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Tychus · Ranged Assassin

Tychus Early Game Guide

Early gameBaseado em dadosMédiaPatch 2.57.0.98304
5,9 milAtualizado

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Introdução

Early, soak experience, clear waves quickly and poke the enemy from a safe distance. Don't trade health you can't get back. Early, clear waves quickly so your team can move first to map objectives and mercenary camps.

Pontos fortes

  • Good wave clear, according to Blizzard's own hero tags.
  • Strong gank potential around the map.
  • Mobility with Run and Gun.

Pontos fracos

  • Mana-hungry: Blizzard flags its energy as important, so manage it early.
  • Relies on basic attacks: blinds and armor hurt its damage.

Builds

Early game talents

EquilibradoRecomendada
Abrir build

Quando usar

Levels 1 to 7 lean on survivability to win the early soak and the first objective; from level 10 it follows the balanced plan.

Função no mapa

Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.

  • Rota soloSegura uma rota sozinho e vence nela.
  • Absorção duplaPrincipalSoaks experience in a lane, usually alongside a teammate, and clears waves fast.
  • RotacionarVai de uma rota a outra para emboscar e ajudar.
  • Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
  • Com o timeAcompanha o time nas lutas e nos objetivos.

Talentos por nível

  • QuarterbackIncreases Frag Grenade's damage by 10% and its range by 45%.W
  • DashIncrease the range of Run and Gun by 50%. When cast, increase Tychus's Movement Speed by 20% for 2.5 seconds.E
  • Press the AdvantageIncrease Tychus's Basic Attack range by 1.Passivo
  • 1Upgrades Run and Gun for more utility.
  • 4Upgrades Minigun for more survivability.
  • 7The most survivability-focused option at level 7.
  • 10Fits more than one plan at level 10: damage and survivability.
  • 13Fits more than one plan at level 13: damage and survivability.
  • 16Fits more than one plan at level 16: damage and survivability.
  • 20The most damage-focused option at level 20.

Habilidades

  • QOverkill12s60 mpDeal 552 (+4% per level) damage to the target and 276 (+4% per level) damage to nearby targets over 4 seconds. Reactivate to select a new target. Can move and use Abilities while Channeling.
  • WFrag Grenade10s50 mpLob a grenade that deals 256 (+4% per level) damage, knocking enemies away.
  • ERun and Gun10s50 mpDash a short distance.
  • RDrakken Laser DrillHeroica100s100 mpCall down a Laser Drill to attack nearby enemies, dealing 142 (+4% per level) damage every second. Reactivate to assign a new target. Lasts 22 seconds.Heroic — hits an area. Plan your fights around its cooldown.
  • RCommandeer OdinHeroica100s100 mpCall down an Odin to pilot. The Odin deals increased Damage, has 100% increased Basic Attack range, and uses different Abilities. The Odin has 25 Armor and lasts 23 seconds.Heroic. Plan your fights around its cooldown.
  • DMinigunTraço12sActivate to have Basic Attacks against Heroes deal bonus damage equal to 2.5% of their maximum Health. Lasts 3 seconds.

Estratégia

1Early talents

The first three talent tiers (levels 1, 4 and 7) set up how you soak and trade. The early build below leans on survivability to win that phase.

  • Picks: Dash and Master Assassin.

2Trading

Trade at the edge of your range, and walk away as soon as the enemy starts to close the gap. The kit brings mobility with Run and Gun.

3Soaking and rotations

Soaking is the laning phase: stay in range of your minion waves, rotate between lanes so none is left empty and group before each objective spawns.

4Early objectives

Early, clear waves quickly so your team can move first to map objectives and mercenary camps. Your big moments are level 10, when you pick Drakken Laser Drill or Commandeer Odin, and level 20, when the heroic gets its upgrade.

Dicas

  • Trade at the edge of your range, and walk away as soon as the enemy starts to close the gap.
  • Dash is your first purchase that changes the lane: get it early.
  • Keep Run and Gun ready when the enemy's gankers are missing.
  • Early, clear waves quickly so your team can move first to map objectives and mercenary camps.

Confrontos

Forte contra

  • Blizzard classifies Valeera as a Melee Assassin, and they have to close the gap before they can do anything to Tychus, who fights at range.

  • Blizzard classifies Zeratul as a Melee Assassin, and they have to close the gap before they can do anything to Tychus, who fights at range.

  • Blizzard classifies Alarak as a Melee Assassin, and they have to close the gap before they can do anything to Tychus, who fights at range.

Fraco contra

  • Black Hole (stun) lets Tassadar pin Tychus down before Run and Gun gets them out.

  • Penetrating Round (knock-up) lets Raynor pin Tychus down before Run and Gun gets them out.

  • Frost Nova (root) lets Kel'Thuzad pin Tychus down before Run and Gun gets them out.

Mudanças

  1. Updated for patch 2.57.0.98304.
  2. Updated for patch 2.57.0.98297.
  3. Updated for patch 2.57.0.98285.
  4. Guide created for patch 2.55.17.98025.

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