Mais guias de Uther
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Introdução
This guide goes through Uther's kit ability by ability. The kit brings crowd control (stun) with Hammer of Justice and sustain with Holy Light. At level 10 you choose between the heroics Divine Shield and Divine Storm.
Pontos fortes
- Heals allies: keeps the team in fights.
- Brings utility that helps the whole team.
- Crowd control: Hammer of Justice applies a stun.
Pontos fracos
- No escape tools: vulnerable when divers reach it.
- First target for the enemy dive.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
Balanced talents
Quando usar
At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
Silver TouchQuest: Reduce damage from Heroic sources with Devotion. Reward: After reducing damage 40 times, Holy Light's Mana cost is reduced from 80 to 60. Reward: After reducing damage 80 times, Holy Light's Mana cost is reduced to 40, and its range is increased by 50%.QMissão
Wave of LightQuest: Damage or heal Heroes 60 times with Holy Radiance. Reward: Increase the duration of Devotion by 0.5 seconds. Passive: Damaging or healing Heroes with Holy Radiance refunds 5 Mana and reduces its cooldown by 0.75 seconds.WMissão
Hammer of the LightbringerQuest: Basic Attack enemies 75 times. Reward: Basic Attacks reduce the cooldown of Hammer of Justice by 1.5 seconds. Passive: Basic Attacks restore 1.5% of Uther's maximum Mana.EMissão
- 1Fits more than one plan at level 1: damage and utility.
- 4Fits more than one plan at level 4: damage and survivability.
- 7Fits more than one plan at level 7: utility and survivability.
- 10Fits more than one plan at level 10: survivability and utility.
- 13The most survivability-focused option at level 13.
- 16Upgrades Holy Radiance for more damage.
- 20Upgrades Divine Shield for more survivability.
Habilidades
QHoly Light12s80 mpHeal target allied Hero for 362 (+4% per level) Health. When used on a target other than Uther, also heal Uther for 181 (+4% per level) Health.Basic ability — heals. Time it for the enemy's burst, not for chip damage.
WHoly Radiance10s55 mpHeal all allied Heroes and Minions in a line for 194 (+4% per level) Health, dealing 177 (+4% per level) damage to enemies.Basic ability — heals. Time it for the enemy's burst, not for chip damage.
EHammer of Justice10s40 mpDeal 109 (+4% per level) damage and Stun the target for 1 second.Basic ability — applies a stun. Save it for priority targets or to interrupt a channel.
RDivine ShieldHeroica90s80 mpMake an allied Hero Invulnerable and increase their Movement Speed by 20% for 3 seconds.Heroic. Plan your fights around its cooldown.
RDivine StormHeroica80s80 mpDeal 170 (+4% per level) damage and Stun nearby enemies for 1.75 seconds.Heroic — applies a stun and hits an area. Save it for priority targets or to interrupt a channel.
DevotionTraçoUther's Basic Abilities grant 25 Armor to allied Heroes, and 15 to Uther, for 2 seconds. Eternal Vanguard Upon dying, Uther becomes an Invulnerable spirit for up to 8 seconds. While in spirit form, Uther can heal allies with Flash of Light for 230 (+4% per level).Trait — heals. Time it for the enemy's burst, not for chip damage.
Estratégia
1The kit
The kit brings crowd control (stun) with Hammer of Justice and sustain with Holy Light.
- [Q] Holy Light — Basic ability — heals. Time it for the enemy's burst, not for chip damage.
- [W] Holy Radiance — Basic ability — heals. Time it for the enemy's burst, not for chip damage.
- [E] Hammer of Justice — Basic ability — applies a stun. Save it for priority targets or to interrupt a channel.
- [R] Divine Shield — Heroic. Plan your fights around its cooldown.
- [R] Divine Storm — Heroic — applies a stun and hits an area. Save it for priority targets or to interrupt a channel.
- Devotion — Trait — heals. Time it for the enemy's burst, not for chip damage.
2Abilities and levels
There are no skill points in Heroes of the Storm: all basic abilities are available from level 1 and grow with your level. What changes is the talents — see the talents guide.
3Combos
A simple sequence that follows from the kit: open with Hammer of Justice, follow with Holy Light and Holy Radiance. The disable first means everything after it lands.
4Heroics
At level 10 you choose between Divine Shield and Divine Storm. Pick after seeing the enemy team: each solves a different problem.
- Divine Shield — Heroic. Plan your fights around its cooldown.
- Divine Storm — Heroic — applies a stun and hits an area. Save it for priority targets or to interrupt a channel.
Dicas
- Land Hammer of Justice first: every ability after it is easier to hit.
- Use Holy Light reactively, when the enemy commits.
- Practise the combo in a practice game before using it in ranked.
- Count the enemy's key cooldowns: the best moment to use yours is right after they use theirs.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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