More Artanis guides
This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.
Overview
This guide covers Artanis's matchups and how to adapt to them. Blizzard publishes no matchup statistics, so the matchups below come from each hero's role, range and kit: crowd control, mobility and sustain. They describe an advantage on paper, not a measured result.
Strengths
- Strong gank potential around the map.
- Mobility with Blade Dash.
- Clear job in the team: hold a side lane alone, take camps and add a second frontline in fights.
Weaknesses
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- Relies on basic attacks: blinds and armor hurt its damage.
- Low damage by itself: it needs its team to finish kills.
Build cheat sheet
Pick the build that fits what you want to do this game.
Builds
Against dive
When to use it
When the enemy has several heroes who jump on you: the survival picks at every level.
Map job
Battlegrounds change every match, so this is its job on any of them.
Solo laneMainHolds a lane alone so the rest of the team can rotate.- Double soakSoaks experience in two lanes at once.
- RotateMoves between lanes to gank and help.
- Mercenary campsTakes mercenary camps when it is safe.
- With the teamStays with the team for fights and objectives.
Talents by level
Reactive ParryDamaging enemy Heroes with Twin Blades or Blade Dash grants Artanis 50 Physical Armor against the next enemy Hero Basic Attack, reducing its damage by 50%. Stores up to 2 charges.W
Amateur OpponentTwin Blades attacks deal 150% bonus damage to non-Heroes.W
Protector Of AiurQuest: Basic Attacks against enemy Heroes increase Artanis's Attack damage by 0.1%. Takedowns grant 1% bonus damage.PassiveQuest
- 1Upgrades Blade Dash for more survivability.
- 4Upgrades Shield Overload for more survivability.
- 7The most survivability-focused option at level 7.
- 10Heroic ability focused on damage.
- 13Upgrades Shield Overload for more survivability.
- 16Upgrades Shield Overload for more survivability.
- 20Upgrades Shield Overload for more survivability.
Against mobile heroes
When to use it
Slows, roots and stuns first, to pin down heroes who would otherwise escape.
Map job
Battlegrounds change every match, so this is its job on any of them.
Solo laneMainHolds a lane alone so the rest of the team can rotate.- Double soakSoaks experience in two lanes at once.
- RotateMoves between lanes to gank and help.
- Mercenary campsTakes mercenary camps when it is safe.
- With the teamStays with the team for fights and objectives.
Talents by level
Reactive ParryDamaging enemy Heroes with Twin Blades or Blade Dash grants Artanis 50 Physical Armor against the next enemy Hero Basic Attack, reducing its damage by 50%. Stores up to 2 charges.W
Amateur OpponentTwin Blades attacks deal 150% bonus damage to non-Heroes.W
Protector Of AiurQuest: Basic Attacks against enemy Heroes increase Artanis's Attack damage by 0.1%. Takedowns grant 1% bonus damage.PassiveQuest
- 1Upgrades Twin Blades for more damage.
- 4Upgrades Shield Overload for more utility.
- 7Upgrades Phase Prism for more utility.
- 10Heroic ability focused on utility.
- 13Upgrades Blade Dash for more utility.
- 16The most utility-focused option at level 16.
- 20Upgrades Suppression Pulse for more utility.
Abilities
QBlade Dash10s50 mpDash forward and deal 63 (+4% per level) damage to enemies, then return and deal 171 (+4% per level) damage. Every enemy hit reduces the cooldown on Shield Overload by 1 second, and Heroes by 2 seconds.
WTwin Blades4s20 mpArtanis's next Basic Attack immediately causes him to charge a short distance and strike the enemy 2 times.
EPhase Prism12s50 mpFire a Phase Prism that deals 66 (+4% per level) damage to the first Hero hit and swaps Artanis's position with theirs. Hitting a Hero also grants Artanis Unstoppable for 1.5 seconds. Can be used during Blade Dash.
RPurifier BeamHeroic70s65 mpTarget an enemy Hero with an orbital beam from the Spear of Adun, dealing 184 (+4% per level) damage per second for 8 seconds. The beam will chase the target as they move. Unlimited range.
RSuppression PulseHeroic50s40 mpFire a large area pulse from the Spear of Adun, dealing 114 (+4% per level) damage and Blinding enemies for 4 seconds. Unlimited range.
Shield OverloadTrait24sAfter taking damage while below 75% Health, Artanis gains a 365 (+4% per level) Shield for 5 seconds. Basic Attacks lower the cooldown of Shield Overload by 4 seconds.
Strategy
1Good matchups
Artanis does well against these:
- Nova: Blizzard classifies Nova as a Ranged Assassin: once Artanis is on top of them, that distance stops mattering.
- Orphea: Blizzard classifies Orphea as a Ranged Assassin: once Artanis is on top of them, that distance stops mattering.
- Probius: Blizzard classifies Probius as a Ranged Assassin: once Artanis is on top of them, that distance stops mattering.
2Tough matchups
Artanis struggles against these:
- Xul: Artanis has to walk up to start a fight, and Bone Prison (root) stops that engage before it lands.
- Rexxar: Artanis has to walk up to start a fight, and Misha, Charge! (stun) stops that engage before it lands.
- Dehaka: Artanis has to walk up to start a fight, and Drag (stun) stops that engage before it lands.
3Synergies
Artanis works well alongside these, because their kits fit together:
4Adapting the build
The situational builds in this guide answer specific threats: Against dive and Against mobile heroes.
5Playing against Artanis
If you're on the other side, this is what to exploit:
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- Relies on basic attacks: blinds and armor hurt its damage.
- Low damage by itself: it needs its team to finish kills.
Tips
- Look at the enemy team before choosing your build: the situational builds below answer the most common threats.
- Good matchup: Nova. Play forward when you face them.
- Tough matchup: Xul. Play safer and wait for your team.
- Against teams with a lot of dive, save Blade Dash for the first jump.
Matchups
Strong against
Blizzard classifies Nova as a Ranged Assassin: once Artanis is on top of them, that distance stops mattering.
Blizzard classifies Orphea as a Ranged Assassin: once Artanis is on top of them, that distance stops mattering.
Blizzard classifies Probius as a Ranged Assassin: once Artanis is on top of them, that distance stops mattering.
Weak against
Artanis has to walk up to start a fight, and Bone Prison (root) stops that engage before it lands.
Artanis has to walk up to start a fight, and Misha, Charge! (stun) stops that engage before it lands.
Artanis has to walk up to start a fight, and Drag (stun) stops that engage before it lands.
Changelog
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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