Pular para o conteúdo

Rem · Mystic

Rem guide

Guia completoBaseado em dadosDifícilPatch 2026-09-16
2,6 milAtualizado

Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.

Introdução

Rem is a mystic in Deadlock. Over the last two weeks it is C tier: 47.5% win rate in 222,941 games, picked in 39.2% of matches.

Pontos fortes

  • One of the strongest guns in the game: 61.54 base weapon DPS, #10 of 38 heroes.
  • Long-range gun: damage only starts to drop at 20 m and bottoms out at 58 m.
  • Wins the lane against Mirage: 54.7% of 5,300 games with both in the same lane.

Pontos fracos

  • Fragile: 680 base health, among the lowest of the roster (#36 of 38).
  • Dies a lot: 5.9 deaths for 3.9 kills per game on average.
  • Weak right now: 47.5% win rate over 222,941 games of the last two weeks.
  • Struggles against Graves in lane: only 40.1% of 16,477 games.
  • Valve rates Rem as hard to play: expect a learning curve.

Builds

Rem: most played build

EquilibradoRecomendada
Abrir build

Quando usar

The items Rem players buy most in each phase of the game over the last two weeks (222,941 games measured), with how many buy them and how they do. Skill points in the most played order (5,816 games, 51.5% win rate).

Fase de rotas

Carga AdicionalBought by 67.6% of players in this phase · 48.2% win rateEspírito AdicionalBought by 40.4% of players in this phase · 48.6% win rateBalas de Alta VelocidadeBought by 28.0% of players in this phase · 46.0% win rateExplosão MísticaBought by 25.4% of players in this phase · 49.4% win rateArrojoBought by 23.1% of players in this phase · 48.0% win rateBotas de CorridaBought by 21.6% of players in this phase · 48.5% win rate

Meio de jogo

  1. 1Recarga RápidaBought by 36.2% of players in this phase · 50.2% win rate
  2. 2Espírito AprimoradoBought by 35.9% of players in this phase · 48.2% win rate
  3. 3Amplificador de CuraBought by 34.8% of players in this phase · 47.3% win rate
  4. 4Troféus de CaçaBought by 29.9% of players in this phase · 47.6% win rate
  5. 5Compressão de RecargaBought by 27.9% of players in this phase · 48.6% win rate
  6. 6Expansão MísticaBought by 24.5% of players in this phase · 48.8% win rate

Fim de jogo

Espírito LivreBought by 39.6% of players in this phase · 52.1% win rateRecarga SuperiorBought by 37.6% of players in this phase · 48.1% win rateRitmo de CuraBought by 36.0% of players in this phase · 52.4% win rateDuração SuperiorBought by 33.0% of players in this phase · 49.3% win rateRecarga TranscendenteBought by 31.6% of players in this phase · 50.6% win rateGrande ExpansãoBought by 30.5% of players in this phase · 49.3% win rate

Ordem de habilidades

Evoluir primeiro:2›3›1

Habilidade123456789101112131415
1··11··········1
222······22·····
3····33·3··3····
4······4····444·

