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Lux · Support

Lux support guide — poke from further than they can answer

Guia completoOficialFácilPatch 16.19.1
HandSteryEditorial team
2,9 milAtualizado

Introdução

Lux is a long-range mage who plays support by making the lane uncomfortable for the enemy: Lucent Singularity pokes and slows, Light Binding roots up to two targets, and Prismatic Barrier shields her and every ally it passes through. Her passive, Illumination, marks every enemy her spells damage, and her next attack on them deals extra damage, so a landed root is followed by a burst. Final Spark has a short cooldown and huge range, which lets her finish kills in other lanes or clear waves safely. She is fragile and has no escape, so her whole game is about standing further back than the enemy can reach.

Pontos fortes

  • Huge range: she pokes the lane without being touched.
  • Light Binding roots two targets and sets up kills for the whole team.
  • Final Spark on a short cooldown: kills and wave clear from across the screen.
  • Easy to learn and effective at every level of play.

Pontos fracos

  • No escape: hooks and divers are deadly for her.
  • Her crowd control is a skillshot; a miss leaves the lane open.
  • Little healing or sustain for the marksman.

Builds

Poke — from further than they can answer

OfensivoRecomendada
Abrir build

Quando usar

A support build that trades safety for range: land the binding, chip the lane down, and never be the closest target. The shield matters more than the damage in the first ten minutes.

Por onde se joga

É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

Summoner's RiftLado vermelho · canto inferior esquerdoLado azul · canto superior direito
  1. SuportePrincipal
  2. MeioPrioridade 2

Itens iniciais

Atlas MundialThe support quest: poke to complete itPoção de Vida

Itens principais

  1. 1Invadomínio de Zaz'ZakThe damage upgrade of the support quest
  2. 2MalevolênciaMore ultimates, sooner
  3. 3Cetro de Cristal de RylaiMakes every hit a catch

Botas

Sapatos do FeiticeiroPenetration first

Situacionais

MorellonomiconAgainst healingAmpulheta de ZhonyaWhen they finally reach you

Runas

Primária· Feitiçaria

PrecisãoDominaçãoFeitiçariaInspiraçãoDeterminação
Invocar AeryCometa ArcanoAvanço da TempestadeToque Ígneo
Arcanista do AxiomaFaixa de Fluxo de ManaManto de Nimbus
TranscendênciaCeleridadeFoco Absoluto
ChamuscarCaminhar Sobre as ÁguasTempestade Crescente

Secundária· Inspiração

PrecisãoDominaçãoInspiraçãoDeterminação
Flashtração HextecCalçados MágicosReembolso
Tônico TriploTônico de Distorção no TempoEntrega de Biscoitos
Perspicácia CósmicaVelocidade de AproximaçãoQuebra-galho

Fragmentos

Força adaptativaVelocidade de ataqueAceleração de habilidade
Força adaptativaVelocidade de movimentoVida escalável
VidaTenacidade e resistência a lentidãoVida escalável

Feitiços de invocador

  • Flash
  • Incendiar

Ordem de habilidades

Evoluir primeiro:E›Q›W

Habilidade123456789101112131415161718
Q·Q·····Q·Q·QQ·····
W··W··········WW·WW
EE··EE·E·E·········
R·····R····R····R··

Habilidades

  • IluminaçãoPassivaAs habilidades de dano de Lux carregam o alvo com energia por alguns segundos. O próximo ataque de Lux incendeia a energia, causando Dano Mágico adicional (com base no nível de Lux) ao alvo.
  • QLigação da Luz10s50 mpLux atira uma esfera de luz que se prende e causa dano em até duas unidades inimigas.
    Tempo de recarga
    10
    Custo
    50
    Alcance
    1175
    Roots the first two enemies hit, minions included. Aim through gaps in the wave so both slots go to champions.
  • WBarreira Prismática12/11.5/11/10.5/10s60/65/70/75/80 mpLux lança sua varinha e uma luz envolve todos os aliados atingidos, protegendo-os contra dano inimigo.
    Tempo de recarga
    12·11.5·11·10.5·10
    Custo
    60·65·70·75·80
    Alcance
    1150
    Shields on the way out and on the way back. Aim it so it crosses your marksman twice.
  • ESingularidade Lucente10/9.5/9/8.5/8s70/80/90/100/110 mpDispara uma luz irregular em uma área, reduzindo a velocidade de inimigos próximos. Lux pode detoná-la para causar dano aos inimigos na área de ação.
    Tempo de recarga
    10·9.5·9·8.5·8
    Custo
    70·80·90·100·110
    Alcance
    1100
    Poke, a slow zone and vision of the area. Detonate it early to slow, late to deal damage.
  • RCentelha FinalSuprema60/50/40s100 mpApós acumular energia, Lux dispara um feixe de luz que causa dano a todos os inimigos na área. Além disso, ativa a habilidade passiva de Lux e reinicia a duração do efeito de Iluminação.
    Tempo de recarga
    60·50·40
    Custo
    100
    Alcance
    3340
    Short cooldown and huge range. Use it to finish kills across the map, not only in your own fight.

Estratégia

1Early game: lane (levels 1–5)

Start with Lucent Singularity and poke the enemy whenever they walk up to last-hit; complete your support quest by hitting champions with spells and attacks. Keep Light Binding for when the enemy commits or when your marksman can follow up. Stand behind your minions: your job is to deal damage from where nobody can reach you, not to trade blows up close.

  • Level 1 E, level 2 Q, level 3 W.
  • Poke first, root second, all-in only with your marksman.

2Mid game: vision and picks

Once the lanes break, Lux's value is catching enemies who walk into fog. Place wards in the river and the enemy jungle with your team, then hold Light Binding in the choke points they must cross. Final Spark lets you help any fight on your side of the map, so keep an eye on the minimap and use it to finish kills or clear waves before objectives.

3Late game and teamfights

In teamfights, you stand at the back and look for the root that starts the fight or the shield that saves it. A double Light Binding on the enemy carry and tank is often enough to win. Fire Final Spark through as many enemies as possible when they are grouped, and never walk forward to finish a kill: someone will be waiting in the fog.

Dicas

  • Throw Prismatic Barrier so it passes through your marksman on the way out and on the way back.
  • After every spell, auto-attack the target to trigger Illumination.
  • Use Lucent Singularity to check bushes before walking into them.
  • Final Spark is worth using on a low target in another lane: check the map often.
  • Stand behind your minions so hooks cannot reach you.

Confrontos

Forte contra

  • Short range and squishy: Lux pokes her out of lane before Sona can trade.

  • He has to walk in to do anything, and a rooted Taric is a wasted engage.

Fraco contra

  • One hook on an immobile mage is a dead mage.

  • Hides in bushes, hooks from them and executes low targets.

  • Hook, point-and-click ultimate and tanky: he survives your poke and catches you anyway.

Combina bem com

  • Deadly Flourish roots targets already rooted by Light Binding: two roots in a row.

  • A rooted target is a free trap and a free headshot.

  • Two long-range pokers: the lane is decided before anyone can walk up.

Mudanças

  1. Guide written for the current patch; starting item updated to the support quest.

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