Mais guias de Brand
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Introdução
Brand belongs to Riot's Mage and Support classes and is played mainly as Support (100% of the public matches we measured). It attacks from range (550 units) and uses mana. In this guide you play it as Support: your job is to win the bottom lane with your marksman, control vision and enable your carries. The kit brings crowd control (stun) with Sear. Its ultimate is Pyroclasm. Riot rates it 2/10 in attack, 9/10 in magic, 2/10 in defense and 4/10 in difficulty.
Pontos fortes
- High magic damage: Riot rates it 9/10 in magic.
- Crowd control: Sear applies a stun to set up kills.
- Pyroclasm hits several enemies: a strong team fight tool.
- Long attack range (550) for safe trades in lane.
Pontos fracos
- Fragile: Riot rates it 2/10 in defense.
- No dash or blink in the kit: vulnerable to ganks without vision.
- Mana-hungry early: spamming abilities leaves you empty before the fight.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Standard buildEquilibradoRecomendadaThe default path: Moonstone Renewer, Echoes of Helia and Imperial Mandate give the health, ability power and mana regeneration this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Burst buildOfensivoAvançadaAll-in on damage: Shadowflame, Void Staff and Bloodletter's Curse stack ability power, magic penetration and health. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
- Defensive buildDefensivoSituacionalKeeps enough damage while adding health, magic resist and armor through Locket of the Iron Solari, Hollow Radiance and Knight's Vow. Choose it against dive, assassins or a lane you can't win.
- Utility buildUtilidadeSituacionalBuilt to protect your team: Mikael's Blessing, Shurelya's Battlesong and Moonstone Renewer. Choose it when your carries need peel more than they need your damage.
Builds
Standard build
Quando usar
The default path: Moonstone Renewer, Echoes of Helia and Imperial Mandate give the health, ability power and mana regeneration this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

3
2
1100 %- SuportePrincipal100 % das partidas
- MeioPrioridade 2
- SelvaPrioridade 3
Itens iniciais
Itens principais
- 1Regenerador de Pedra Lunar
- 2Ecos de Helia
- 3Mandato Imperial
Botas
Situacionais
Runas
Primária· Feitiçaria












Secundária· Determinação









Fragmentos
Feitiços de invocador
Flash
Exaustão
Burst build
Quando usar
All-in on damage: Shadowflame, Void Staff and Bloodletter's Curse stack ability power, magic penetration and health. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

3
2
1100 %- SuportePrincipal100 % das partidas
- MeioPrioridade 2
- SelvaPrioridade 3
Itens iniciais
Itens principais
- 1Chama Sombria
- 2Cajado do Vazio
- 3Maldição Sanguinária
Botas
Situacionais
Runas
Primária· Feitiçaria












Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Incendiar
Defensive build
Quando usar
Keeps enough damage while adding health, magic resist and armor through Locket of the Iron Solari, Hollow Radiance and Knight's Vow. Choose it against dive, assassins or a lane you can't win.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

3
2
1100 %- SuportePrincipal100 % das partidas
- MeioPrioridade 2
- SelvaPrioridade 3
Itens iniciais
Itens principais
- 1Medalhão dos Solari de Ferro
- 2Resplendor Vazio
- 3Juramento do Cavaleiro
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Exaustão
Utility build
Quando usar
Built to protect your team: Mikael's Blessing, Shurelya's Battlesong and Moonstone Renewer. Choose it when your carries need peel more than they need your damage.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

