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Introdução
Vyse is a sentinel in Valorant. Metallic mastermind Vyse unleashes liquid metal to isolate, trap, and disarm her enemies. Through cunning and manipulation, she forces all who oppose her to fear the battlefield itself. Sentinels are defensive experts who can lock down areas and watch flanks, both on attacker and defender rounds.
Pontos fortes
- Brings traps and set-ups: Razorvine (C) and Shear (Q).
- Brings slows: Razorvine (C).
- Brings walls: Shear (Q).
- Brings blind: Arc Rose (E).
Pontos fracos
- No information (reveals enemies) in the kit, which a sentinel usually has: lean on your team for it.
- No ability that reveals enemies: your information comes from teammates and sound.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Vyse standard buysEquilibradoRecomendadaThe usual economy for a sentinel: Classic on the pistol round, Bucky on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Razorvine (C) first: it is the ability that covers what a sentinel needs most.
- Vyse: anchor with the operatorOfensivoAvançadaFor sentinels who hold a long site on their own: the Operator takes the first kill and your traps cover the rest. On ecos, the Marshal does the same for less. Full buy: 5,700 credits with heavy armor.
- Vyse force buyDefensivoSituacionalWhen the team cannot afford a full buy but has to play the round: Judge with light armor (2,250 credits) or Guardian with a regen shield (2,900 credits), and your abilities before the gun.
Builds
Vyse standard buys
Quando usar
The usual economy for a sentinel: Classic on the pistol round, Bucky on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Razorvine (C) first: it is the ability that covers what a sentinel needs most.
Rodada de pistolas
Eco ou rodada bônus
Compra completa
- 1VandalHolds the site's long angles from far away: one headshot at any distance. 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
- 2Heavy Armor1,000 credits: absorbs 66% of the damage, up to 50.
Alternativas
Ordem de habilidades
Vyse: anchor with the operator
Quando usar
For sentinels who hold a long site on their own: the Operator takes the first kill and your traps cover the rest. On ecos, the Marshal does the same for less. Full buy: 5,700 credits with heavy armor.
Rodada de pistolas
Eco ou rodada bônus
Compra completa
- 1Operator4,700 credits. 255 head / 150 body up to 50 m; 0.6 shots/s, 5-round magazine, high wall penetration.
- 2Heavy Armor1,000 credits: absorbs 66% of the damage, up to 50.
Alternativas
Ordem de habilidades
Vyse force buy
Quando usar
When the team cannot afford a full buy but has to play the round: Judge with light armor (2,250 credits) or Guardian with a regen shield (2,900 credits), and your abilities before the gun.
Eco ou rodada bônus
Compra completa
- 1Guardian2,250 credits. 195 head / 65 body up to 50 m; 5.25 shots/s, 12-round magazine, high wall penetration.
- 2Regen Shield650 credits: absorbs 100% of the damage, up to 50, and regenerates.
Alternativas
Ordem de habilidades
Habilidades
CEspinheiro CortanteEQUIPE um emaranhado de metal líquido. DISPARE para lançar. Ao cair, o metal se torna invisível. Quando ATIVADO, ele se espalha e cria um grande espinheiro que causa Lentidão e dano a todos os jogadores que passam por ele.Buy it first in the round. Set it where the enemy walks without looking, and change the spot every few rounds.
QCerca-VivaEQUIPE filamentos de metal líquido. DISPARE para posicionar uma armadilha de parede oculta. Quando um inimigo passa por ela, uma parede indestrutível emerge do chão atrás dele. A parede dura um breve período antes de se dissipar.Buy it second in the round. Set it where the enemy walks without looking, and change the spot every few rounds.
ERosa ArcanaEQUIPE uma Rosa Arcana. Mire em uma superfície e DISPARE para posicionar uma Rosa Arcana oculta, ou use o DISPARO ALTERNATIVO para posicionar a Rosa Arcana através da superfície. USE NOVAMENTE para cegar todos os jogadores que estiverem olhando para ela. A habilidade pode ser recuperada e REPOSICIONADA.Buy it third in the round. Throw it so it pops as you or a teammate peek; call it before.
XJardim de AçoSupremaEQUIPE um espinheiro de metal líquido. DISPARE para lançar metal como uma torrente de espinhos metálicos, BLOQUEANDO as armas primárias inimigas após um breve período.Ultimate (X): charged with ultimate points, not bought. Suppress before the fight: enemies cannot use abilities to escape.
Estratégia
1Your job
As a sentinel, your job is to hold a site or a flank on your own with traps and set-ups, slow down the pushes and watch your team's back on attack.
2Abilities
Vyse's kit, key by key, and what the game says each ability does:
- C — Razorvine: traps and set-ups, damage and slows.
- Q — Shear: traps and set-ups and walls.
- E — Arc Rose: blind.
- X — Steel Garden (ultimate): suppression.
3On attack
- Arc Rose (E) clears the angle right before the entry.
- Leave Razorvine (C) on the flank so nobody surprises the team from behind.
- Place your set-up to watch the flank: your traps tell the team if someone comes from behind.
- After the plant, your utility defends the Spike: place it where the defuser has to stand.
4On defense
- Set Razorvine (C) before the round starts on the path the attack uses.
- Keep Arc Rose (E) for the retake.
- Set up your site before the round starts and play off your traps: they tell you when and where the push comes.
- Do not die at the first contact: your job is to delay until the rotation arrives.
5Economy
What to buy depending on the credits the team has:
- Pistol round: Classic + Light Armor.
- Eco or bonus: Bucky — cheap and lethal up close: perfect for holding a tight corner behind your traps.
- Full buy: Vandal — holds the site's long angles from far away: one headshot at any distance.
- Abilities in this order: C > Q > E; Steel Garden (X) is charged, not bought.
6Maps
On three-site maps a sentinel often holds a site alone: your set-up has to buy time until help arrives. Three-site maps in the pool: Haven and Lotus.
- Abyss: sites A, B · 23 callouts.
- Ascent: sites A, B · 22 callouts.
- Bind: sites A, B · 24 callouts.
- Breeze: sites A, B · 23 callouts.
- Corrode: sites A, B · 21 callouts.
- Fracture: sites A, B · 22 callouts.
- Haven: sites A, B, C · 21 callouts.
- Icebox: sites A, B · 25 callouts.
- Lotus: sites A, B, C · 28 callouts.
- Pearl: sites A, B · 26 callouts.
- Split: sites A, B · 24 callouts.
- Summit: sites A, B · 24 callouts.
- Sunset: sites A, B · 17 callouts.
7Common mistakes
- Leaving the site you hold to chase a kill.
- Using the same set-up every round.
Dicas
- Change your set-up every few rounds: a predictable trap gets destroyed before it does anything.
- Hide your traps in places the enemy does not look while clearing the site.
- Always place your utility, even on an eco: it is your best weapon.
Confrontos
Forte contra
Steel Garden (X) suppresses Jett: no Updraft (Q) to escape the fight.
Steel Garden (X) suppresses Neon: no High Gear (E) to escape the fight.
Steel Garden (X) suppresses Waylay: no Lightspeed (Q) to escape the fight.
Steel Garden (X) suppresses Yoru: no GATECRASH (E) to escape the fight.
Combina bem com
Brings vision-blocking smoke with Nebula / Dissipate (E), which Vyse's kit does not have.
Brings information (reveals enemies) with Prowler (C), which Vyse's kit does not have.
Brings healing with M-pulse (C), which Vyse's kit does not have.
Brings crowd control (concuss, detain) with Fault Line (E), which Vyse's kit does not have.
Mudanças
- Guide created for patch 13.06.
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