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Kindred · Jungle

Defensive build

DefensiveSituationalData-drivenPatch 16.19.1
1.4K

When to use it

Keeps enough damage while adding magic resist, attack damage and life steal through Mercurial Scimitar, Maw of Malmortius and Bandlepipes. Choose it against dive, assassins or a lane you can't win.

This build is part of the guide Kindred Items: What to Buy and When.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Summoner's RiftRed side · bottom leftBlue side · top right
  1. JungleMain100% of matches

Jungle priorities

StartRed buff

Objectives by priority

  1. 1Scuttle Crab
  2. 2Dragons
  3. 3Voidgrubs
  4. 4Baron Nashor
  5. 5Atakhan
  6. 6Gank mid

Guideline, not a measurement: a scaling jungler starting red side. Farm efficiently, contest the scuttle and trade for dragons rather than forcing early ganks.

Starting items

Gustwalker HatchlingHealth PotionHealth regeneration.

Core items

  1. 1Mercurial ScimitarMagic resist, attack damage and life steal, with an active.
  2. 2Maw of MalmortiusMagic resist, attack damage and life steal.
  3. 3BandlepipesHealth, magic resist and armor.

Boots

Plated SteelcapsArmor.

Situational

Death's DanceAgainst heavy physical damage.Kaenic RookernAgainst heavy magic damage.Guardian AngelAgainst burst and assassins.Mortal ReminderCuts the enemy's healing.

Runes

Primary· Precision

PrecisionDominationSorceryInspirationResolve
Press the AttackLethal TempoFleet FootworkConqueror
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand

Secondary· Resolve

DominationSorceryInspirationResolve
DemolishFont of LifeShield Bash
ConditioningSecond WindBone Plating
OvergrowthRevitalizeUnflinching

Shards

Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling

Summoner spells

  • Flash
  • Smite