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Uther · Healer

Uther Guide

Guia completoBaseado em dadosMédiaPatch 2.57.0.98304
819Atualizado

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Introdução

Uther is a melee Healer in Heroes of the Storm. In this guide you play it as Healer: your job is to keep your team alive, avoid the enemy dive and add utility. The kit brings crowd control (stun) with Hammer of Justice and sustain with Holy Light. At level 10 you choose between the heroics Divine Shield and Divine Storm.

Pontos fortes

  • Heals itself, which keeps it in lane longer.
  • Heals allies: keeps the team in fights.
  • Brings utility that helps the whole team.
  • Crowd control: Hammer of Justice applies a stun.

Pontos fracos

  • Mana-hungry: Blizzard flags its energy as important, so manage it early.
  • No escape tools: vulnerable when divers reach it.
  • First target for the enemy dive.

Builds

Balanced talents

EquilibradoRecomendada
Abrir build

Quando usar

At each level, the talent that serves more than one plan. A safe default when you don't know the enemy team yet. Built by reading the talent texts; Blizzard publishes no pick rates.

Função no mapa

Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.

  • Rota soloSegura uma rota sozinho e vence nela.
  • Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
  • RotacionarVai de uma rota a outra para emboscar e ajudar.
  • Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
  • Com o timePrincipalStays with the team: it wins fights, not lanes.

Talentos por nível

  • Silver TouchQuest: Reduce damage from Heroic sources with Devotion. Reward: After reducing damage 40 times, Holy Light's Mana cost is reduced from 80 to 60. Reward: After reducing damage 80 times, Holy Light's Mana cost is reduced to 40, and its range is increased by 50%.QMissão
  • Wave of LightQuest: Damage or heal Heroes 60 times with Holy Radiance. Reward: Increase the duration of Devotion by 0.5 seconds. Passive: Damaging or healing Heroes with Holy Radiance refunds 5 Mana and reduces its cooldown by 0.75 seconds.WMissão
  • Hammer of the LightbringerQuest: Basic Attack enemies 75 times. Reward: Basic Attacks reduce the cooldown of Hammer of Justice by 1.5 seconds. Passive: Basic Attacks restore 1.5% of Uther's maximum Mana.EMissão
  • 1Fits more than one plan at level 1: damage and utility.
  • 4Fits more than one plan at level 4: damage and survivability.
  • 7Fits more than one plan at level 7: utility and survivability.
  • 10Fits more than one plan at level 10: survivability and utility.
  • 13The most survivability-focused option at level 13.
  • 16Upgrades Holy Radiance for more damage.
  • 20Upgrades Divine Shield for more survivability.

Habilidades

  • QHoly Light12s80 mpHeal target allied Hero for 362 (+4% per level) Health. When used on a target other than Uther, also heal Uther for 181 (+4% per level) Health.
  • WHoly Radiance10s55 mpHeal all allied Heroes and Minions in a line for 194 (+4% per level) Health, dealing 177 (+4% per level) damage to enemies.
  • EHammer of Justice10s40 mpDeal 109 (+4% per level) damage and Stun the target for 1 second.Basic ability — applies a stun. Save it for priority targets or to interrupt a channel.
  • RDivine ShieldHeroica90s80 mpMake an allied Hero Invulnerable and increase their Movement Speed by 20% for 3 seconds.Heroic. Plan your fights around its cooldown.
  • RDivine StormHeroica80s80 mpDeal 170 (+4% per level) damage and Stun nearby enemies for 1.75 seconds.Heroic — applies a stun and hits an area. Save it for priority targets or to interrupt a channel.
  • DevotionTraçoUther's Basic Abilities grant 25 Armor to allied Heroes, and 15 to Uther, for 2 seconds. Eternal Vanguard Upon dying, Uther becomes an Invulnerable spirit for up to 8 seconds. While in spirit form, Uther can heal allies with Flash of Light for 230 (+4% per level).

Estratégia

1Early game

Early, soak experience in a lane, stay close to your team and don't waste mana healing chip damage. Let your laning partner trade and heal after, not during: a healer that runs out of mana early loses the objective.

  • Early talents: Silver Touch and Holy Shock.

2Mid game

At level 10, Divine Shield and Divine Storm change what your team can do: pick the one that answers the enemy's plan.

  • Heroics: Divine Shield and Divine Storm.

3Late game

Late, you're the enemy's first target: stay behind your frontline and never walk into fog alone.

  • Level 20: Bulwark of Light.

4Team fights

Heal the teammate under pressure, not the one with the lowest bar, and keep Holy Light for burst moments.

Dicas

  • Keep Holy Light for the enemy's burst, not for small damage.
  • Choose between Divine Shield and Divine Storm after seeing the enemy team.
  • Arrive at map objectives and mercenary camps before they start: the team that is there first chooses the fight.
  • Before each fight, check which key abilities the enemy has available.

Confrontos

Forte contra

  • Blizzard classifies Probius as a Ranged Assassin: once Uther is on top of them, that distance stops mattering.

  • Blizzard classifies Raynor as a Ranged Assassin: once Uther is on top of them, that distance stops mattering.

  • Blizzard classifies Sgt. Hammer as a Ranged Assassin: once Uther is on top of them, that distance stops mattering.

Fraco contra

  • Brightwing fights at range and Uther is melee with no dash in the kit to close the gap.

  • Anduin fights at range and Uther is melee with no dash in the kit to close the gap.

  • Malfurion fights at range and Uther is melee with no dash in the kit to close the gap.

Combina bem com

  • Hammer of Justice from Uther holds enemies in place for Demonic Invasion from Azmodan.

  • Hammer of Justice from Uther holds enemies in place for Blessed Shield from Johanna.

  • Hammer of Justice from Uther holds enemies in place for Mosh Pit from E.T.C..

Mudanças

  1. Updated for patch 2.57.0.98304.
  2. Updated for patch 2.57.0.98297.
  3. Updated for patch 2.57.0.98285.
  4. Guide created for patch 2.55.17.98025.

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