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Whitemane · Healer

Whitemane Early Game Guide

Early gameBaseado em dadosMédiaPatch 2.57.0.98304
167Atualizado

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Introdução

Early, soak experience in a lane, stay close to your team and don't waste mana healing chip damage. Early, help your team reach map objectives and mercenary camps with full health and mana.

Pontos fortes

  • Heals itself, which keeps it in lane longer.
  • Heals allies: keeps the team in fights.
  • Clear job in the team: keep your team alive, avoid the enemy dive and add utility.

Pontos fracos

  • Mana-hungry: Blizzard flags its energy as important, so manage it early.
  • No escape tools: vulnerable when divers reach it.
  • First target for the enemy dive.

Builds

Early game talents

EquilibradoRecomendada
Abrir build

Quando usar

Levels 1 to 7 lean on survivability to win the early soak and the first objective; from level 10 it follows the balanced plan.

Função no mapa

Os campos de batalha mudam a cada partida: esta é a função em qualquer um deles.

  • Rota soloSegura uma rota sozinho e vence nela.
  • Absorção duplaAbsorve experiência em duas rotas ao mesmo tempo.
  • RotacionarVai de uma rota a outra para emboscar e ajudar.
  • Acampamentos de mercenáriosPega os acampamentos de mercenários quando é seguro.
  • Com o timePrincipalStays with the team: it wins fights, not lanes.

Talentos por nível

  • Pity the FrailFor every Hero hit with Searing Lash, lower the cooldown of Inquisition by 1 seconds. Allies below 30% Health receive 25% more healing from Whitemane.W
  • Righteous FlameSearing Lash deals 25% more damage to enemies. If the second strike hits an enemy Hero, they take an additional 25% damage and Whitemane gains 40% Attack Speed for 3 seconds.E
  • Inquisitor's PrayerSearing Lash restores 25 Mana for each Hero it hits, and Zeal lasts 2 additional seconds.EMissão
  • 1Upgrades Inquisition for more survivability.
  • 4Upgrades Desperate Plea for more survivability.
  • 7Adds an active ability for survivability.
  • 10Fits more than one plan at level 10: damage and utility.
  • 13Upgrades Inquisition for more damage.
  • 16Upgrades Inquisition for more damage.
  • 20Fits more than one plan at level 20: utility and damage.

Habilidades

  • QDesperate Plea40 mpHeal an allied Hero for 140 (+4% per level) and gain Desperation for 4 seconds. Desperation increases Desperate Plea's Mana cost by 40, and stacks up to 3 times. Current Mana Cost: 40
  • WInquisition12sChannel on an enemy Hero for up to 3 seconds, dealing 50 (+4% per level) damage every 0.5 seconds and Slowing them by 30%. Removes a stack of Desperation. Shares a cooldown with Clemency.
  • ESearing Lash6sAfter 0.5 seconds, smite enemies in a straight line for 82 (+4% per level) damage. If the first strike hits an enemy Hero, a second strike will occur after a short delay.
  • RScarlet AegisHeroica60sBolster the spirits of nearby allied Heroes, healing them for 300 (+4% per level) and granting them 40 Armor for 4 seconds.Heroic — heals. Time it for the enemy's burst, not for chip damage.
  • RDivine ReckoningHeroica75sAfter 1 second, consecrate an area for 4 seconds, dealing 50 (+4% per level) damage every 0.5 seconds to enemies inside. 25% of the damage dealt to Heroes is returned as Mana.Heroic. Plan your fights around its cooldown.
  • DZealTraço40sWhitemane's healing Abilities apply Zeal for 8 seconds. Allies with Zeal are healed for 100% of the damage Whitemane deals to Heroes. Activate to gain 25% Spell Power and lose 15 Armor for 5 seconds. Can be cast while channeling abilities.
  • 1Clemency12sActivate to cast Inquisition on an allied Hero, healing them for up to 329 (+4% per level) over 3 seconds while Channeling. Removes a stack of Desperation Shares a cooldown with Inquisition.

Estratégia

1Early talents

The first three talent tiers (levels 1, 4 and 7) set up how you soak and trade. The early build below leans on survivability to win that phase.

  • Picks: Righteous Flame and Unwavering Faith.

2Trading

Let your laning partner trade and heal after, not during: a healer that runs out of mana early loses the objective. The kit brings sustain with Desperate Plea.

3Soaking and rotations

Soaking is the laning phase: stay in range of your minion waves, rotate between lanes so none is left empty and group before each objective spawns.

4Early objectives

Early, help your team reach map objectives and mercenary camps with full health and mana. Your big moments are level 10, when you pick Scarlet Aegis or Divine Reckoning, and level 20, when the heroic gets its upgrade.

Dicas

  • Let your laning partner trade and heal after, not during: a healer that runs out of mana early loses the objective.
  • Righteous Flame is your first purchase that changes the lane: get it early.
  • Early, help your team reach map objectives and mercenary camps with full health and mana.
  • Don't fight next to the enemy minions: early on they hit hard.

Confrontos

Forte contra

  • Blizzard classifies Zeratul as a Melee Assassin, and they have to close the gap before they can do anything to Whitemane, who fights at range.

  • Blizzard classifies Alarak as a Melee Assassin, and they have to close the gap before they can do anything to Whitemane, who fights at range.

  • Blizzard classifies Illidan as a Melee Assassin, and they have to close the gap before they can do anything to Whitemane, who fights at range.

Fraco contra

  • Ravage lets Kerrigan reach Whitemane, who has no escape in the kit.

  • Shadow Waltz lets Orphea reach Whitemane, who has no escape in the kit.

  • Blink lets Tracer reach Whitemane, who has no escape in the kit.

Mudanças

  1. Updated for patch 2.57.0.98304.
  2. Updated for patch 2.57.0.98297.
  3. Updated for patch 2.57.0.98285.
  4. Guide created for patch 2.55.17.98025.

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