Mais guias de Smolder
Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.
Introdução
Smolder belongs to Riot's Marksman and Mage classes and is played mainly as ADC (100% of the public matches we measured). It attacks from range (550 units) and uses mana. Its main role is ADC, but it is also played as Mid. In this guide you play it as Mid: your job is to win the central lane, roam to the side lanes and control the river.
Pontos fortes
- High physical damage: Riot rates it 8/10 in attack.
- Long attack range (550) for safe trades in lane.
- Clear job in the team: win the central lane, roam to the side lanes and control the river.
Pontos fracos
- Off-role pick: expect less support from guides and teammates than on ADC.
- Fragile: Riot rates it 2/10 in defense.
- No dash or blink in the kit: vulnerable to ganks without vision.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Standard buildEquilibradoRecomendadaThe default path: Stormrazor, Yun Tal Wildarrows and Blade of The Ruined King give the attack damage, critical strike and attack speed this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Standard buildEquilibradoSituacionalThe default path: Stormrazor, Yun Tal Wildarrows and Blade of The Ruined King give the attack damage, critical strike and attack speed this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Builds
Standard build
Quando usar
The default path: Stormrazor, Yun Tal Wildarrows and Blade of The Ruined King give the attack damage, critical strike and attack speed this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

3
2100 %
1- MeioPrincipal
- Rota Inferior (ADC)Prioridade 2100 % das partidas
- Rota SuperiorPrioridade 3
Itens iniciais
Itens principais
- 1Chuva de Canivete
- 2Flechatroz de Yun Tal
- 3Espada do Rei Destruído
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Incendiar
Standard build
Quando usar
The default path: Stormrazor, Yun Tal Wildarrows and Blade of The Ruined King give the attack damage, critical strike and attack speed this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

3
2
1100 %- Rota Inferior (ADC)Principal100 % das partidas
- MeioPrioridade 2
- Rota SuperiorPrioridade 3
Itens iniciais
Itens principais
- 1Chuva de Canivete
- 2Flechatroz de Yun Tal
- 3Espada do Rei Destruído
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Curar
Habilidades
Treinamento DracônicoPassivaAcertar Campeões com habilidades e abater inimigos com Super-Hálito Flamejante concede um acúmulo de Treinamento Dracônico. Os acúmulos aumentam o dano das habilidades básicas de Smolder.
QSuper-Hálito Flamejante5.5/5/4.5/4/3.5s25 mpSmolder cospe fogo em um inimigo. Conforme obtém mais acúmulos, a Habilidade se torna ainda mais poderosa.- Tempo de recarga
- 5.5·5·4.5·4·3.5
- Custo
- 25
- Alcance
- 550
WAtchim!14/13/12/11/10s50/55/60/65/70 mpSmolder dá um adorável espirro flamejante que explode ao atingir Campeões inimigos.- Tempo de recarga
- 14·13·12·11·10
- Custo
- 50·55·60·65·70
- Alcance
- 1500
EVoa, Voa, Voa24/22/20/18/16s65 mpSmolder voa, ignorando os terrenos e bombardeando o inimigo com a Vida mais baixa.- Tempo de recarga
- 24·22·20·18·16
- Custo
- 65
- Alcance
- 700
RMANHÊÊÊ!Suprema120/110/100s100 mpSmolder chama sua mãe para cuspir fogo das alturas, causando dano adicional e Lentidão aos inimigos no centro das chamas.- Tempo de recarga
- 120·110·100
- Custo
- 100
- Alcance
- 4200
Estratégia
1Early game
Mid is the shortest lane: trades are fast and the enemy jungler is always close. Push the wave when you can, so you are first to the river when a skirmish starts. Trade when the enemy uses an ability on the wave: that's the moment they can't answer.
2Mid game
With Stormrazor, your job is to move: push mid, then help side lanes and dragons and towers. The first team to arrive usually wins the fight.
3Late game
Late, one mistake decides the game: never walk into fog alone and let your tanks show first.
4Team fights
Use MMOOOMMMM! where it changes the fight, not where it's safe, and keep your distance until the enemy uses their engage.
Dicas
- Stormrazor is your first real spike: after buying it, look for a play on a side lane.
- Before you roam, push the wave: you lose less and the enemy has to choose between following or farming.
- Your level 6 with MMOOOMMMM! is a big spike: look for the first kill right when you hit it.
- Push and move: a pushed wave is what gives you time to help the rest of the map.
- Ward the sides of the lane: most mid deaths are ganks from the side.
Mudanças
- Guide created for patch 16.19.1.
Ele te ajudou?
Seu voto ajuda outros jogadores a encontrar os melhores guias.





