3
2
1100 %- SuportePrincipal100 % das partidas
- MeioPrioridade 2
- SelvaPrioridade 3
Itens iniciais
Itens principais
- 1Bênção de Mikael
- 2Hino Bélico de Shurelya
- 3Regenerador de Pedra Lunar
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Exaustão
Habilidades
LabaredaPassivaAs habilidades de Brand deixam seus alvos incandescentes, causando dano ao longo de 4s, acumulando até 3 vezes. Se Brand abate um inimigo que estiver incandescente, ele recupera Mana. Quando Labareda chegar ao máximo de acúmulos em um Campeão ou monstro grande, ela se torna instável. Detona depois de 2s, aplicando efeitos de habilidades e causando muito dano em uma área ao redor da vítima.
QCauterizar8/7.5/7/6.5/6s70 mpBrand lança uma bola de fogo que causa Dano Mágico. Se o alvo estiver incandescente, Cauterizar o atordoará.- Tempo de recarga
- 8·7.5·7·6.5·6
- Custo
- 70
- Alcance
- 1050
WPilar de Chamas10/9.5/9/8.5/8s60/70/80/90/100 mpApós um curto intervalo, Brand cria um Pilar de Chamas na área alvo, causando Dano Mágico a unidades inimigas na área. Unidades que estiverem incandescentes sofrem 25% de dano adicional.- Tempo de recarga
- 10·9.5·9·8.5·8
- Custo
- 60·70·80·90·100
- Alcance
- 900
EConflagração13/12/11/10/9s90 mpBrand conjura uma poderosa explosão no alvo que se espalha para inimigos próximos, causando Dano Mágico. Se o alvo estiver incandescente, o alcance de Conflagração será dobrado.- Tempo de recarga
- 13·12·11·10·9
- Custo
- 90
- Alcance
- 625
RPiroclasmaSuprema100/90/80s100 mpBrand desfere uma devastadora torrente de fogo que ressalta 5 vezes, indo de Brand aos inimigos próximos e causando Dano Mágico a cada vez que ressaltar. Os ressaltos priorizam acumular Labareda ao máximo em Campeões. Se o alvo estiver incandescente, Piroclasma causará breve Lentidão a ele.- Tempo de recarga
- 100·90·80
- Custo
- 100
- Alcance
- 750
Estratégia
1Early game
Your lane is about your marksman: trade when the enemy walks up to last hit, and ward the river before dragon spawns. Complete your support quest to unlock wards. Trade when the enemy marksman goes for a last hit: they have to choose between the gold and the damage.
- Early items: Kindlegem and Bandleglass Mirror.
2Mid game
In the mid game, move with your jungler to ward and clear vision around dragons and towers. You're the one who decides where fights happen. Your spikes are level 6, when Pyroclasm comes online, and each completed item: Moonstone Renewer first, then Echoes of Helia.
- Core items: Moonstone Renewer, Echoes of Helia and Imperial Mandate.
3Late game
Late, vision wins games: ward before Baron or Elder, never alone, and stay close to your carries.
- Late items: Zhonya's Hourglass and Banshee's Veil.
4Team fights
Protect whoever the enemy dives: Sear on the diver is worth more than any damage you could deal. Use Pyroclasm where it hits the most enemies or catches the key target.
5Playing against Brand
Riot's own advice for facing this champion:
- Brand must land an ability before his combo is able to get started. Dodging his Sear or Pillar of Flame will disrupt his rhythm.
- Try to move away from allies when you see Pyroclasm being cast. The initial missile speed is slow, which should give your team time to react.
- Brand's passive allows him to excel against teams that cluster together. Be sure to split up against him.
Dicas
- You can deter enemies from standing near their minions by setting them ablaze, due to Conflagration.
- You can use Brand's abilities in a variety of combinations to maximize his damage in different situations.
- Pyroclasm bounces randomly between enemies, so try to cast it on a small group of enemies if you want to hit the same target multiple times.
- Save Sear to answer the enemy engage when you're behind, and to start fights when you're ahead.
- Buy a Control Ward every time you go back: it's the cheapest way to win vision.
- After the laning phase, move with your jungler — two players warding are much safer than one.
Confrontos
Forte contra
Brand attacks from 550 units and Alistar from 125: every trade in lane happens at a distance they cannot answer.
Brand attacks from 550 units and Blitzcrank from 125: every trade in lane happens at a distance they cannot answer.
Brand attacks from 550 units and Braum from 125: every trade in lane happens at a distance they cannot answer.
Fraco contra
Equinox silences Brand, whose damage comes from abilities.
Reap silences Brand, whose damage comes from abilities.
Call of the Void silences Brand, whose damage comes from abilities.
Combina bem com
Sear from Brand holds enemies in place for Destiny from Twisted Fate.
Shocking Orb from Xerath holds enemies in place for Pyroclasm from Brand.
Riposte from Fiora holds enemies in place for Pyroclasm from Brand.
Mudanças
- Guide created for patch 16.19.1.
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