When to use it
The items most bought with this hero, phase by phase. Pick it when you don't have a clear reason to deviate. Built from what Earth Spirit players buy in the public matches we measured.
Where it's played
Picked before the game: the main lane first, then the alternatives.

230%
165%- MidMain65% of matchesMid lane, one against one (pos. 2).
- OfflanePriority 230% of matchesOff lane as the space-making core (pos. 3).
Starting items
Iron Branch+1 All Attributes.TangoFaerie Fire+2 Damage.Circlet+2 All Attributes.Observer and Sentry Wards1600 Observer vision range, 6 Observer duration, 8 Sentry duration.Gauntlets of Strength+3 Strength.
Early game
BottleActive: Regenerate.Urn of Shadows+1.0 Mana Regeneration, +2 All Attributes, +2 Armor. Active: Soul Release.Bracer+5 Strength, +2 Agility, +2 Intelligence.
Core items
- 1Spirit Vessel+1.75 Mana Regeneration, +10 All Attributes, +2 Armor. Active: Soul Release.
- 2Black King Bar+10 Strength, +24 Damage. Active: Avatar.
- 3Blink DaggerActive: Blink.
- 4Shiva's Guard+17 Armor, +75 Area of Effect. Active: Arctic Blast.
Boots
Power Treads+45 Move Speed, +10 Selected Attribute, +25 Attack Speed. Active: Switch Attribute.
Late game
Kaya and Sange+16 Strength, +16 Intelligence, +25% Slow Resistance.Bloodstone+625 Health, +450 Mana, +15 Intelligence. Active: Bloodpact.Aghanim's Scepter+10 All Attributes, +175 Health, +175 Mana.Octarine Core+25% Cooldown Reduction, +450 Health, +450 Mana.
Skill order
Max order:Boulder Smash›Geomagnetic G…›Rolling Bould…
Talents by level
- Earth Spirit Magnetizes himself+250% Rolling Boulder Damage from Strength25
- +200 Geomagnetic Grip Remnant Damage+35 Magnetize Damage Per Second20
- +80 Boulder Smash Damage+0.3s Rolling Boulder Stun Duration15
- +150 Rolling Boulder Distance-2.0s Boulder Smash Cooldown10
































