anything else: that's what turns kills into a lead the enemy can't erase. Early, help your team reach map objectives and mercenary camps with full health and mana.
4When to back off
Safe healing means standing at the back, keeping mana for the fight and moving away as soon as a diver appears. If your key abilities are on cooldown or the enemy is missing from the map, the aggressive play is to wait.
Dicas
- Use Lunar Flare to start the fight, then commit your damage.
- At level 10, pick the heroic that ends fights fastest: Shadowstalk or Starfall.
- Track the enemy's key cooldowns and attack right after they use them.
- Turn every kill into map objectives and mercenary camps: a kill without an objective is a wasted lead.
- Push your lane before you roam so the aggression doesn't cost you resources.
Confrontos
Forte contra
Blizzard classifies Murky as a Melee Assassin, and they have to close the gap before they can do anything to Tyrande, who fights at range.
Blizzard classifies Qhira as a Melee Assassin, and they have to close the gap before they can do anything to Tyrande, who fights at range.
Blizzard classifies Samuro as a Melee Assassin, and they have to close the gap before they can do anything to Tyrande, who fights at range.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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