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Malzahar · Mid

Malzahar Guide

Guia completoBaseado em dadosMédiaPatch 16.19.1
2,4 milAtualizado

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Introdução

Malzahar belongs to Riot's Mage class and is played mainly as Mid (100% of the public matches we measured). It attacks from range (500 units) and uses mana. In this guide you play it as Mid: your job is to win the central lane, roam to the side lanes and control the river. The kit brings crowd control (silence) with Call of the Void. Its ultimate is Nether Grasp. Riot rates it 2/10 in attack, 9/10 in magic, 2/10 in defense and 6/10 in difficulty.

Pontos fortes

  • High magic damage: Riot rates it 9/10 in magic.
  • Crowd control: Call of the Void applies a silence to set up kills.
  • Long attack range (500) for safe trades in lane.

Pontos fracos

  • Fragile: Riot rates it 2/10 in defense.
  • No dash or blink in the kit: vulnerable to ganks without vision.
  • Mana-hungry early: spamming abilities leaves you empty before the fight.

Builds

Standard build

EquilibradoRecomendada
Abrir build

Quando usar

The default path: Cryptbloom, Archangel's Staff and Blackfire Torch give the ability power, magic penetration and ability haste this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.

Por onde se joga

É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

Summoner's RiftLado vermelho · canto inferior esquerdoLado azul · canto superior direito
  1. MeioPrincipal100 % das partidas

Itens iniciais

Anel de DoranPoção de Vida

Itens principais

  1. 1Criptoflora
  2. 2Cajado do Arcanjo
  3. 3Tocha de Chamas Negras

Botas

Sapatos do Feiticeiro

Situacionais

Ampulheta de ZhonyaAgainst heavy physical damage.Véu da BansheeAgainst heavy magic damage.MorellonomiconCuts the enemy's healing.

Runas

Primária· Feitiçaria

PrecisãoDominaçãoFeitiçariaInspiraçãoDeterminação
Invocar AeryCometa ArcanoAvanço da TempestadeToque Ígneo
Arcanista do AxiomaFaixa de Fluxo de ManaManto de Nimbus
TranscendênciaCeleridadeFoco Absoluto
ChamuscarCaminhar Sobre as ÁguasTempestade Crescente

Secundária· Inspiração

PrecisãoDominaçãoInspiraçãoDeterminação
Flashtração HextecCalçados MágicosReembolso
Tônico TriploTônico de Distorção no TempoEntrega de Biscoitos
Perspicácia CósmicaVelocidade de AproximaçãoQuebra-galho

Fragmentos

Força adaptativaVelocidade de ataqueAceleração de habilidade
Força adaptativaVelocidade de movimentoVida escalável
VidaTenacidade e resistência a lentidãoVida escalável

Feitiços de invocador

  • Flash
  • Incendiar

Habilidades

  • Oscilação do VazioPassivaCaso não tenha sofrido dano ou efeitos de Controle de Grupo recentemente, Malzahar recebe uma enorme redução de dano e imunidade a Controles de Grupo, que duram um curto período após sofrer dano.
  • QChamado do Vazio6s60/65/70/75/80 mpMalzahar abre dois portais para o Vazio. Depois de um breve intervalo, eles disparam projéteis que causam Dano Mágico e silenciam Campeões inimigos.
    Tempo de recarga
    6
    Custo
    60·65·70·75·80
    Alcance
    900
    Basic ability — applies a silence. Save it for priority targets or to interrupt a channel.
  • WEnxame do Vazio8s40/45/50/55/60 mpMalzahar invoca Voidlings para atacar inimigos próximos.
    Tempo de recarga
    8
    Custo
    40·45·50·55·60
    Alcance
    150
  • EVisões Maléficas11/10/9/8/7s60/70/80/90/100 mpMalzahar infecta a mente de seu alvo com visões cruéis de sua própria morte, causando dano ao longo do tempo. Usar as outras habilidades de Malzahar no alvo reiniciará o efeito. Se o alvo for abatido enquanto afligido pelas visões, elas são transmitidas para uma unidade inimiga próxima e Malzahar recebe Mana. Os Voidlings de Malzahar são atraídos para as unidades afetadas.
    Tempo de recarga
    11·10·9·8·7
    Custo
    60·70·80·90·100
    Alcance
    650
  • RAperto ÍnferoSuprema140/110/80s100 mpMalzahar canaliza a essência do Vazio para suprimir o Campeão-alvo sobre uma área de energia negativa.
    Tempo de recarga
    140·110·80
    Custo
    100
    Alcance
    700
    Ultimate — applies a suppression. Use it on the target your team can kill.

Estratégia

1Early game

Mid is the shortest lane: trades are fast and the enemy jungler is always close. Push the wave when you can, so you are first to the river when a skirmish starts. Trade when the enemy uses an ability on the wave: that's the moment they can't answer.

  • Early items: Blighting Jewel and Fiendish Codex.

2Mid game

With Cryptbloom, your job is to move: push mid, then help side lanes and dragons and towers. The first team to arrive usually wins the fight. Your spikes are level 6, when Nether Grasp comes online, and each completed item: Cryptbloom first, then Archangel's Staff.

  • Core items: Cryptbloom, Archangel's Staff and Blackfire Torch.

3Late game

Late, one mistake decides the game: never walk into fog alone and let your tanks show first.

  • Late items: Zhonya's Hourglass and Banshee's Veil.

4Team fights

Use Nether Grasp where it changes the fight, not where it's safe, and keep your distance until the enemy uses their engage.

5Playing against Malzahar

Riot's own advice for facing this champion:

  • When Malzahar hits a spell on enemies affected by Malefic Visions, the Visions are refreshed.
  • Avoid minion waves that have been affected by Malefic Visions. You never know when they may die and pass the Visions onto you.
  • Malzahar is especially dangerous when he has built up his Void Swarm.

Dicas

  • Wait to cast Void Swarm until there are nearby enemies for the Voidling to attack or kill.
  • Use Call of the Void and Nether Grasp to renew the duration of Malefic Visions on enemies.
  • Avoiding damage in lane maximizes the uptime on Void Shift, increasing Malzahar's safety dramatically.
  • Cryptbloom is your first real spike: after buying it, look for a play on a side lane.
  • Before you roam, push the wave: you lose less and the enemy has to choose between following or farming.
  • Your level 6 with Nether Grasp is a big spike: look for the first kill right when you hit it.

Confrontos

Forte contra

  • Malzahar attacks from 500 units and Akali from 125: every trade in lane happens at a distance they cannot answer.

  • Malzahar attacks from 500 units and Katarina from 125: every trade in lane happens at a distance they cannot answer.

  • Malzahar attacks from 500 units and Locke from 125: every trade in lane happens at a distance they cannot answer.

Fraco contra

  • Mortal Steel lets Yone reach Malzahar, who has no escape in the kit.

  • Living Shadow lets Zed reach Malzahar, who has no escape in the kit.

  • Realm Warp lets Ryze reach Malzahar, who has no escape in the kit.

Combina bem com

  • Call of the Void from Malzahar gives Kog'Maw, who has no crowd control, a target that can't dodge.

  • Call of the Void from Malzahar gives Smolder, who has no crowd control, a target that can't dodge.

  • Call of the Void from Malzahar gives Lux, who has no crowd control, a target that can't dodge.

Mudanças

  1. Guide created for patch 16.19.1.

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