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Nami · Support

Nami Aggressive Guide

OffensiveData-drivenMediumPatch 16.19.1
4.9KUpdated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

This guide is about playing Nami aggressively. Aggressive support means looking for Aqua Prison on every enemy mistake and roaming to mid when the lane is pushed. Your spikes are level 6, when Tidal Wave comes online, and each completed item: Moonstone Renewer first, then Echoes of Helia. Riot rates it 4/10 in attack, 7/10 in magic, 3/10 in defense and 5/10 in difficulty.

Strengths

  • Crowd control: Aqua Prison applies a stun to set up kills.
  • Long attack range (550) for safe trades in lane.
  • Sustain from Ebb and Flow.

Weaknesses

  • Fragile: Riot rates it 3/10 in defense.
  • No dash or blink in the kit: vulnerable to ganks without vision.
  • Every death while playing aggressively hands the tempo back to the enemy.

Builds

Burst build

OffensiveRecommended
Open build

When to use it

All-in on damage: Shadowflame, Void Staff and Bloodletter's Curse stack ability power, magic penetration and health. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Summoner's RiftRed side · bottom leftBlue side · top right
  1. SupportMain100% of matches

Starting items

World AtlasHealth Potion

Core items

  1. 1Shadowflame
  2. 2Void Staff
  3. 3Bloodletter's Curse

Boots

Ionian Boots of Lucidity

Situational

Zhonya's HourglassAgainst heavy physical damage.Banshee's VeilAgainst heavy magic damage.MorellonomiconCuts the enemy's healing.

Runes

Primary· Sorcery

PrecisionDominationSorceryInspirationResolve
Summon AeryArcane CometStormraider's SurgeDeathfire Touch
Axiom ArcanistManaflow BandNimbus Cloak
TranscendenceCelerityAbsolute Focus
ScorchWaterwalkingGathering Storm

Secondary· Inspiration

PrecisionDominationInspirationResolve
Hextech FlashtraptionMagical FootwearCash Back
Triple TonicTime Warp TonicBiscuit Delivery
Cosmic InsightApproach VelocityJack Of All Trades

Shards

Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling

Summoner spells

  • Flash
  • Ignite

Abilities

  • Surging TidesPassiveWhen Nami's Abilities hit allied champions they gain Move Speed for a short duration.
  • QAqua Prison12/11/10/9/8s60 mpSends a bubble to a target area, dealing damage and stunning all enemies on impact.
    Cooldown
    12·11·10·9·8
    Cost
    60
    Range
    875
    Basic ability — applies a stun and hits an area. Save it for priority targets or to interrupt a channel.
  • WEbb and Flow10s70/75/80/85/90 mpUnleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies.
    Cooldown
    10
    Cost
    70·75·80·85·90
    Range
    725
  • ETidecaller's Blessing11s55/60/65/70/75 mpEmpowers an allied champion for a short duration. The ally's basic attacks and spells deal bonus magic damage and slow the target.
    Cooldown
    11
    Cost
    55·60·65·70·75
    Range
    800
  • RTidal WaveUltimate120/110/100s100 mpSummons a massive Tidal Wave that knocks up, slows, and damages enemies. Allies hit gain double the effect of Surging Tides.
    Cooldown
    120·110·100
    Cost
    100
    Range
    2550
    Ultimate — applies a knock-up and summons units. Use it on the target your team can kill.

Strategy

1When to fight

Your spikes are level 6, when Tidal Wave comes online, and each completed item: Moonstone Renewer first, then Echoes of Helia. Aggressive support means looking for Aqua Prison on every enemy mistake and roaming to mid when the lane is pushed.

2Picking your targets

Protect whoever the enemy dives: Aqua Prison on the diver is worth more than any damage you could deal. The best target is the one your team can reach and kill before the enemy answers, not always the most valuable one.

3Snowballing a lead

After a won fight, take dragons and towers before anything else: that's what turns kills into a lead the enemy can't erase. Early, secure vision in the river and help your jungler contest the first dragon.

4When to back off

Safe support means staying next to your marksman, warding ahead and saving your abilities to answer the enemy engage. If your key abilities are on cooldown or the enemy is missing from the map, the aggressive play is to wait.

Tips

  • Fight on your spikes: right after Moonstone Renewer, look for the next fight instead of farming.
  • Look for kills when Tidal Wave is ready and the enemy's key ability is not.
  • Use Aqua Prison to start the fight, then commit your damage.
  • Track the enemy's key cooldowns and attack right after they use them.
  • Turn every kill into dragons and towers: a kill without an objective is a wasted lead.
  • Push your lane before you roam so the aggression doesn't cost you resources.

Matchups

Strong against

  • Nami attacks from 550 units and Alistar from 125: every trade in lane happens at a distance they cannot answer.

  • Nami attacks from 550 units and Blitzcrank from 125: every trade in lane happens at a distance they cannot answer.

  • Nami attacks from 550 units and Braum from 125: every trade in lane happens at a distance they cannot answer.

Changelog

  1. Guide created for patch 16.19.1.

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