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Introdução
ARAM puts everyone in a single lane with random heroes: there are no map objectives to split for, so the game is decided by team fights and by who manages health and mana better. In ARAM mana runs out fast and fights never stop: heal efficiently, and grab regeneration globes when you can.
Pontos fortes
- Heals allies: keeps the team in fights.
- Heals itself, which keeps it in lane longer.
- Clear job in the team: keep your team alive, avoid the enemy dive and add utility.
Pontos fracos
- No escape tools: vulnerable when divers reach it.
- First target for the enemy dive.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
Builds
ARAM talents
Quando usar
Constant fights in one lane: damage early to win the trades, survivability later to outlast the long team fights.
Função no mapa
Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.
- Rota soloSegura uma rota sozinho e vence nela.
- Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
- RotacionarVai de uma rota a outra para emboscar e ajudar.
- Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
Com o timePrincipalStays with the team: it wins fights, not lanes.
Talentos por nível
Pity the FrailFor every Hero hit with Searing Lash, lower the cooldown of Inquisition by 1 seconds. Allies below 30% Health receive 25% more healing from Whitemane.W
Righteous FlameSearing Lash deals 25% more damage to enemies. If the second strike hits an enemy Hero, they take an additional 25% damage and Whitemane gains 40% Attack Speed for 3 seconds.E
Inquisitor's PrayerSearing Lash restores 25 Mana for each Hero it hits, and Zeal lasts 2 additional seconds.EMissão
- 1Upgrades Searing Lash for more damage.
- 4Upgrades Zeal for more damage.
- 7Upgrades Searing Lash for more damage.
- 10Heroic ability focused on damage.
- 13Upgrades Searing Lash for more utility.
- 16Upgrades Zeal for more survivability.
- 20Adds an active ability for survivability.
Habilidades
QDesperate Plea40 mpHeal an allied Hero for 140 (+4% per level) and gain Desperation for 4 seconds. Desperation increases Desperate Plea's Mana cost by 40, and stacks up to 3 times. Current Mana Cost: 40
WInquisition12sChannel on an enemy Hero for up to 3 seconds, dealing 50 (+4% per level) damage every 0.5 seconds and Slowing them by 30%. Removes a stack of Desperation. Shares a cooldown with Clemency.
ESearing Lash6sAfter 0.5 seconds, smite enemies in a straight line for 82 (+4% per level) damage. If the first strike hits an enemy Hero, a second strike will occur after a short delay.
RScarlet AegisHeroica60sBolster the spirits of nearby allied Heroes, healing them for 300 (+4% per level) and granting them 40 Armor for 4 seconds.Heroic — heals. Time it for the enemy's burst, not for chip damage.
RDivine ReckoningHeroica75sAfter 1 second, consecrate an area for 4 seconds, dealing 50 (+4% per level) damage every 0.5 seconds to enemies inside. 25% of the damage dealt to Heroes is returned as Mana.Heroic. Plan your fights around its cooldown.
DZealTraço40sWhitemane's healing Abilities apply Zeal for 8 seconds. Allies with Zeal are healed for 100% of the damage Whitemane deals to Heroes. Activate to gain 25% Spell Power and lose 15 Armor for 5 seconds. Can be cast while channeling abilities.
1Clemency12sActivate to cast Inquisition on an allied Hero, healing them for up to 329 (+4% per level) over 3 seconds while Channeling. Removes a stack of Desperation Shares a cooldown with Inquisition.
Estratégia
1What changes
ARAM puts everyone in a single lane with random heroes: there are no map objectives to split for, so the game is decided by team fights and by who manages health and mana better.
2Build adjustments
Constant fights in one lane: damage early to win the trades, survivability later to outlast the long team fights.
3Fighting
Heal the teammate under pressure, not the one with the lowest bar, and keep Desperate Plea for burst moments. In ARAM mana runs out fast and fights never stop: heal efficiently, and grab regeneration globes when you can.
Dicas
- In ARAM mana runs out fast and fights never stop: heal efficiently, and grab regeneration globes when you can.
- Pick the heroic that wins team fights: Scarlet Aegis or Divine Reckoning.
- Don't chase alone: the enemy is always grouped.
- Grab regeneration globes and use the healing fountain between fights.
Mudanças
- Updated for patch 2.57.0.98304.
- Updated for patch 2.57.0.98297.
- Updated for patch 2.57.0.98285.
- Guide created for patch 2.55.17.98025.
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