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Reyna · Duelist

What to buy with Reyna: economy and loadouts

LoadoutsData-drivenMediumPatch 13.06
150Updated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

Reyna is a duelist in Valorant. Forged in the heart of Mexico, Reyna dominates single combat, popping off with each kill she scores. Her capability is only limited by her raw skill, making her sharply dependent on performance. Every number below comes from the game's own weapon data: damage by body part and distance, fire rate, magazine and price.

Builds

Reyna standard buys

BalancedRecommended
Open build

When to use it

The usual economy for a duelist: Ghost on the pistol round, Spectre on an eco or bonus and Vandal with heavy armor on a full buy (3,900 credits before abilities). Buy Leer (C) first: it is the ability that covers what a duelist needs most.

Pistol round

GhostSilenced and accurate, with enough credits left for an ability. 500 credits. 105 head / 30 body up to 30 m (87.5 / 25 beyond 30 m); 6.75 shots/s, 13-round magazine, medium wall penetration, silenced.

Eco / bonus round

SpectreCheap, accurate while moving close up and silenced: good to take space on a bonus round. 1,600 credits. 78 head / 26 body up to 15 m (60 / 20 beyond 30 m); 13.33 shots/s, 30-round magazine, low wall penetration, silenced.Light Armor400 credits: absorbs 66% of the damage, up to 25.

Full buy

  1. 1VandalThe same head damage at every distance: a one-tap at any range rewards the duelist who peeks first. 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
  2. 2Heavy Armor1,000 credits: absorbs 66% of the damage, up to 50.

Alternatives

PhantomMore fire rate and a bigger magazine for close sites and spray transfers. 2,900 credits. 156 head / 39 body up to 20 m (140 / 35 beyond 20 m); 11 shots/s, 30-round magazine, medium wall penetration, silenced.JudgeFor sites with tight corners on a half buy. 1,850 credits. 34 head / 17 body up to 10 m (14 / 7 beyond 15 m) per pellet, 12 pellets; 3.5 shots/s, 5-round magazine, low wall penetration.OperatorIf you are the team's sniper: opening picks with the most damage in the game. 4,700 credits. 255 head / 150 body up to 50 m; 0.6 shots/s, 5-round magazine, high wall penetration.

Skill order

Ability123
CC··
Q·Q·
E··E

Abilities

  • CLeerEQUIP an ethereal, destructible eye. ACTIVATE to cast the eye a short distance forward. The eye will Nearsight all enemies who look at it.
  • QDevourSoul Harvest: Enemies that die within 3 seconds of taking damage from Reyna leave behind Soul Orbs that last 3 seconds. Devour: INSTANTLY consume a soul orb, rapidly gaining Temporary Health. If EMPRESS is active then Devour automatically casts, does not consume the Soul Orb, and Healing is permanent.
  • EDismissINSTANTLY consume a nearby Soul Orb, becoming Intangible for a short duration. If EMPRESS is active, also become Invisible.
  • XEmpressUltimateINSTANTLY enter a frenzy, gaining a Combat Stim that increases firing, equip and reload speed dramatically. Gain infinite charges of Soul Harvest abilities.

Strategy

1Pistol round

silenced and accurate, with enough credits left for an ability.

  • Ghost: 500 credits. 105 head / 30 body up to 30 m (87.5 / 25 beyond 30 m); 6.75 shots/s, 13-round magazine, medium wall penetration, silenced.
  • Sheriff: 800 credits. 159.5 head / 55 body up to 30 m (145 / 50 beyond 30 m); 4 shots/s, 6-round magazine, high wall penetration.

2Eco and bonus

cheap, accurate while moving close up and silenced: good to take space on a bonus round.

  • Spectre: 1,600 credits. 78 head / 26 body up to 15 m (60 / 20 beyond 30 m); 13.33 shots/s, 30-round magazine, low wall penetration, silenced.
  • Judge: 1,850 credits. 34 head / 17 body up to 10 m (14 / 7 beyond 15 m) per pellet, 12 pellets; 3.5 shots/s, 5-round magazine, low wall penetration.
  • Spectre: 1,600 credits. 78 head / 26 body up to 15 m (60 / 20 beyond 30 m); 13.33 shots/s, 30-round magazine, low wall penetration, silenced.

3Full buy

the same head damage at every distance: a one-tap at any range rewards the duelist who peeks first.

  • Vandal: 2,900 credits. 160 head / 40 body up to 50 m; 9.75 shots/s, 25-round magazine, medium wall penetration.
  • Phantom: 2,900 credits. 156 head / 39 body up to 20 m (140 / 35 beyond 20 m); 11 shots/s, 30-round magazine, medium wall penetration, silenced.
  • Judge: 1,850 credits. 34 head / 17 body up to 10 m (14 / 7 beyond 15 m) per pellet, 12 pellets; 3.5 shots/s, 5-round magazine, low wall penetration.
  • Operator: 4,700 credits. 255 head / 150 body up to 50 m; 0.6 shots/s, 5-round magazine, high wall penetration.

4Shields

Which shield to pair with each buy:

  • Light Armor: 400 credits: absorbs 66% of the damage, up to 25.
  • Regen Shield: 650 credits: absorbs 100% of the damage, up to 50, and regenerates.
  • Heavy Armor: 1,000 credits: absorbs 66% of the damage, up to 50.

5Abilities

Buy order for Reyna: C > Q > E.

  • Leer (C)
  • Devour (Q)
  • Dismiss (E)

Tips

  • Buy your abilities before the gun on an eco: they cost less and win more fights.
  • Buy as a team: five half buys lose to five full buys.

Matchups

Works well with

  • Brings vision-blocking smoke with Nebula / Dissipate (E), which Reyna's kit does not have.

  • Brings information (reveals enemies) with Trapwire (C), which Reyna's kit does not have.

  • Brings traps and set-ups with Trademark (C), which Reyna's kit does not have.

  • Brings crowd control (concuss, detain) with Fault Line (E), which Reyna's kit does not have.

Changelog

  1. Guide created for patch 13.06.

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