Mais guias de Blitzcrank
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Introdução
Blitzcrank belongs to Riot's Tank and Support classes and is played mainly as Support (100% of the public matches we measured). It fights in melee range and uses mana. In this guide you play it as Support: your job is to win the bottom lane with your marksman, control vision and enable your carries. The kit brings crowd control (silence) with Static Field. Its ultimate is Static Field. Riot rates it 4/10 in attack, 5/10 in magic, 8/10 in defense and 4/10 in difficulty.
Pontos fortes
- Very durable: Riot rates it 8/10 in defense.
- Crowd control: Static Field applies a silence to set up kills.
- Sustain from Mana Barrier.
- Static Field hits several enemies: a strong team fight tool.
Pontos fracos
- No dash or blink in the kit: vulnerable to ganks without vision.
- Low priority on gold and experience.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Standard buildEquilibradoRecomendadaThe default path: Locket of the Iron Solari, Knight's Vow and Sunfire Aegis give the health, magic resist and armor this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Defensive buildDefensivoSituacionalKeeps enough damage while adding health, magic resist and armor through Jak'Sho, The Protean, Bandlepipes and Zeke's Convergence. Choose it against dive, assassins or a lane you can't win.
Builds
Standard build
Quando usar
The default path: Locket of the Iron Solari, Knight's Vow and Sunfire Aegis give the health, magic resist and armor this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SuportePrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Medalhão dos Solari de Ferro
- 2Juramento do Cavaleiro
- 3Égide de Fogo Solar
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Incendiar
Defensive build
Quando usar
Keeps enough damage while adding health, magic resist and armor through Jak'Sho, The Protean, Bandlepipes and Zeke's Convergence. Choose it against dive, assassins or a lane you can't win.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SuportePrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Jak'Sho, o Inconstante
- 2Bandocanos
- 3Convergência de Zeke
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Incendiar
Habilidades
Barreira de ManaPassivaBlitzcrank recebe um Escudo com base em seu Mana ao ficar com a Vida baixa.
QPuxão Biônico20/19/18/17/16s100 mpBlitzcrank dispara a mão direita para pegar um inimigo no trajeto, causando dano e puxando-o em sua direção.- Tempo de recarga
- 20·19·18·17·16
- Custo
- 100
- Alcance
- 1079
WTurbo15s75 mpBlitzcrank sobrecarrega-se para aumentar drasticamente suas Velocidades de Ataque e de Movimento. Após o fim do efeito, sofre Lentidão temporariamente.- Tempo de recarga
- 15
- Custo
- 75
- Alcance
- 1
EPunho do Poder7/6.5/6/5.5/5s25 mpBlitzcrank carrega seu punho para fazer com que o próximo Ataque cause o dobro de dano e arremesse o alvo ao ar.- Tempo de recarga
- 7·6.5·6·5.5·5
- Custo
- 25
- Alcance
- 300
RCampo EstáticoSuprema60/40/20s100 mpInimigos atacados por Blitzcrank são marcados e sofrem dano de eletricidade após 1s. Ele também pode ativar esta habilidade para remover escudos de inimigos próximos, causar dano e silenciá-los brevemente.- Tempo de recarga
- 60·40·20
- Custo
- 100
- Alcance
- 600
Estratégia
1Early game
Your lane is about your marksman: trade when the enemy walks up to last hit, and ward the river before dragon spawns. Complete your support quest to unlock wards. Trade when the enemy marksman goes for a last hit: they have to choose between the gold and the damage.
- Early items: Kindlegem and Cloth Armor.
2Mid game
In the mid game, move with your jungler to ward and clear vision around dragons and towers. You're the one who decides where fights happen. Your spikes are level 6, when Static Field comes online, and each completed item: Locket of the Iron Solari first, then Knight's Vow.
- Core items: Locket of the Iron Solari, Knight's Vow and Sunfire Aegis.
3Late game
Late, vision wins games: ward before Baron or Elder, never alone, and stay close to your carries.
- Late items: Dead Man's Plate and Kaenic Rookern.
4Team fights
Protect whoever the enemy dives: Static Field on the diver is worth more than any damage you could deal.
5Playing against Blitzcrank
Riot's own advice for facing this champion:
- Blitzcrank's passive Mana Barrier grants him a shield when he is low on health.
- Staying behind creeps can prevent you from being Rocket Grabbed. Blitzcrank's Rocket Grab only pulls the first enemy target it encounters.
Dicas
- The 1-2-3 combo of Rocket Grab, Power Fist, and Static Field can devastate an individual opponent.
- Using Blitzcrank's grab to pull an enemy into your tower range followed by a Power Fist will allow the tower to get several hits on them.
- Save Static Field to answer the enemy engage when you're behind, and to start fights when you're ahead.
- Buy a Control Ward every time you go back: it's the cheapest way to win vision.
- After the laning phase, move with your jungler — two players warding are much safer than one.
- Plan fights around Static Field: without it, Blitzcrank is far less threatening.
Confrontos
Forte contra
Blitzcrank starts with 600 health and 37 armour against Yuumi's 500 and 25: the early trades are already won on paper.
Static Field silences Brand, whose damage comes from abilities.
Static Field silences Janna, whose damage comes from abilities.
Fraco contra
Nami attacks from 550 units and Blitzcrank from 125, with no dash in the kit to close the gap.
Seraphine attacks from 525 units and Blitzcrank from 125, with no dash in the kit to close the gap.
Morgana attacks from 450 units and Blitzcrank from 125, with no dash in the kit to close the gap.
Mudanças
- Guide created for patch 16.19.1.
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