Habilidades

  • 1Guerra de Travesseiro25sArremessa o seu fiel travesseiro, causando dano espiritual e um arremesso para trás potente. Atingir um inimigo reduz o tempo de recarga das suas outras habilidades.
    Dano
    75
    Desac. de mov. desv.
    -36%
    Duração do malefício
    3.0s
    de recarga ao atingir
    -5s
    T1: -7s Cooldown · T2: +2m Radius and applies -35% Fire Rate · T3: +100 Damage and +1 Charge
  • 2Ombro Amigo40sSalta para um aliado e tira uma soneca ao seu lado. Ambos você e o aliado recebem uma cura instantânea proporcional à vida faltante, seguida de uma breve regeneração. Troque de aliado com 2ª habilidade para aplicar a cura, uma vez por aliado. A habilidade é interrompida caso seja atordoado por uma Suprema. Você pode usar itens, mas alvejar a si passa a aplicar o efeito no aliado.
    Cura por vida faltante
    15%
    Vida regenerada
    42/s
    Regeneração
    2s
    T1: -8s Cooldown · T2: 35% Bonus Item Range, Duration, and Barrier Effectiveness while napping · T3: +15% Spirit Power and +35 Spirit Power while napping and for 10s after napping Improved Spirit Scaling
  • 3AjudantezinhosSinaliza um dos seus ajudantes para dar uma mãozinha. Eles podem quebrar caixas, colher almas de máquinas de Sacrifício e Sacrilégio ou ser enviados para dar suporte a aliados e soldados. Ao seguir um herói: concede uma breve resistência espiritual, e velocidade de movimento adicional decrescente. Ao seguir um soldado: concede cura, resistências e permite usar Ombro Amigo. Quando não houver nenhum herói próximo, as almas de soldados mortos são divididas com a equipe. Pode ser usada durante o Ombro Amigo. Os ajudantes cochilam por 15.1s após seguirem alguém.
    de resist. espiritual
    12%
    Veloc. de mov.
    +3.0m m
    Duração
    8s
    de dano e resist.
    +30%
    Cura em soldados
    8/s
    T1: +1 Helper +1.5m/s Move Speed · T2: +1 Helper +15% Trooper Damage and Resist · T3: +1 Helper +15% Spirit Resist
  • 4Hora da SonecaSuprema200sLança o seu olhar para a frente, atravessando paredes e pisos. Os inimigos sob o olhar sofrem desaceleração, redução da distância de avanço e não podem usar habilidades de movimentação. Ao término da canalização, eles adormecem. Após um período, eles acordam com uma forte dor de cabeça, que causa bastante dano espiritual.
    Dano ao acordar
    120
    Dano para acordar
    100
    Desac. de mov. e avanço
    20%
    Raio
    19.0m
    Sono máximo
    4s
    T1: -1 Stamina On Wake and no Stamina Regen while sleeping · T2: +3m Radius and +0.75s Sleep Duration · T3: -55s cooldown Reduced damage and unstoppable while channeling

Ordem de habilidades mais jogada

A ordem mais jogada nas últimas 5816 partidas profissionais com este herói. Os níveis destacados são os pontos gastos em talentos.

Evoluir primeiro:2›3›1

Habilidade123456789101112131415
1··11··········1
222······22·····
3····33·3··3····
4······4····444·

Estratégia

1Abilities

What each of Rem's abilities does, as the game describes it:

  • 1 · Pillow Toss — 25s cooldown: Throw your trusty pillow inflicting spirit damage and heavy knockback. Landing hits reduces the cooldown of your other abilities.
  • 2 · Tag Along — 40s cooldown: Jump to an ally and nap alongside them. Both you and the ally receive a burst heal based on missing health followed by lingering regeneration. Hop between allies with Ability 2 to apply the heal, once per ally. You are knocked off if stunned by an ultimate ability. You can use items and all self-casts target your ally instead.
  • 3 · Lil Helpers: Signal a Helper to lend a hand. They can collect boxes, do Sinner's Sacrifices, or be sent to support allies and troopers. Follow a hero: Provides a short burst of spirit resist and fading move speed. Follow a trooper: Provides healing, damage, resists, and allows tagging along. When no hero is around, souls from trooper kills are split amongst the team. Can be cast during Tag Along. Helpers will take a nap for 15.1s after following someone.
  • 4 · Naptime (ultimate) — 200s cooldown: Cast your gaze forward, piercing walls and floors. Enemies in the gaze are slowed, have reduced dash distance, and cannot use movement abilities. When the channel ends they fall asleep before waking up to a splitting headache that deals heavy spirit damage.

2Skill order

The most played skill order (5,816 games, 51.5% win rate) goes 2 · 2 · 1 · 1 · 3 · 3 · 4 · 3 · 2 · 2 · 3 · 4 · 4 · 4 · 1. The one that wins most among the common ones (1,381 games) reaches 64.2%: 2 · 2 · 1 · 1 · 3 · 3 · 4 · 3 · 2 · 3 · 2 · 4 · 4 · 4 · 1 · 1.

