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Overview
Reyna is a duelist in Valorant. Forged in the heart of Mexico, Reyna dominates single combat, popping off with each kill she scores. Her capability is only limited by her raw skill, making her sharply dependent on performance. Duelists are self-sufficient fraggers who their team expects, through abilities and skills, to get high frags and seek out engagements first.
Strengths
- Brings blind: Leer (C).
- Brings healing: Devour (Q).
- Brings damage: Devour (Q).
- Brings buffs for the team: Empress (X).
Weaknesses
- No movement in the kit, which a duelist usually has: lean on your team for it.
- No ability that reveals enemies: your information comes from teammates and sound.
Build cheat sheet
Pick the build that fits what you want to do this game.
- Reyna standard buysBalancedRecommendedThe usual economy for a duelist: Ghost on the pistol round, Spectre on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Leer (C) first: it is the ability that covers what a duelist needs most.
- Reyna: aggressive entryOffensiveAdvancedFor confident entries: the Sheriff wins pistol rounds and ecos with a single headshot, the Judge takes close sites on a bonus, and the Operator gives the opening pick when the team plays around you. Full buy: 5,700 credits with heavy armor.
- Reyna force buyDefensiveSituationalWhen the team cannot afford a full buy but has to play the round: Spectre with light armor (2,000 credits) or Bulldog with a regen shield (2,700 credits), and your abilities before the gun.
Builds
Reyna standard buys
When to use it
The usual economy for a duelist: Ghost on the pistol round, Spectre on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Leer (C) first: it is the ability that covers what a duelist needs most.
Pistol round
Eco / bonus round
Full buy
- 1VandalThe same head damage at every distance: a one-tap at any range rewards the duelist who peeks first. 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
- 2Heavy Armor1,000 credits: absorbs 66% of the damage, up to 50.
Alternatives
Skill order
Reyna: aggressive entry
When to use it
For confident entries: the Sheriff wins pistol rounds and ecos with a single headshot, the Judge takes close sites on a bonus, and the Operator gives the opening pick when the team plays around you. Full buy: 5,700 credits with heavy armor.
Pistol round
Eco / bonus round
Full buy
- 1Operator4,700 credits. 255 head / 150 body up to 50 m; 0.6 shots/s, 5-round magazine, high wall penetration.
- 2Heavy Armor1,000 credits: absorbs 66% of the damage, up to 50.
Alternatives
Skill order
Reyna force buy
When to use it
When the team cannot afford a full buy but has to play the round: Spectre with light armor (2,000 credits) or Bulldog with a regen shield (2,700 credits), and your abilities before the gun.
Eco / bonus round
Full buy
- 1Bulldog2,050 credits. 115.5 head / 35 body up to 50 m; 10 shots/s, 24-round magazine, medium wall penetration.
- 2Regen Shield650 credits: absorbs 100% of the damage, up to 50, and regenerates.
Alternatives
Skill order
Abilities
CLeerEQUIP an ethereal, destructible eye. ACTIVATE to cast the eye a short distance forward. The eye will Nearsight all enemies who look at it.Buy it first in the round. Throw it so it pops as you or a teammate peek; call it before.
QDevourSoul Harvest: Enemies that die within 3 seconds of taking damage from Reyna leave behind Soul Orbs that last 3 seconds.
Devour: INSTANTLY consume a soul orb, rapidly gaining Temporary Health. If EMPRESS is active then Devour automatically casts, does not consume the Soul Orb, and Healing is permanent.Buy it second in the round. Heal between fights, not during them: an ally at full health wins the next duel.
EDismissINSTANTLY consume a nearby Soul Orb, becoming Intangible for a short duration. If EMPRESS is active, also become Invisible.Buy it third in the round.
XEmpressUltimateINSTANTLY enter a frenzy, gaining a Combat Stim that increases firing, equip and reload speed dramatically. Gain infinite charges of Soul Harvest abilities.Ultimate (X): charged with ultimate points, not bought. Use it before a fight so your team shoots faster.
Strategy
1Your job
As a duelist, your job is to take space first: be the one who enters the site or peeks the contested angle, win the opening duel or trade it, and create room for the rest of the team.
2Abilities
Reyna's kit, key by key, and what the game says each ability does:
- C — Leer: blind.
- Q — Devour: healing and damage.
- E — Dismiss.
- X — Empress (ultimate): buffs for the team.
3On attack
- Leer (C) clears the angle right before the entry.
- Wait for your initiator's utility, then enter immediately behind it: a flash or a reveal is only worth something for a second or two.
- Use your movement ability to reach the deep position of the site, not the first corner: your teammates take the angles you leave behind.
- Stay close enough that your death can be traded; an entry that dies alone and far away gives the round away.
4On defense
- Keep Leer (C) for the retake.
- Devour (Q) keeps the team alive between fights.
- Take an aggressive early angle to pick up information or a first kill, then fall back before the utility arrives.
- Keep your movement ability to escape or to rotate: a duelist on defence is at its best on retakes.
5Economy
What to buy depending on the credits the team has:
- Pistol round: Ghost.
- Eco or bonus: Spectre — cheap, accurate while moving close up and silenced: good to take space on a bonus round.
- Full buy: Vandal — the same head damage at every distance: a one-tap at any range rewards the duelist who peeks first.
- Abilities in this order: C > Q > E; Empress (X) is charged, not bought.
6Maps
On three-site maps defences are spread thin: fast entries punish sites held by one or two players. Three-site maps in the pool: Haven and Lotus.
- Abyss: sites A, B · 23 callouts.
- Ascent: sites A, B · 22 callouts.
- Bind: sites A, B · 24 callouts.
- Breeze: sites A, B · 23 callouts.
- Corrode: sites A, B · 21 callouts.
- Fracture: sites A, B · 22 callouts.
- Haven: sites A, B, C · 21 callouts.
- Icebox: sites A, B · 25 callouts.
- Lotus: sites A, B, C · 28 callouts.
- Pearl: sites A, B · 26 callouts.
- Split: sites A, B · 24 callouts.
- Summit: sites A, B · 24 callouts.
- Sunset: sites A, B · 17 callouts.
7Common mistakes
- Entering without anyone ready to trade you.
- Spending your movement ability to get into position and having nothing left to escape.
- Chasing kills on defence instead of holding your part of the map.
Tips
- Buy your mobility first every round: it is what lets you take a fight and survive it.
- Talk as you enter: calling how many are on site is as useful as the kill.
- Several duelist abilities reset with kills: check your ability tooltip and play for the second fight.
- Crosshair at head height, always: most of the duels are decided by the first bullet.
Matchups
Works well with
Brings vision-blocking smoke with Nebula / Dissipate (E), which Reyna's kit does not have.
Brings information (reveals enemies) with Trapwire (C), which Reyna's kit does not have.
Brings traps and set-ups with Trademark (C), which Reyna's kit does not have.
Brings crowd control (concuss, detain) with Fault Line (E), which Reyna's kit does not have.
Changelog
- Guide created for patch 13.06.
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