Phoenix · Duelist
What to buy with Phoenix: economy and loadouts
Mais guias de Phoenix
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Introdução
Phoenix is a duelist in Valorant. Hailing from the U.K., Phoenix's star power shines through in his fighting style, igniting the battlefield with flash and flare. Whether he's got backup or not, he's rushing in to fight on his own terms. Every number below comes from the game's own weapon data: damage by body part and distance, fire rate, magazine and price.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Phoenix standard buysEquilibradoRecomendadaThe usual economy for a duelist: Ghost on the pistol round, Spectre on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Curveball (E) first: it is the ability that covers what a duelist needs most.
- Phoenix: aggressive entryOfensivoAvançadaFor confident entries: the Sheriff wins pistol rounds and ecos with a single headshot, the Judge takes close sites on a bonus, and the Operator gives the opening pick when the team plays around you. Full buy: 5,700 credits with heavy armor.
- Phoenix force buyDefensivoSituacionalWhen the team cannot afford a full buy but has to play the round: Spectre with light armor (2,000 credits) or Bulldog with a regen shield (2,700 credits), and your abilities before the gun.
Builds
Phoenix standard buys
Quando usar
The usual economy for a duelist: Ghost on the pistol round, Spectre on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Curveball (E) first: it is the ability that covers what a duelist needs most.
Rodada de pistolas
Eco ou rodada bônus
Compra completa
- 1VandalThe same head damage at every distance: a one-tap at any range rewards the duelist who peeks first. 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
- 2Armadura Pesada1,000 credits: absorbs 66% of the damage, up to 50.
Alternativas
Ordem de habilidades
Phoenix: aggressive entry
Quando usar
For confident entries: the Sheriff wins pistol rounds and ecos with a single headshot, the Judge takes close sites on a bonus, and the Operator gives the opening pick when the team plays around you. Full buy: 5,700 credits with heavy armor.
Rodada de pistolas
Eco ou rodada bônus
Compra completa
- 1Operator4,700 credits. 255 head / 150 body up to 50 m; 0.6 shots/s, 5-round magazine, high wall penetration.
- 2Armadura Pesada1,000 credits: absorbs 66% of the damage, up to 50.
Alternativas
Ordem de habilidades
Phoenix force buy
Quando usar
When the team cannot afford a full buy but has to play the round: Spectre with light armor (2,000 credits) or Bulldog with a regen shield (2,700 credits), and your abilities before the gun.
Eco ou rodada bônus
Compra completa
- 1Bulldog2,050 credits. 115.5 head / 35 body up to 50 m; 10 shots/s, 24-round magazine, medium wall penetration.
- 2Escudo Regenerativo650 credits: absorbs 100% of the damage, up to 50, and regenerates.
Alternativas
Ordem de habilidades
Habilidades
CLabaredaEQUIPE uma parede de fogo. DISPARE para criar uma linha de chamas que avança, atravessa o ambiente e gera uma parede de fogo que bloqueia a visão e causa dano a jogadores que passarem por ela. A parede de fogo cura Phoenix em vez de causar dano a ele. SEGURE O DISPARO para curvá-la na direção da mira.
QMãos QuentesEQUIPE uma bola de fogo. DISPARE para jogar a bola de fogo, que explode após um intervalo ou ao atingir o chão e cria uma zona duradoura de fogo que causa dano aos inimigos. A zona de fogo cura Phoenix em vez de causar dano. Use o DISPARO ALTERNATIVO para arremessar a curta distância.
EBola CurvaEQUIPE um orbe de chamas que avança em curva e detona pouco após o lançamento. DISPARE para curvá-lo para a esquerda, detonando e Cegando qualquer jogador que vir o orbe. Use o DISPARO ALTERNATIVO para curvá-lo para a direita. Uma carga de Bola Curva é restaurada a cada dois abates.
XRenascimentoSupremaINSTANTANEAMENTE coloca um marcador na localização de Phoenix. Com a habilidade ativa, morrer ou deixar o tempo acabar encerrarão a habilidade e trarão Phoenix de volta ao local marcado com Vida completa e a mesma quantidade de armadura que tinha ao ativa-la.AquecimentoPassivaPASSIVAMENTE, Phoenix é Curado em vez de sofrer dano após ficar parado no fogo do próprio Phoenix.
Estratégia
1Pistol round
silenced and accurate, with enough credits left for an ability.
- Ghost: 500 credits. 105 head / 30 body up to 30 m (87.5 / 25 beyond 30 m); 6.75 shots/s, 13-round magazine, medium wall penetration, silenced.
- Sheriff: 800 credits. 159.5 head / 55 body up to 30 m (145 / 50 beyond 30 m); 4 shots/s, 6-round magazine, high wall penetration.
2Eco and bonus
cheap, accurate while moving close up and silenced: good to take space on a bonus round.
- Spectre: 1,600 credits. 78 head / 26 body up to 15 m (60 / 20 beyond 30 m); 13.33 shots/s, 30-round magazine, low wall penetration, silenced.
- Judge: 1,850 credits. 34 head / 17 body up to 10 m (14 / 7 beyond 15 m) per pellet, 12 pellets; 3.5 shots/s, 5-round magazine, low wall penetration.
- Spectre: 1,600 credits. 78 head / 26 body up to 15 m (60 / 20 beyond 30 m); 13.33 shots/s, 30-round magazine, low wall penetration, silenced.
3Full buy
the same head damage at every distance: a one-tap at any range rewards the duelist who peeks first.
- Vandal: 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
- Phantom: 2,900 credits. 156 head / 39 body up to 20 m (140 / 35 beyond 20 m); 11 shots/s, 30-round magazine, medium wall penetration, silenced.
- Judge: 1,850 credits. 34 head / 17 body up to 10 m (14 / 7 beyond 15 m) per pellet, 12 pellets; 3.5 shots/s, 5-round magazine, low wall penetration.
- Operator: 4,700 credits. 255 head / 150 body up to 50 m; 0.6 shots/s, 5-round magazine, high wall penetration.
4Shields
Which shield to pair with each buy:
- Light Armor: 400 credits: absorbs 66% of the damage, up to 25.
- Regen Shield: 650 credits: absorbs 100% of the damage, up to 50, and regenerates.
- Heavy Armor: 1,000 credits: absorbs 66% of the damage, up to 50.
5Abilities
Buy order for Phoenix: E > C > Q.
- Curveball (E)
- Blaze (C)
- Hot Hands (Q)
Dicas
- Buy your abilities before the gun on an eco: they cost less and win more fights.
- Buy as a team: five half buys lose to five full buys.
Confrontos
Mudanças
- Guide created for patch 13.06.
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