3Items by phase

What Rem players buy most in the laning phase, mid game and late game:

  • Extra Charge — 67.6% buy it · 48.2% win rate
  • Extra Spirit — 40.4% buy it · 48.6% win rate
  • High-Velocity Rounds — 28.0% buy it · 46.0% win rate
  • Rapid Recharge — 36.2% buy it · 50.2% win rate
  • Improved Spirit — 35.9% buy it · 48.2% win rate
  • Healing Booster — 34.8% buy it · 47.3% win rate
  • Boundless Spirit — 39.6% buy it · 52.1% win rate
  • Superior Cooldown — 37.6% buy it · 48.1% win rate
  • Healing Tempo — 36.0% buy it · 52.4% win rate

4A typical game

An average Rem game over the last two weeks: 3.9 kills, 5.9 deaths and 16.7 assists, 24,345 hero damage, 5,060 objective damage and 44,430 souls.

5Win rate by rank

By the average badge of the game:

  • Initiate: 46.7% (6,681 games)
  • Seeker: 46.5% (11,716 games)
  • Acolyte: 46.9% (9,093 games)
  • Sentinel: 46.3% (6,900 games)
  • Mystic: 47.1% (5,966 games)
  • Ritualist: 47.5% (6,026 games)
  • Emissary: 47.4% (5,686 games)
  • Oracle: 48.8% (5,372 games)
  • Phantom: 47.2% (4,414 games)
  • Ascendant: 49.0% (1,622 games)
  • Eternus: 50.1% (421 games)

Dicas

  • Unlock order most players use: Tag Along (2) → Pillow Toss (1) → Lil Helpers (3) → Naptime (4).
  • Upgrade Tag Along first, then Lil Helpers; put points in the ultimate when you can.
  • First buys: Extra Charge, Extra Spirit and High-Velocity Rounds.
  • Your gun hits hardest within 20 m; past 58 m it deals minimum damage.
  • Last-hit troopers and shoot the soul orbs they drop: souls are your gold and your level.
  • Deny the enemy's orbs when you can: every denied orb is souls they don't get.

Confrontos

Forte contra

  • Mirage54,2%winrate no confronto

    Rem wins 54.2% of the 15,929 games measured against Mirage in the last two weeks.

    15,9 mil partidas

  • Sinclair53,3%winrate no confronto

    Rem wins 53.3% of the 21,790 games measured against Sinclair in the last two weeks.

    21,8 mil partidas

  • Viscous52,2%winrate no confronto

    Rem wins 52.2% of the 24,388 games measured against Viscous in the last two weeks.

    24,4 mil partidas

  • The Doorman52,2%winrate no confronto

    Rem wins 52.2% of the 23,724 games measured against The Doorman in the last two weeks.

    23,7 mil partidas

  • Mina52,0%winrate no confronto

    Rem wins 52.0% of the 41,564 games measured against Mina in the last two weeks.

    41,6 mil partidas

Fraco contra

  • Graves40,6%winrate no confronto

    Rem only wins 40.6% of the 48,554 games measured against Graves in the last two weeks.

    48,6 mil partidas

  • Victor40,8%winrate no confronto

    Rem only wins 40.8% of the 35,136 games measured against Victor in the last two weeks.

    35,1 mil partidas

  • Seven41,8%winrate no confronto

    Rem only wins 41.8% of the 36,572 games measured against Seven in the last two weeks.

    36,6 mil partidas

  • Paige43,0%winrate no confronto

    Rem only wins 43.0% of the 58,959 games measured against Paige in the last two weeks.

    59 mil partidas

  • Kelvin43,7%winrate no confronto

    Rem only wins 43.7% of the 23,859 games measured against Kelvin in the last two weeks.

    23,9 mil partidas

Combina bem com

  • Paige56,3%winrate no confronto

    Rem and Paige on the same team win 56.3% of 1,753 games measured in the last two weeks.

    1,8 mil partidas

  • Victor53,2%winrate no confronto

    Rem and Victor on the same team win 53.2% of 8,919 games measured in the last two weeks.

    8,9 mil partidas

  • Graves53,1%winrate no confronto

    Rem and Graves on the same team win 53.1% of 8,402 games measured in the last two weeks.

    8,4 mil partidas

  • Seven53,0%winrate no confronto

    Rem and Seven on the same team win 53.0% of 7,883 games measured in the last two weeks.

    7,9 mil partidas

  • Dynamo52,0%winrate no confronto

    Rem and Dynamo on the same team win 52.0% of 2,667 games measured in the last two weeks.

    2,7 mil partidas

Mudanças

  1. Guide created for patch 2026-09-16.

Ele te ajudou?

Seu voto ajuda outros jogadores a encontrar os melhores guias.