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Introdução
Early, soak experience, clear waves quickly and poke the enemy from a safe distance. Don't trade health you can't get back. Early, clear waves quickly so your team can move first to map objectives and mercenary camps.
Pontos fortes
- Good wave clear, according to Blizzard's own hero tags.
- Can hold a lane alone.
- Puts pressure on structures.
Pontos fracos
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- No escape tools: vulnerable when divers reach it.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Early game talentsEquilibradoRecomendadaLevels 1 to 7 lean on survivability to win the early soak and the first objective; from level 10 it follows the balanced plan.
- Balanced talentsEquilibradoAvançadaAt each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Builds
Early game talents
Quando usar
Levels 1 to 7 lean on survivability to win the early soak and the first objective; from level 10 it follows the balanced plan.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloPrioridade 2Holds a lane alone so the rest of the team can rotate.
Absorção duplaPrincipalSoaks experience in a lane, usually alongside a teammate, and clears waves fast.- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
Volatile AcidBanelings can travel 50% further before exploding.Q
Corpse FeedersReduces the cooldown of Infested Drop by 3 seconds and Roachlings have 30% more Health.E
InfestNearby Ranged Minions deal an additional 100% damage. Can be toggled on or off. Repeatable Quest: Every 1000 Siege damage dealt increases this bonus by 1%.Ativo
- 1Upgrades Infested Drop for more survivability.
- 4Adds an active ability for damage.
- 7The most utility-focused option at level 7.
- 10Fits more than one plan at level 10: utility and survivability.
- 13Fits more than one plan at level 13: damage and survivability.
- 16Upgrades Hunter Killer for more damage.
- 20The most damage-focused option at level 20.
Balanced talents
Quando usar
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloPrioridade 2Holds a lane alone so the rest of the team can rotate.
Absorção duplaPrincipalSoaks experience in a lane, usually alongside a teammate, and clears waves fast.- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
- Com o timeAcompanha o time nas lutas e nos objetivos.
Talentos por nível
Volatile AcidBanelings can travel 50% further before exploding.Q
Corpse FeedersReduces the cooldown of Infested Drop by 3 seconds and Roachlings have 30% more Health.E
InfestNearby Ranged Minions deal an additional 100% damage. Can be toggled on or off. Repeatable Quest: Every 1000 Siege damage dealt increases this bonus by 1%.Ativo
- 1Fits more than one plan at level 1: survivability and utility.
- 4Adds an active ability for damage.
- 7The most utility-focused option at level 7.
- 10Fits more than one plan at level 10: utility and survivability.
- 13Fits more than one plan at level 13: damage and survivability.
- 16Upgrades Hunter Killer for more damage.
- 20The most damage-focused option at level 20.
Habilidades
QBaneling Barrage4s15 mpLaunch 2 Banelings that deal 80 (+4% per level) damage to enemies they hit. Stores up to 2 charges.
WHunter Killer16s75 mpSummon a Hydralisk to attack a single target, dealing 71 (+5% per level) damage per second. Lasts 8 seconds.
EInfested Drop12s50 mpBombard target area with a Zerg Drop Pod for 140 (+4% per level) damage. The pod spawns 2 Roachlings that deal 30 (+4% per level) damage per second and last for 8 seconds.
RNydus NetworkHeroica120s50 mpSummon a Nydus Worm on Creep anywhere that Zagara has vision. Zagara can enter a Nydus Worm and travel to any other Nydus Worm by right-clicking near it. While inside a Nydus Worm, Zagara regenerates 10% Health and Mana per second. Stores up to 2 charges. Maximum of 4 Nydus Worms at a time. Passive: Creep spreads 15% farther. Passive: While on Creep, each Basic Attack reduces all of Zagara's coHeroic — summons units. Plan your fights around its cooldown.
RDevouring MawHeroica80s70 mpSummon a Devouring Maw that devours enemies for 4 seconds. Devoured enemies cannot fight and take 94 (+4% per level) damage per second. Usable on Unstoppable enemies.Heroic — summons units. Plan your fights around its cooldown.
DCreep TumorTraço18sLay a Creep Tumor that generates Creep. While on Creep, Zagara moves 20% faster and her summons move 30% faster. Tumors last 240 seconds and reveal the surrounding area while active. Stores up to 3 charges.
Estratégia
1Early talents
The first three talent tiers (levels 1, 4 and 7) set up how you soak and trade. The early build below leans on survivability to win that phase.
- Picks: Corpse Feeders and Envenomed Spines.
2Trading
Trade at the edge of your range, and walk away as soon as the enemy starts to close the gap.
3Soaking and rotations
Soaking is the laning phase: stay in range of your minion waves, rotate between lanes so none is left empty and group before each objective spawns.
4Early objectives
Early, clear waves quickly so your team can move first to map objectives and mercenary camps. Your big moments are level 10, when you pick Nydus Network or Devouring Maw, and level 20, when the heroic gets its upgrade.
Dicas
- Trade at the edge of your range, and walk away as soon as the enemy starts to close the gap.
- Corpse Feeders is your first purchase that changes the lane: get it early.
- Early, clear waves quickly so your team can move first to map objectives and mercenary camps.
- Don't fight next to the enemy minions: early on they hit hard.
Confrontos
Forte contra
Blizzard classifies Illidan as a Melee Assassin, and they have to close the gap before they can do anything to Zagara, who fights at range.
Blizzard classifies Kerrigan as a Melee Assassin, and they have to close the gap before they can do anything to Zagara, who fights at range.
Blizzard classifies Maiev as a Melee Assassin, and they have to close the gap before they can do anything to Zagara, who fights at range.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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