More Shadow Fiend guides
This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.
Overview
Turbo is regular Dota sped up: more gold and experience, faster respawns and a quicker courier. Games are shorter, so early fights matter more and the late game comes sooner. Turbo speeds everything up — more gold, faster respawns — so skip the long farming phase, rush Manta Style and join fights much earlier than in a normal match.
Strengths
- Reliable fear: Requiem of Souls sets up kills.
- Heavy magical burst: Valve lists it as a Nuker.
- Scales into a late-game threat as the items come in.
Weaknesses
- No escape in the kit: without good positioning and vision, Shadow Fiend is easy to catch.
- Low base armor (0): vulnerable to physical harass early on.
Build cheat sheet
Pick the build that fits what you want to do this game.
Builds
Turbo build
When to use it
Turbo gives more gold and faster respawns: skip most laning items and go straight for your core, then the damage items.
Where it's played
Picked before the game: the main lane first, then the alternatives.

236%
163%- Safe laneMain63% of matchesSafe lane as the farming core (pos. 1).
- MidPriority 236% of matchesMid lane, one against one (pos. 2).
Starting items
Core items
- 1Manta Style
- 2Mask of Madness
- 3Force Staff
- 4Hurricane Pike
Boots
Late game
Skill order
Max order:Shadowraze›Presence of t…›Feast of Souls
Talents by level
- Feast of Souls Grants +30% Cast SpeedShadowraze Applies Attack Damage25
- +5 Necromastery Max Souls+0.2s Requiem Fear per line20
- +1.5 Presence Armor Reduction+2 Feast of Souls Souls Collected Per Hero15
- +30 Feast of Souls Attack Speed+30 Shadowraze Stack Damage10
Abilities
Shadowraze9s75 mpShadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area, dealing bonus damage based on his current Necromastery Soul amount. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.- Base damage
- 85·150·215·280
- Range
- 200
- Bonus per stack
- 35·50·65·80
- Stack duration
- 6
- Bonus damage per soul
- 2
Shadowraze9s75 mpShadow Fiend razes the ground a short distance away from him, dealing damage to enemy units in the area, dealing bonus damage based on his current Necromastery Soul amount. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.- Base damage
- 85·150·215·280
- Range
- 450
- Bonus per stack
- 35·50·65·80
- Stack duration
- 6
- Bonus damage per soul
- 2
Shadowraze9s75 mpShadow Fiend razes the ground a longer distance away from him, dealing damage to enemy units in the area, dealing bonus damage based on his current Necromastery Soul amount. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.- Base damage
- 85·150·215·280
- Range
- 700
- Bonus per stack
- 35·50·65·80
- Stack duration
- 6
- Bonus damage per soul
- 2
Feast of Souls21s60 / 65 / 70 / 75 mpShadow Fiend gains Bonus Movement and Attack Speed for 8 seconds. For the duration of the effect, every 0.5s he collects souls from 2 enemies in a 600 radius. After the effect is over, he loses the souls whose owners are still alive, retaining the rest for 8s, after which souls that are over the Necromastery max stack count are also lost.
Can only collect souls once from each individual enemy.- Bonus attack speed
- 35·50·65·80
- Bonus move speed
- 4%·6%·8%·10%
- Max collection targets
- 4·6·8·10
- Souls per hero
- 3
- Souls per creep
- 1
Presence of the Dark LordPassiveShadow Fiend's presence reduces the armor of nearby enemies.- Armor reduction
- -2.5·-4·-5.5·-7
- Radius
- 1200
- Reduction per hero
- 0
- Hero reduction duration
- 0
Requiem of Souls120 / 110 / 100s150 / 175 / 200 mpShadow Fiend gathers up to 20 of his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every sou- Movement reduction
- -20%·-25%·-30%
- Magic resist reduction
- -5%·-10%·-15%
- Fear duration per soul hit
- 0.6
- Fear duration max
- 2.15
- Cast delay
- 1.67
NecromasteryPassiveShadow Fiend steals the soul from units he kills, gaining 1 bonus damage per soul. Hero kills grant 4 souls. On death, he releases 30% of them from bondage.- Damage per soul
- 1
- Base max souls
- 20
Most played skill order
The most played order in the last 100 professional matches with this hero. Highlighted levels are the points spent on talents.
Max order:Shadowraze›Presence of t…›Feast of Souls
Strategy
1What changes
Turbo is regular Dota sped up: more gold and experience, faster respawns and a quicker courier. Games are shorter, so early fights matter more and the late game comes sooner.
2Build adjustments
Turbo gives more gold and faster respawns: skip most laning items and go straight for your core, then the damage items.
3Fighting
Walk in after the enemy has used their key disables and hit whatever you can reach safely: your survival is the fight. Turbo speeds everything up — more gold, faster respawns — so skip the long farming phase, rush Manta Style and join fights much earlier than in a normal match.
Tips
- Turbo speeds everything up — more gold, faster respawns — so skip the long farming phase, rush Manta Style and join fights much earlier than in a normal match.
- Use Requiem of Souls in every big fight: in this mode there's always another one coming.
- Don't chase alone: the enemy is always grouped.
- Buy your core items first: in Turbo you get them much earlier.
Changelog
- Guide created for patch 7.41.
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