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Zagara · Ranged Assassin

Zagara as Solo laner

Função alternativaBaseado em dadosMédiaPatch 2.57.0.98304
1 milAtualizado

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Introdução

Zagara is a ranged Ranged Assassin in Heroes of the Storm. Its main role is Ranged Assassin, but it is also played as Solo laner. In this guide you play it as Solo laner: your job is to hold a lane alone, win your matchup and free your team to rotate.

Pontos fortes

  • Good wave clear, according to Blizzard's own hero tags.
  • Can hold a lane alone.
  • Puts pressure on structures.

Pontos fracos

  • Off-role pick: expect less support from guides and teammates than on Ranged Assassin.
  • Mana-hungry: Blizzard flags its energy as important, so manage it early.
  • No escape tools: vulnerable when divers reach it.

Builds

Solo lane talents

DefensivoRecomendada
Abrir build

Quando usar

Survivability early to hold a lane alone, then the balanced plan from level 10.

Função no mapa

Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.

  • Rota soloPrincipalHolds a lane alone so the rest of the team can rotate.
  • Absorção duplaPrioridade 2Soaks experience in a lane, usually alongside a teammate, and clears waves fast.
  • RotacionarVai de uma rota a outra para emboscar e ajudar.
  • Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
  • Com o timeAcompanha o time nas lutas e nos objetivos.

Talentos por nível

  • Volatile AcidBanelings can travel 50% further before exploding.Q
  • Corpse FeedersReduces the cooldown of Infested Drop by 3 seconds and Roachlings have 30% more Health.E
  • InfestNearby Ranged Minions deal an additional 100% damage. Can be toggled on or off. Repeatable Quest: Every 1000 Siege damage dealt increases this bonus by 1%.Ativo
  • 1Upgrades Infested Drop for more survivability.
  • 4Adds an active ability for damage.
  • 7The most utility-focused option at level 7.
  • 10Fits more than one plan at level 10: utility and survivability.
  • 13Fits more than one plan at level 13: damage and survivability.
  • 16Upgrades Hunter Killer for more damage.
  • 20The most damage-focused option at level 20.

Habilidades

  • QBaneling Barrage4s15 mpLaunch 2 Banelings that deal 80 (+4% per level) damage to enemies they hit. Stores up to 2 charges.
  • WHunter Killer16s75 mpSummon a Hydralisk to attack a single target, dealing 71 (+5% per level) damage per second. Lasts 8 seconds.
  • EInfested Drop12s50 mpBombard target area with a Zerg Drop Pod for 140 (+4% per level) damage. The pod spawns 2 Roachlings that deal 30 (+4% per level) damage per second and last for 8 seconds.
  • RNydus NetworkHeroica120s50 mpSummon a Nydus Worm on Creep anywhere that Zagara has vision. Zagara can enter a Nydus Worm and travel to any other Nydus Worm by right-clicking near it. While inside a Nydus Worm, Zagara regenerates 10% Health and Mana per second. Stores up to 2 charges. Maximum of 4 Nydus Worms at a time. Passive: Creep spreads 15% farther. Passive: While on Creep, each Basic Attack reduces all of Zagara's coHeroic — summons units. Plan your fights around its cooldown.
  • RDevouring MawHeroica80s70 mpSummon a Devouring Maw that devours enemies for 4 seconds. Devoured enemies cannot fight and take 94 (+4% per level) damage per second. Usable on Unstoppable enemies.Heroic — summons units. Plan your fights around its cooldown.
  • DCreep TumorTraço18sLay a Creep Tumor that generates Creep. While on Creep, Zagara moves 20% faster and her summons move 30% faster. Tumors last 240 seconds and reveal the surrounding area while active. Stores up to 3 charges.

Estratégia

1Early game

Early, hold the solo lane: soak every wave, win trades when the enemy misses abilities and take mercenary camps when your lane is pushed. Trade when the enemy uses their main ability on the wave; your sustain wins long trades.

2Mid game

From level 10 (Nydus Network or Devouring Maw), join fights at objectives and return to your lane afterwards: a lost side lane costs your team experience.

3Late game

Late, stay with your team: bruisers win late fights by standing in front for longer than the enemy can.

4Team fights

Pressure the enemy frontline and punish anyone who steps forward.

Dicas

  • Your level 10 choice matters: Nydus Network and Devouring Maw give you different roles in fights.
  • Take camps after pushing your lane: it's free pressure.
  • Arrive at map objectives and mercenary camps before they start: the team that is there first chooses the fight.
  • Soaking: stay in range of the minion waves to collect experience.
  • Camps: a mercenary camp in the right lane is pressure your team doesn't have to create.

Mudanças

  1. Updated for patch 2.57.0.98304.
  2. Updated for patch 2.57.0.98297.
  3. Updated for patch 2.57.0.98285.
  4. Guide created for patch 2.55.17.98025.

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