More Qhira guides
This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.
Overview
This guide covers Qhira's matchups and how to adapt to them. Blizzard publishes no matchup statistics, so the matchups below come from each hero's role, range and kit: crowd control, mobility and sustain. They describe an advantage on paper, not a measured result.
Strengths
- Can hold a lane alone.
- Crowd control: Revolving Sweep applies a stun.
- Has escape tools, according to Blizzard's own hero tags.
Weaknesses
- Melee range: ranged heroes can poke it freely.
- Relies on basic attacks: blinds and armor hurt its damage.
- Has to dive in to deal damage, so it needs follow-up.
Build cheat sheet
Pick the build that fits what you want to do this game.
Builds
Against dive
When to use it
When the enemy has several heroes who jump on you: the survival picks at every level.
Map job
Battlegrounds change every match, so this is its job on any of them.
- Solo lanePriority 2Holds a lane alone so the rest of the team can rotate.
- Double soakSoaks experience in two lanes at once.
RotateMainRotates between lanes to create kills and pressure.- Mercenary campsTakes mercenary camps when it is safe.
- With the teamStays with the team for fights and objectives.
Talents by level
Maximum EffortIf Carnage damages the same enemy Hero 3 times it deals an additional 108 (+4% per level) damage and Slows by 25% for 2.5 seconds.Q
Fatal WoundsWhile at maximum stacks, Blood Rage's bleed deals 70% additional damage to enemy Heroes under 50% Health.WQuest
Finishing TouchGain 20% Basic Attack damage. When Qhira Basic Attacks an enemy Hero below 50% Health it deals 20% additional damage, and she gains 35% Attack Speed for 3 seconds.Passive
- 1Upgrades Blood Rage for more survivability.
- 4The most survivability-focused option at level 4.
- 7Upgrades Blood Rage for more survivability.
- 10Heroic ability focused on survivability.
- 13Upgrades Carnage for more utility.
- 16Upgrades Revolving Sweep for more survivability.
- 20The most survivability-focused option at level 20.
Against mobile heroes
When to use it
Slows, roots and stuns first, to pin down heroes who would otherwise escape.
Map job
Battlegrounds change every match, so this is its job on any of them.
- Solo lanePriority 2Holds a lane alone so the rest of the team can rotate.
- Double soakSoaks experience in two lanes at once.
RotateMainRotates between lanes to create kills and pressure.- Mercenary campsTakes mercenary camps when it is safe.
- With the teamStays with the team for fights and objectives.
Talents by level
Maximum EffortIf Carnage damages the same enemy Hero 3 times it deals an additional 108 (+4% per level) damage and Slows by 25% for 2.5 seconds.Q
Fatal WoundsWhile at maximum stacks, Blood Rage's bleed deals 70% additional damage to enemy Heroes under 50% Health.WQuest
Finishing TouchGain 20% Basic Attack damage. When Qhira Basic Attacks an enemy Hero below 50% Health it deals 20% additional damage, and she gains 35% Attack Speed for 3 seconds.Passive
- 1Upgrades Carnage for more utility.
- 4Upgrades Revolving Sweep for more utility.
- 7Upgrades Blood Rage for more survivability.
- 10Heroic ability focused on utility.
- 13Upgrades Carnage for more utility.
- 16Upgrades Revolving Sweep for more utility.
- 20The most utility-focused option at level 20.
Abilities
QCarnage6s40 mpUnleash your sword in the target direction, continuously dealing 30 (+4% per level) damage to enemies caught in its path.
WBlood Rage8s35 mpPassive: Basic Attack and Ability damage cause enemies to bleed for 44 (+4% per level) damage over 4 seconds. Stacks 5 times. Active: Qhira deals 32 (+4% per level) damage and heals for 85 (+4% per level) Health per enemy Hero affected. Damage and healing is increased by 50% per each additional stack on that Hero.
ERevolving Sweep16s70 mpAttach your sword on the first enemy Hero hit, dealing 96 (+4% per level) damage and Stunning them for 0.25 seconds. Once attached, Qhira becomes Immune to all effects, swinging around the target for 2.75 seconds and dealing 105 (+4% per level) damage to enemies between you and the target. Re-activate to send you to the target's location knocking them away, dealing 108 (+4% per level) damage and
RUnrelenting StrikesHeroic60s50 mpDeal 44 (+4% per level) damage to nearby enemies every 0.5 seconds for 2.5 seconds as your sword grows outward. Upon expiring, deal 160 (+4% per level) damage to nearby enemy Heroes and Stun them for 1.5 seconds.
RFinal StrikeHeroic40s45 mpAfter 1 second, deal 395 (+4% per level) damage to enemies in a line. This damage is increased by 25% against enemy Heroes who are below 50% Health.
DGrappling HookTrait25sQhira fires a grappling hook that pulls her to terrain it contacts. If an enemy Hero is hit, they take 35 (+4% per level) damage and Qhira launches at them, kicking them for an additional 108 (+4% per level) damage. Can be used while Revolving Sweep is active.
Strategy
1Good matchups
Qhira does well against these:
- Tracer: Blizzard classifies Tracer as a Ranged Assassin: once Qhira is on top of them, that distance stops mattering.
- Tychus: Blizzard classifies Tychus as a Ranged Assassin: once Qhira is on top of them, that distance stops mattering.
- Valla: Blizzard classifies Valla as a Ranged Assassin: once Qhira is on top of them, that distance stops mattering.
2Tough matchups
Qhira struggles against these:
3Synergies
Qhira works well alongside these, because their kits fit together:
4Adapting the build
The situational builds in this guide answer specific threats: Against dive and Against mobile heroes.
5Playing against Qhira
If you're on the other side, this is what to exploit:
- Relies on basic attacks: blinds and armor hurt its damage.
- Has to dive in to deal damage, so it needs follow-up.
- Melee range: ranged heroes can poke it freely.
Matchups
Strong against
Blizzard classifies Tracer as a Ranged Assassin: once Qhira is on top of them, that distance stops mattering.
Blizzard classifies Tychus as a Ranged Assassin: once Qhira is on top of them, that distance stops mattering.
Blizzard classifies Valla as a Ranged Assassin: once Qhira is on top of them, that distance stops mattering.
Weak against
Rexxar fights at range and Qhira is melee with no dash in the kit to close the gap.
Nova fights at range and Qhira is melee with no dash in the kit to close the gap.
Lunara fights at range and Qhira is melee with no dash in the kit to close the gap.
Changelog
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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