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Warlock · Hard Support (pos. 5)

Warlock Items: What to Buy and When

ItemsData-drivenMediumPatch 7.41
2.7KUpdated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

This guide explains every item in Warlock's builds and when to buy it. Your spikes are level 6, when Chaotic Offering comes online, and your core items: Glimmer Cape and then Aghanim's Shard.

Strengths

  • Reliable stun: Chaotic Offering sets up kills and interrupts enemy channels.
  • Keeps allies alive with Shadow Word.
  • Long attack range (600) to harass and last hit safely.

Weaknesses

  • No escape in the kit: without good positioning and vision, Warlock is easy to catch.
  • Low base armor (1): vulnerable to physical harass early on.

Builds

Most-played build

BalancedRecommended
Open build

When to use it

The items most bought with this hero, phase by phase. Pick it when you don't have a clear reason to deviate. Built from what Warlock players buy in the public matches we measured.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Seen from RadiantRadiant · bottom leftDire · top right
  1. Safe laneMain75% of matchesSafe lane next to your carry, as Hard Support (pos. 5).
  2. OfflanePriority 216% of matchesOff lane next to your offlaner, as Soft Support (pos. 4).

Starting items

Iron Branch+1 All Attributes.TangoBlood Grenade+50 Health.Observer and Sentry Wards1600 Observer vision range, 6 Observer duration, 8 Sentry duration.Magic StickActive: Energy Charge.Sentry Ward

Early game

Null Talisman+5 Intelligence, +2 Strength, +2 Agility.Shadow Amulet1.25 Fade time. Active: Fade.

Core items

  1. 1Glimmer Cape+20% Magic Resistance. Active: Glimmer.
  2. 2Aghanim's Shard
  3. 3Pavise+3 Armor, +175 Mana, +175 Health. Active: Protect.
  4. 4Solar Crest+7 Armor, +25 Movement Speed, +200 Mana. Active: Shine.

Boots

Arcane Boots+45 Movement Speed, +0.25 Mana Regeneration, +125 Mana. Active: Replenish.

Late game

Aghanim's Scepter+10 All Attributes, +175 Health, +175 Mana.Force Staff+10 Intelligence, +175 Health. Active: Force.Blink DaggerActive: Blink.Refresher Orb+14 Health Regeneration, +7.0 Mana Regeneration. Active: Reset Cooldowns.

Skill order

Max order:Shadow Word›Fatal Bonds›Upheaval

Ability1234567891011121314151617
●·●·●·●··········
·●·●···●●········
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Talents by level

  1. Summons a Golem on death
    +5 Fatal Bonds Targets
    25
  2. 25% Damage Resistance for Chaotic Offering Golems
    +45 Upheaval Damage
    20
  3. +8 Upheaval Attack Speed per second on Allies
    +150 Shadow Word AoE
    15
  4. +4% Fatal Bonds Damage
    +50 Upheaval Radius
    10

Abilities

  • Fatal Bonds42 / 34 / 26 / 18s120 / 130 / 140 / 150 mpBinds several visible enemy units together, causing a percentage of the damage dealt to one of them to be felt by the others.
    Enemies bound
    6
    Shared damage
    15%·18%·21%·24%
    Duration
    18
    Bind radius
    700
  • Shadow Word15 / 14 / 13 / 12s110 / 120 / 130 / 140 mpWarlock whispers an incantation, casting a spell on a unit that makes it deal damage to nearby enemy units and heal nearby ally units. Target Unit will also heal or be damaged depending on whether they are ally or enemy.
    Heal/damage
    15·25·35·45
    Duration
    10
    Effect radius
    225
  • Upheaval45 / 40 / 35 / 30s100 mpCHANNELED - A powerful slowing and damaging current that grows stronger as it's channeled. Lasts up to 10 seconds. Enemies are slowed for 1 second after leaving the area or the spell ends.
    Radius
    575·600·625·650
    Slow per second
    11%·14%·17%·20%
    Max slow
    55%·70%·85%·100%
    Damage per second
    10
    Max damage
    35·60·85·110
    Max channel duration
    10·12·14·16
  • Eldritch SummoningPassiveWhenever an enemy unit dies while afflicted by one or more of Warlock's abilities, a minor imp is summoned that lasts for 15 seconds and explodes on death. Imps will automatically seek out nearby units, favoring fatally bonded heroes, and will explode when reaching their prey.
    Imp health
    5
    Explosion damage
    20
  • Chaotic Offering165s200 / 400 / 600 mpSummons a Golem from the depths, stunning enemies for 0.8 seconds. The Golem lives 60 seconds, takes reduced damage from spells, has increased Slow Resistance, has Permanent Immolation and Flaming Fists on attack.
    Summon blast radius
    600
    Golem health
    1500·2250·3000
    Golem damage
    100·150·200
    Golem movement speed
    320·340·360
    Golem health regen
    25·50·75
    Golem gold bounty
    100·150·200

Most played skill order

The most played order in the last 87 professional matches with this hero. Highlighted levels are the points spent on talents.

Max order:Shadow Word›Fatal Bonds›Upheaval

Ability1234567891011121314151617
●·●·●·●··········
·●·●···●●········
·····●······●···●
··········●●·●●··

Strategy

1Starting items

What to buy before leaving the base, and what each item gives:

  • Iron Branch — +1 All Attributes.
  • Tango
  • Blood Grenade — +50 Health.
  • Observer and Sentry Wards — 1600 Observer vision range, 6 Observer duration, 8 Sentry duration.
  • Magic Stick — Active: Energy Charge.
  • Sentry Ward

2Core items

Your spikes are level 6, when Chaotic Offering comes online, and your core items: Glimmer Cape and then Aghanim's Shard. Buy them in this order; each one is a power spike:

  • Arcane Boots — +45 Movement Speed, +0.25 Mana Regeneration, +125 Mana. Active: Replenish.
  • Glimmer Cape — +20% Magic Resistance. Active: Glimmer.
  • Aghanim's Shard
  • Pavise — +3 Armor, +175 Mana, +175 Health. Active: Protect.
  • Solar Crest — +7 Armor, +25 Movement Speed, +200 Mana. Active: Shine.

3Late-game items

What players finish with once the core is done:

  • Aghanim's Scepter — +10 All Attributes, +175 Health, +175 Mana.
  • Force Staff — +10 Intelligence, +175 Health. Active: Force.
  • Blink Dagger — Active: Blink.
  • Refresher Orb — +14 Health Regeneration, +7.0 Mana Regeneration. Active: Reset Cooldowns.

4Adapting to the game

The damage build moves the offensive items forward when you're ahead; the defensive one adds survival when the enemy focuses you. The situational builds in the matchups guide answer specific threats.

Tips

  • Buy Glimmer Cape as early as you can: it's your first real spike.
  • Complete one item before starting the next: half-built items give less than one finished one.
  • Look at the enemy team at every back and adjust the situational items.
  • Don't sit on gold: spend it when you go back.

Changelog

  1. Guide created for patch 7.41.

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