When to use it
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Map job
Battlegrounds change every match, so this is its job on any of them.
- Solo laneHolds a lane alone and wins it.
Double soakMainSoaks experience in a lane, usually alongside a teammate, and clears waves fast.- RotateMoves between lanes to gank and help.
- Mercenary campsTakes mercenary camps when it is safe.
- With the teamStays with the team for fights and objectives.
Talents by level
Once Again the First TimeQuest: Hit 20 Heroes with Sand Blast from Chromie or her Echoes without dying. Reward: Increase the maximum number of active Echoes to 2, and increase Echo damage to 50%.QQuest
Deep BreathingQuest: Every time Dragon's Breath hits a Hero increase its damage by 0.5%. Reward: After hitting 20 Heroes, reduce the cooldown of Dragon's Breath by 4 seconds and its Mana cost from 65 to 40.WQuest
Timewalker's PursuitGain 15% Spell Power and reduce the arming time of Time Traps by 0.75 seconds. Activate to reveal the targeted area for 4 seconds. Enemies seen are revealed for 4 seconds.Active
- 1Fits more than one plan at level 1: utility and damage.
- 4Upgrades Time Trap for more utility.
- 7Fits more than one plan at level 7: utility and damage.
- 10Heroic ability focused on utility.
- 13Fits more than one plan at level 13: survivability and utility.
- 16Upgrades Sand Blast for more utility.
- 20Fits more than one plan at level 20: utility and survivability.










