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Tejo · Initiator

Tejo: utility first

OffensiveAdvancedData-drivenPatch 13.06
3.7K

When to use it

Buy every charge of your utility before your weapon: a cheaper gun with full utility wins more rounds for an initiator than a rifle with half of it. Full buy: 3,250 credits with heavy armor.

This build is part of the guide What to buy with Tejo: economy and loadouts.

Pistol round

Frenzy450 credits. 78 head / 26 body up to 20 m (63 / 21 beyond 20 m); 10 shots/s, 15-round magazine, low wall penetration.

Eco / bonus round

Stinger1,100 credits. 67.5 head / 27 body up to 15 m (57 / 23 beyond 15 m); 16 shots/s, 20-round magazine, low wall penetration.Regen Shield650 credits: absorbs 100% of the damage, up to 50, and regenerates.

Full buy

  1. 1Guardian2,250 credits. 195 head / 65 body up to 50 m; 5.25 shots/s, 12-round magazine, high wall penetration.
  2. 2Heavy Armor1,000 credits: absorbs 66% of the damage, up to 50.

Alternatives

Bulldog2,050 credits. 115.5 head / 35 body up to 50 m; 10 shots/s, 24-round magazine, medium wall penetration.

Skill order

Ability123
CC··
Q·Q·
E··E