More Tychus guides
This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.
Overview
This guide is about playing Tychus safely and consistently. Safe play means staying at maximum range, clearing waves and letting your frontline take the first hits. The kit brings mobility with Run and Gun.
Strengths
- Mobility with Run and Gun.
- Good wave clear, according to Blizzard's own hero tags.
- Strong gank potential around the map.
Weaknesses
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- Relies on basic attacks: blinds and armor hurt its damage.
Build cheat sheet
Pick the build that fits what you want to do this game.
Builds
Survival talents
When to use it
At each level, the talent with the most healing, shields or armor. Choose it against dive or heavy burst.
Map job
Battlegrounds change every match, so this is its job on any of them.
- Solo laneHolds a lane alone and wins it.
Double soakMainSoaks experience in a lane, usually alongside a teammate, and clears waves fast.- RotateMoves between lanes to gank and help.
- Mercenary campsTakes mercenary camps when it is safe.
- With the teamStays with the team for fights and objectives.
Talents by level
QuarterbackIncreases Frag Grenade's damage by 10% and its range by 45%.W
DashIncrease the range of Run and Gun by 50%. When cast, increase Tychus's Movement Speed by 20% for 2.5 seconds.E
Press the AdvantageIncrease Tychus's Basic Attack range by 1.Passive
- 1Upgrades Run and Gun for more utility.
- 4Upgrades Minigun for more survivability.
- 7The most survivability-focused option at level 7.
- 10Heroic ability focused on survivability.
- 13Adds an active ability for survivability.
- 16Upgrades Overkill for more survivability.
- 20Upgrades Overkill for more survivability.
Against mobile heroes
When to use it
Slows, roots and stuns first, to pin down heroes who would otherwise escape.
Map job
Battlegrounds change every match, so this is its job on any of them.
- Solo laneHolds a lane alone and wins it.
Double soakMainSoaks experience in a lane, usually alongside a teammate, and clears waves fast.- RotateMoves between lanes to gank and help.
- Mercenary campsTakes mercenary camps when it is safe.
- With the teamStays with the team for fights and objectives.
Talents by level
QuarterbackIncreases Frag Grenade's damage by 10% and its range by 45%.W
DashIncrease the range of Run and Gun by 50%. When cast, increase Tychus's Movement Speed by 20% for 2.5 seconds.E
Press the AdvantageIncrease Tychus's Basic Attack range by 1.Passive
- 1Upgrades Run and Gun for more utility.
- 4Quest talent: it only pays off if you complete it early, so commit to it.
- 7Upgrades Run and Gun for more utility.
- 10Heroic ability focused on utility.
- 13Upgrades Overkill for more utility.
- 16Upgrades Frag Grenade for more utility.
- 20Upgrades Run and Gun for more utility.
Abilities
QOverkill12s60 mpDeal 552 (+4% per level) damage to the target and 276 (+4% per level) damage to nearby targets over 4 seconds. Reactivate to select a new target. Can move and use Abilities while Channeling.
WFrag Grenade10s50 mpLob a grenade that deals 256 (+4% per level) damage, knocking enemies away.
ERun and Gun10s50 mpDash a short distance.
RDrakken Laser DrillHeroic100s100 mpCall down a Laser Drill to attack nearby enemies, dealing 142 (+4% per level) damage every second. Reactivate to assign a new target. Lasts 22 seconds.Heroic — hits an area. Plan your fights around its cooldown.
RCommandeer OdinHeroic100s100 mpCall down an Odin to pilot. The Odin deals increased Damage, has 100% increased Basic Attack range, and uses different Abilities. The Odin has 25 Armor and lasts 23 seconds.Heroic. Plan your fights around its cooldown.
DMinigunTrait12sActivate to have Basic Attacks against Heroes deal bonus damage equal to 2.5% of their maximum Health. Lasts 3 seconds.
Strategy
1Safe laning
Safe play means staying at maximum range, clearing waves and letting your frontline take the first hits. Trade at the edge of your range, and walk away as soon as the enemy starts to close the gap.
2Surviving fights
Hit the closest target you can reach safely and keep Run and Gun for the enemy dive. Your way out is Run and Gun: if it's on cooldown, stay further back.
3Positioning and peel
Stand where the enemy has to go through your team to reach you, and protect whoever the enemy focuses.
4Playing from behind
When the game goes badly, farm what's safe, defend with your team and wait for the enemy to make a mistake: a single won fight can turn it around.
Tips
- Keep Run and Gun for escaping, not for chasing.
- Go back when your key abilities are down: a reset costs less than a death.
- Never be the first to show on the map in the late game.
- If enemies are missing from the map, back off before they appear.
Matchups
Weak against
Black Hole (stun) lets Tassadar pin Tychus down before Run and Gun gets them out.
Penetrating Round (knock-up) lets Raynor pin Tychus down before Run and Gun gets them out.
Frost Nova (root) lets Kel'Thuzad pin Tychus down before Run and Gun gets them out.
Changelog
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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