Mais guias de Uther
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Introdução
This guide covers Uther's matchups and how to adapt to them. Blizzard publishes no matchup statistics, so the matchups below come from each hero's role, range and kit: crowd control, mobility and sustain. They describe an advantage on paper, not a measured result.
Pontos fortes
- Heals itself, which keeps it in lane longer.
- Heals allies: keeps the team in fights.
- Brings utility that helps the whole team.
Pontos fracos
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- No escape tools: vulnerable when divers reach it.
- First target for the enemy dive.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
Against dive
Quando usar
When the enemy has several heroes who jump on you: the survival picks at every level.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
Silver TouchQuest: Reduce damage from Heroic sources with Devotion. Reward: After reducing damage 40 times, Holy Light's Mana cost is reduced from 80 to 60. Reward: After reducing damage 80 times, Holy Light's Mana cost is reduced to 40, and its range is increased by 50%.QMissão
Wave of LightQuest: Damage or heal Heroes 60 times with Holy Radiance. Reward: Increase the duration of Devotion by 0.5 seconds. Passive: Damaging or healing Heroes with Holy Radiance refunds 5 Mana and reduces its cooldown by 0.75 seconds.WMissão
Hammer of the LightbringerQuest: Basic Attack enemies 75 times. Reward: Basic Attacks reduce the cooldown of Hammer of Justice by 1.5 seconds. Passive: Basic Attacks restore 1.5% of Uther's maximum Mana.EMissão
- 1Quest talent: it only pays off if you complete it early, so commit to it.
- 4Upgrades Holy Light for more survivability.
- 7The most survivability-focused option at level 7.
- 10Heroic ability focused on survivability.
- 13Upgrades Holy Light for more survivability.
- 16Upgrades Holy Light for more survivability.
- 20Upgrades Divine Shield for more survivability.
Against mobile heroes
Quando usar
Slows, roots and stuns first, to pin down heroes who would otherwise escape.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
Silver TouchQuest: Reduce damage from Heroic sources with Devotion. Reward: After reducing damage 40 times, Holy Light's Mana cost is reduced from 80 to 60. Reward: After reducing damage 80 times, Holy Light's Mana cost is reduced to 40, and its range is increased by 50%.QMissão
Wave of LightQuest: Damage or heal Heroes 60 times with Holy Radiance. Reward: Increase the duration of Devotion by 0.5 seconds. Passive: Damaging or healing Heroes with Holy Radiance refunds 5 Mana and reduces its cooldown by 0.75 seconds.WMissão
Hammer of the LightbringerQuest: Basic Attack enemies 75 times. Reward: Basic Attacks reduce the cooldown of Hammer of Justice by 1.5 seconds. Passive: Basic Attacks restore 1.5% of Uther's maximum Mana.EMissão
- 1Quest talent: it only pays off if you complete it early, so commit to it.
- 4Upgrades Holy Light for more utility.
- 7Upgrades Holy Light for more utility.
- 10Heroic ability focused on utility.
- 13Upgrades Hammer of Justice for more utility.
- 16Adds an active ability for utility.
- 20The most utility-focused option at level 20.
Habilidades
QHoly Light12s80 mpHeal target allied Hero for 362 (+4% per level) Health. When used on a target other than Uther, also heal Uther for 181 (+4% per level) Health.
WHoly Radiance10s55 mpHeal all allied Heroes and Minions in a line for 194 (+4% per level) Health, dealing 177 (+4% per level) damage to enemies.
EHammer of Justice10s40 mpDeal 109 (+4% per level) damage and Stun the target for 1 second.
RDivine ShieldHeroica90s80 mpMake an allied Hero Invulnerable and increase their Movement Speed by 20% for 3 seconds.
RDivine StormHeroica80s80 mpDeal 170 (+4% per level) damage and Stun nearby enemies for 1.75 seconds.
DevotionTraçoUther's Basic Abilities grant 25 Armor to allied Heroes, and 15 to Uther, for 2 seconds. Eternal Vanguard Upon dying, Uther becomes an Invulnerable spirit for up to 8 seconds. While in spirit form, Uther can heal allies with Flash of Light for 230 (+4% per level).
Estratégia
1Good matchups
Uther does well against these:
- Probius: Blizzard classifies Probius as a Ranged Assassin: once Uther is on top of them, that distance stops mattering.
- Raynor: Blizzard classifies Raynor as a Ranged Assassin: once Uther is on top of them, that distance stops mattering.
- Sgt. Hammer: Blizzard classifies Sgt. Hammer as a Ranged Assassin: once Uther is on top of them, that distance stops mattering.
2Tough matchups
Uther struggles against these:
- Brightwing: Brightwing fights at range and Uther is melee with no dash in the kit to close the gap.
- Anduin: Anduin fights at range and Uther is melee with no dash in the kit to close the gap.
- Malfurion: Malfurion fights at range and Uther is melee with no dash in the kit to close the gap.
3Synergies
Uther works well alongside these, because their kits fit together:
4Adapting the build
The situational builds in this guide answer specific threats: Against dive and Against mobile heroes.
5Playing against Uther
If you're on the other side, this is what to exploit:
- Mana-hungry: Blizzard flags its energy as important, so manage it early.
- No escape tools: vulnerable when divers reach it.
- First target for the enemy dive.
Dicas
- Look at the enemy team before choosing your build: the situational builds below answer the most common threats.
- Good matchup: Probius. Play forward when you face them.
- Tough matchup: Brightwing. Play safer and wait for your team.
- Against slippery heroes, hold Hammer of Justice until their escape is used.
Confrontos
Forte contra
Blizzard classifies Probius as a Ranged Assassin: once Uther is on top of them, that distance stops mattering.
Blizzard classifies Raynor as a Ranged Assassin: once Uther is on top of them, that distance stops mattering.
Blizzard classifies Sgt. Hammer as a Ranged Assassin: once Uther is on top of them, that distance stops mattering.
Fraco contra
Brightwing fights at range and Uther is melee with no dash in the kit to close the gap.
Anduin fights at range and Uther is melee with no dash in the kit to close the gap.
Malfurion fights at range and Uther is melee with no dash in the kit to close the gap.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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