Introdução
Caitlyn is a long-range marksman who dominates the lane phase. Her basic attack range lets her hit the enemy whenever they walk up to last-hit, and every few attacks her passive, Headshot, fires a much stronger shot. Attacks on targets caught in her Yordle Snap Traps or hit by 90 Caliber Net trigger a headshot with extra range, which makes her combos deadly. Piltover Peacemaker clears waves and pokes from a distance, and Ace in the Hole finishes fleeing targets. Her power spike is early; the later the game goes, the more she needs to keep her range and let her team protect her.
Pontos fortes
- Longest attack range among marksmen: she wins most lanes.
- Traps control bushes, objectives and escape paths.
- Very strong at taking towers early.
- 90 Caliber Net gives her a reliable escape.
Pontos fracos
- Loses value if she does not get a lead early.
- Divers who reach her win the fight.
- Lower damage than hyper-carries in long late-game fights.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Lane and range — own the lane, then keep the rangeEquilibradoRecomendadaCaitlyn is strongest before anyone has items, so the build front-loads the lane and then converts the lead into safe damage. If the lane was even, this build is still fine; if it was lost, buy the survivability first.
- Burst lane bully — end it earlyOfensivoAvançadaFor confident lanes with an aggressive support. Press the Attack and The Collector make every trap combo hurt, and The Collector executes targets at low health. You trade late-game consistency for a lane that snowballs; if the lead does not come, go back to the standard build.
Builds
Lane and range — own the lane, then keep the range
Quando usar
Caitlyn is strongest before anyone has items, so the build front-loads the lane and then converts the lead into safe damage. If the lane was even, this build is still fine; if it was lost, buy the survivability first.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1- Rota Inferior (ADC)Principal
Itens iniciais
Itens principais
- 1Gume do InfinitoThe spike that matters
- 2Dançarina FantasmaStay alive while attacking
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Curar
Ordem de habilidades
Evoluir primeiro:Q›W›E
Burst lane bully — end it early
Quando usar
For confident lanes with an aggressive support. Press the Attack and The Collector make every trap combo hurt, and The Collector executes targets at low health. You trade late-game consistency for a lane that snowballs; if the lead does not come, go back to the standard build.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1- Rota Inferior (ADC)Principal
Itens iniciais
Itens principais
- 1A ColetoraBurst and an execute
- 2Gume do Infinito
- 3Canhão FumeganteRange for the next headshot
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Curar
Ordem de habilidades
Evoluir primeiro:Q›W›E
Habilidades
Bem na MiraPassivaA cada poucos ataques básicos, ou contra um alvo preso em uma armadilha ou rede, Caitlyn fará um disparo Bem na Mira causando dano adicional que escala com sua Chance de Acerto Crítico. Em alvos presos por armadilhas ou pela rede, o alcance de Bem na Mira de Caitlyn é dobrado.A stronger shot every few attacks, charged faster in bushes. Trapped or netted targets give you a long-range headshot.
QPacificadora de Piltover10/9/8/7/6s55/60/65/70/75 mpCaitlyn prepara seu rifle por 1s para fazer um disparo penetrante que causa Dano Físico (causa menos dano a alvos subsequentes).- Tempo de recarga
- 10·9·8·7·6
- Custo
- 55·60·65·70·75
- Alcance
- 1250
WArmadilha Mecânica Yordle0.5s20 mpCaitlyn posiciona uma armadilha que, quando ativada, revela e imobiliza o Campeão inimigo por 1,5s e concede a Caitlyn um Bem na Mira fortalecido.- Tempo de recarga
- 0.5
- Custo
- 20
- Alcance
- 800
ERede Calibre 9016/14/12/10/8s75 mpCaitlyn atira uma rede pesada para reduzir a velocidade do seu alvo. O recuo projeta Caitlyn para trás.- Tempo de recarga
- 16·14·12·10·8
- Custo
- 75
- Alcance
- 750
RÁs na MangaSuprema90s100 mpCaitlyn se concentra para fazer o disparo perfeito, causando dano drástico em um único alvo a uma longa distância. Campeões inimigos podem interceptar o projétil e tomar dano no lugar de seu aliado.- Tempo de recarga
- 90
- Custo
- 100
- Alcance
- 3500
Estratégia
1Early game: lane (levels 1–5)
This is Caitlyn's best moment. Hit the enemy marksman whenever they step up to last-hit, charge headshots in the bushes and place traps where your support will land their crowd control. Push the wave into the enemy tower and use your range to take plates: every plate is gold your opponent cannot get back. Do not over-extend without vision; your escape is 90 Caliber Net and it has a long cooldown early.
- Level 1 Q, level 2 W, level 3 E.
- Plates, plates, plates.
2Mid game: towers and objectives
After the first tower, rotate to mid with your support and keep pushing structures while you are ahead. Trap the dragon pit and the paths around it before the objective spawns, and fight from the edge of your range. Caitlyn's lead is worth the most now, so spend it on towers rather than on chasing kills in the jungle.
3Late game and teamfights
In teamfights, stand at maximum range and hit whatever is closest. Keep traps under your own feet or in front of your team to punish divers, and save 90 Caliber Net to escape the first one who reaches you. Your job is steady damage from safety; the moment you have to walk forward to deal damage, the fight is probably already won or lost.
Dicas
- Attack the enemy every time they walk up to last-hit: your range is the lane.
- Trap-Net combo: Net the enemy onto a trap, then the empowered headshot.
- Headshots from bushes charge twice as fast: stand in them between waves.
- Place traps on objectives and on the enemy's escape paths before the fight.
- Ace in the Hole can be body-blocked: fire it when nobody can step in the way.
Confrontos
Forte contra
Longer range in lane: Caitlyn pokes her before she has items.
Weak early and short-ranged; Caitlyn takes her farm and her tower.
An immobile scaler who cannot answer her range in lane.
Fraco contra
Blocks her shots and dives her the moment Net is down.
One hook takes away all of Caitlyn's range advantage.
Mudanças
- Guide written for the current patch: lane plan and two builds.
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