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Phoenix · Duelist

What to buy with Phoenix: economy and loadouts

ComprasBaseado em dadosMédiaPatch 13.06
1,3 milAtualizado

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Introdução

Phoenix is a duelist in Valorant. Hailing from the U.K., Phoenix's star power shines through in his fighting style, igniting the battlefield with flash and flare. Whether he's got backup or not, he's rushing in to fight on his own terms. Every number below comes from the game's own weapon data: damage by body part and distance, fire rate, magazine and price.

Builds

Phoenix standard buys

EquilibradoRecomendada
Abrir build

Quando usar

The usual economy for a duelist: Ghost on the pistol round, Spectre on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Curveball (E) first: it is the ability that covers what a duelist needs most.

Rodada de pistolas

GhostSilenced and accurate, with enough credits left for an ability. 500 credits. 105 head / 30 body up to 30 m (87.5 / 25 beyond 30 m); 6.75 shots/s, 13-round magazine, medium wall penetration, silenced.

Eco ou rodada bônus

SpectreCheap, accurate while moving close up and silenced: good to take space on a bonus round. 1,600 credits. 78 head / 26 body up to 15 m (60 / 20 beyond 30 m); 13.33 shots/s, 30-round magazine, low wall penetration, silenced.Armadura Leve400 credits: absorbs 66% of the damage, up to 25.

Compra completa

  1. 1VandalThe same head damage at every distance: a one-tap at any range rewards the duelist who peeks first. 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
  2. 2Armadura Pesada1,000 credits: absorbs 66% of the damage, up to 50.

Alternativas

PhantomMore fire rate and a bigger magazine for close sites and spray transfers. 2,900 credits. 156 head / 39 body up to 20 m (140 / 35 beyond 20 m); 11 shots/s, 30-round magazine, medium wall penetration, silenced.JudgeFor sites with tight corners on a half buy. 1,850 credits. 34 head / 17 body up to 10 m (14 / 7 beyond 15 m) per pellet, 12 pellets; 3.5 shots/s, 5-round magazine, low wall penetration.OperatorIf you are the team's sniper: opening picks with the most damage in the game. 4,700 credits. 255 head / 150 body up to 50 m; 0.6 shots/s, 5-round magazine, high wall penetration.

Ordem de habilidades

Habilidade123
C·C·
Q··Q
EE··

Habilidades

  • CLabaredaEQUIPE uma parede de fogo. DISPARE para criar uma linha de chamas que avança, atravessa o ambiente e gera uma parede de fogo que bloqueia a visão e causa dano a jogadores que passarem por ela. A parede de fogo cura Phoenix em vez de causar dano a ele. SEGURE O DISPARO para curvá-la na direção da mira.
  • QMãos QuentesEQUIPE uma bola de fogo. DISPARE para jogar a bola de fogo, que explode após um intervalo ou ao atingir o chão e cria uma zona duradoura de fogo que causa dano aos inimigos. A zona de fogo cura Phoenix em vez de causar dano. Use o DISPARO ALTERNATIVO para arremessar a curta distância.
  • EBola CurvaEQUIPE um orbe de chamas que avança em curva e detona pouco após o lançamento. DISPARE para curvá-lo para a esquerda, detonando e Cegando qualquer jogador que vir o orbe. Use o DISPARO ALTERNATIVO para curvá-lo para a direita. Uma carga de Bola Curva é restaurada a cada dois abates.
  • XRenascimentoSupremaINSTANTANEAMENTE coloca um marcador na localização de Phoenix. Com a habilidade ativa, morrer ou deixar o tempo acabar encerrarão a habilidade e trarão Phoenix de volta ao local marcado com Vida completa e a mesma quantidade de armadura que tinha ao ativa-la.
  • AquecimentoPassivaPASSIVAMENTE, Phoenix é Curado em vez de sofrer dano após ficar parado no fogo do próprio Phoenix.

Estratégia

1Pistol round

silenced and accurate, with enough credits left for an ability.

  • Ghost: 500 credits. 105 head / 30 body up to 30 m (87.5 / 25 beyond 30 m); 6.75 shots/s, 13-round magazine, medium wall penetration, silenced.
  • Sheriff: 800 credits. 159.5 head / 55 body up to 30 m (145 / 50 beyond 30 m); 4 shots/s, 6-round magazine, high wall penetration.

2Eco and bonus

cheap, accurate while moving close up and silenced: good to take space on a bonus round.

  • Spectre: 1,600 credits. 78 head / 26 body up to 15 m (60 / 20 beyond 30 m); 13.33 shots/s, 30-round magazine, low wall penetration, silenced.
  • Judge: 1,850 credits. 34 head / 17 body up to 10 m (14 / 7 beyond 15 m) per pellet, 12 pellets; 3.5 shots/s, 5-round magazine, low wall penetration.
  • Spectre: 1,600 credits. 78 head / 26 body up to 15 m (60 / 20 beyond 30 m); 13.33 shots/s, 30-round magazine, low wall penetration, silenced.

3Full buy

the same head damage at every distance: a one-tap at any range rewards the duelist who peeks first.

  • Vandal: 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
  • Phantom: 2,900 credits. 156 head / 39 body up to 20 m (140 / 35 beyond 20 m); 11 shots/s, 30-round magazine, medium wall penetration, silenced.
  • Judge: 1,850 credits. 34 head / 17 body up to 10 m (14 / 7 beyond 15 m) per pellet, 12 pellets; 3.5 shots/s, 5-round magazine, low wall penetration.
  • Operator: 4,700 credits. 255 head / 150 body up to 50 m; 0.6 shots/s, 5-round magazine, high wall penetration.

4Shields

Which shield to pair with each buy:

  • Light Armor: 400 credits: absorbs 66% of the damage, up to 25.
  • Regen Shield: 650 credits: absorbs 100% of the damage, up to 50, and regenerates.
  • Heavy Armor: 1,000 credits: absorbs 66% of the damage, up to 50.

5Abilities

Buy order for Phoenix: E > C > Q.

  • Curveball (E)
  • Blaze (C)
  • Hot Hands (Q)

Dicas

  • Buy your abilities before the gun on an eco: they cost less and win more fights.
  • Buy as a team: five half buys lose to five full buys.

Confrontos

Combina bem com

  • Brings information (reveals enemies) with Trapwire (C), which Phoenix's kit does not have.

  • Brings traps and set-ups with Trademark (C), which Phoenix's kit does not have.

  • Brings crowd control (concuss, detain) with Nova Pulse (Q), which Phoenix's kit does not have.

Mudanças

  1. Guide created for patch 13.06.

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