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Warwick · Jungle

Defensive build

DefensiveSituationalData-drivenPatch 16.19.1
353

When to use it

Keeps enough damage while adding health, magic resist and armor through Jak'Sho, The Protean, Bandlepipes and Zeke's Convergence. Choose it against dive, assassins or a lane you can't win.

This build is part of the guide Warwick Items: What to Buy and When.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Summoner's RiftRed side · bottom leftBlue side · top right
  1. JungleMain100% of matches
  2. TopPriority 2

Jungle priorities

StartRed buff

Objectives by priority

  1. 1Voidgrubs
  2. 2Gank top
  3. 3Rift Herald
  4. 4Scuttle Crab
  5. 5Dragons
  6. 6Baron Nashor
  7. 7Atakhan

Guideline, not a measurement: an early skirmisher starting red side. Take the void grubs and look for ganks while your early damage is ahead, then Herald and dragons.

Starting items

Gustwalker HatchlingHealth PotionHealth regeneration.

Core items

  1. 1Jak'Sho, The ProteanHealth, magic resist and armor.
  2. 2BandlepipesHealth, magic resist and armor.
  3. 3Zeke's ConvergenceHealth, magic resist and armor.

Boots

Plated SteelcapsArmor.

Situational

Death's DanceAgainst heavy physical damage.Mercurial ScimitarAgainst heavy magic damage.Guardian AngelAgainst burst and assassins.Chempunk ChainswordCuts the enemy's healing.Lord Dominik's RegardsAgainst tanky teams.

Runes

Primary· Resolve

PrecisionDominationSorceryInspirationResolve
Grasp of the UndyingAftershockGuardian
DemolishFont of LifeShield Bash
ConditioningSecond WindBone Plating
OvergrowthRevitalizeUnflinching

Secondary· Precision

PrecisionDominationSorceryInspiration
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand

Shards

Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling

Summoner spells

  • Flash
  • Smite