Mais guias de Uther
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Introdução
This guide is about playing Uther aggressively. Aggressive healing means pushing forward with your team when the enemy is down a hero and adding your own damage between heals. Your big moments are level 10, when you pick Divine Shield or Divine Storm, and level 20, when the heroic gets its upgrade.
Pontos fortes
- Heals allies: keeps the team in fights.
- Brings utility that helps the whole team.
- Crowd control: Hammer of Justice applies a stun.
- Heals itself, which keeps it in lane longer.
Pontos fracos
- No escape tools: vulnerable when divers reach it.
- First target for the enemy dive.
- Every death while playing aggressively hands the tempo back to the enemy.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
Damage talents
Quando usar
At each level, the talent most focused on damage. Choose it when your team has enough frontline and needs you to kill.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
Silver TouchQuest: Reduce damage from Heroic sources with Devotion. Reward: After reducing damage 40 times, Holy Light's Mana cost is reduced from 80 to 60. Reward: After reducing damage 80 times, Holy Light's Mana cost is reduced to 40, and its range is increased by 50%.QMissão
Wave of LightQuest: Damage or heal Heroes 60 times with Holy Radiance. Reward: Increase the duration of Devotion by 0.5 seconds. Passive: Damaging or healing Heroes with Holy Radiance refunds 5 Mana and reduces its cooldown by 0.75 seconds.WMissão
Hammer of the LightbringerQuest: Basic Attack enemies 75 times. Reward: Basic Attacks reduce the cooldown of Hammer of Justice by 1.5 seconds. Passive: Basic Attacks restore 1.5% of Uther's maximum Mana.EMissão
- 1Quest talent: it only pays off if you complete it early, so commit to it.
- 4The most damage-focused option at level 4.
- 7Upgrades Holy Light for more utility.
- 10Heroic ability focused on damage.
- 13The most damage-focused option at level 13.
- 16Upgrades Holy Radiance for more damage.
- 20Upgrades Divine Storm for more utility.
Against dive
Quando usar
When the enemy has several heroes who jump on you: the survival picks at every level.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
Silver TouchQuest: Reduce damage from Heroic sources with Devotion. Reward: After reducing damage 40 times, Holy Light's Mana cost is reduced from 80 to 60. Reward: After reducing damage 80 times, Holy Light's Mana cost is reduced to 40, and its range is increased by 50%.QMissão
Wave of LightQuest: Damage or heal Heroes 60 times with Holy Radiance. Reward: Increase the duration of Devotion by 0.5 seconds. Passive: Damaging or healing Heroes with Holy Radiance refunds 5 Mana and reduces its cooldown by 0.75 seconds.WMissão
Hammer of the LightbringerQuest: Basic Attack enemies 75 times. Reward: Basic Attacks reduce the cooldown of Hammer of Justice by 1.5 seconds. Passive: Basic Attacks restore 1.5% of Uther's maximum Mana.EMissão
- 1Quest talent: it only pays off if you complete it early, so commit to it.
- 4Upgrades Holy Light for more survivability.
- 7The most survivability-focused option at level 7.
- 10Heroic ability focused on survivability.
- 13Upgrades Holy Light for more survivability.
- 16Upgrades Holy Light for more survivability.
- 20Upgrades Divine Shield for more survivability.
Habilidades
QHoly Light12s80 mpHeal target allied Hero for 362 (+4% per level) Health. When used on a target other than Uther, also heal Uther for 181 (+4% per level) Health.
WHoly Radiance10s55 mpHeal all allied Heroes and Minions in a line for 194 (+4% per level) Health, dealing 177 (+4% per level) damage to enemies.
EHammer of Justice10s40 mpDeal 109 (+4% per level) damage and Stun the target for 1 second.
RDivine ShieldHeroica90s80 mpMake an allied Hero Invulnerable and increase their Movement Speed by 20% for 3 seconds.Heroic. Plan your fights around its cooldown.
RDivine StormHeroica80s80 mpDeal 170 (+4% per level) damage and Stun nearby enemies for 1.75 seconds.Heroic — applies a stun and hits an area. Save it for priority targets or to interrupt a channel.
DevotionTraçoUther's Basic Abilities grant 25 Armor to allied Heroes, and 15 to Uther, for 2 seconds. Eternal Vanguard Upon dying, Uther becomes an Invulnerable spirit for up to 8 seconds. While in spirit form, Uther can heal allies with Flash of Light for 230 (+4% per level).
Estratégia
1When to fight
Your big moments are level 10, when you pick Divine Shield or Divine Storm, and level 20, when the heroic gets its upgrade. Aggressive healing means pushing forward with your team when the enemy is down a hero and adding your own damage between heals.
2Picking your targets
Heal the teammate under pressure, not the one with the lowest bar, and keep Holy Light for burst moments. The best target is the one your team can reach and kill before the enemy answers, not always the most valuable one.
3Snowballing a lead
After a won fight, take map objectives and mercenary camps before anything else: that's what turns kills into a lead the enemy can't erase. Early, help your team reach map objectives and mercenary camps with full health and mana.
4When to back off
Safe healing means standing at the back, keeping mana for the fight and moving away as soon as a diver appears. If your key abilities are on cooldown or the enemy is missing from the map, the aggressive play is to wait.
Dicas
- Use Hammer of Justice to start the fight, then commit your damage.
- At level 10, pick the heroic that ends fights fastest: Divine Shield or Divine Storm.
- Track the enemy's key cooldowns and attack right after they use them.
- Turn every kill into map objectives and mercenary camps: a kill without an objective is a wasted lead.
- Push your lane before you roam so the aggression doesn't cost you resources.
Confrontos
Forte contra
Blizzard classifies Probius as a Ranged Assassin: once Uther is on top of them, that distance stops mattering.
Blizzard classifies Raynor as a Ranged Assassin: once Uther is on top of them, that distance stops mattering.
Blizzard classifies Sgt. Hammer as a Ranged Assassin: once Uther is on top of them, that distance stops mattering.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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