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Caitlyn · ADC

Caitlyn ADC guide — own the lane, then keep the range

Guia completoOficialMédiaPatch 16.19.1
HandSteryEditorial team
12,3 milAtualizado

Introdução

Caitlyn is a long-range marksman who dominates the lane phase. Her basic attack range lets her hit the enemy whenever they walk up to last-hit, and every few attacks her passive, Headshot, fires a much stronger shot. Attacks on targets caught in her Yordle Snap Traps or hit by 90 Caliber Net trigger a headshot with extra range, which makes her combos deadly. Piltover Peacemaker clears waves and pokes from a distance, and Ace in the Hole finishes fleeing targets. Her power spike is early; the later the game goes, the more she needs to keep her range and let her team protect her.

Pontos fortes

  • Longest attack range among marksmen: she wins most lanes.
  • Traps control bushes, objectives and escape paths.
  • Very strong at taking towers early.
  • 90 Caliber Net gives her a reliable escape.

Pontos fracos

  • Loses value if she does not get a lead early.
  • Divers who reach her win the fight.
  • Lower damage than hyper-carries in long late-game fights.

Builds

Lane and range — own the lane, then keep the range

EquilibradoRecomendada
Abrir build

Quando usar

Caitlyn is strongest before anyone has items, so the build front-loads the lane and then converts the lead into safe damage. If the lane was even, this build is still fine; if it was lost, buy the survivability first.

Por onde se joga

É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

Summoner's RiftLado vermelho · canto inferior esquerdoLado azul · canto superior direito
  1. Rota Inferior (ADC)Principal

Itens iniciais

Lâmina de DoranPoção de Vida

Itens principais

  1. 1Gume do InfinitoThe spike that matters
  2. 2Dançarina FantasmaStay alive while attacking

Botas

Grevas do BerserkerAttack speed early

Situacionais

Lembranças do Lorde DominikAgainst armour stackingAnjo GuardiãoFor the fight you misjudgeCanhão FumeganteEven more range to siege

Runas

Primária· Precisão

PrecisãoDominaçãoFeitiçariaInspiraçãoDeterminação
Pressione o AtaqueRitmo FatalAgilidade nos PésConquistador
Absorção VitalTriunfoPresença de Espírito
Lenda: EspontaneidadeLenda: AceleraçãoLenda: Linhagem
Golpe de MisericórdiaDilacerarAté a Morte

Secundária· Inspiração

DominaçãoFeitiçariaInspiraçãoDeterminação
Flashtração HextecCalçados MágicosReembolso
Tônico TriploTônico de Distorção no TempoEntrega de Biscoitos
Perspicácia CósmicaVelocidade de AproximaçãoQuebra-galho

Fragmentos

Força adaptativaVelocidade de ataqueAceleração de habilidade
Força adaptativaVelocidade de movimentoVida escalável
VidaTenacidade e resistência a lentidãoVida escalável

Feitiços de invocador

  • Flash
  • Curar

Ordem de habilidades

Evoluir primeiro:Q›W›E

Habilidade123456789101112131415161718
QQ··QQ·Q·Q·········
W·W·····W·W·WW·····
E··E··········EE·EE
R·····R····R····R··

Habilidades

  • Bem na MiraPassivaA cada poucos ataques básicos, ou contra um alvo preso em uma armadilha ou rede, Caitlyn fará um disparo Bem na Mira causando dano adicional que escala com sua Chance de Acerto Crítico. Em alvos presos por armadilhas ou pela rede, o alcance de Bem na Mira de Caitlyn é dobrado.A stronger shot every few attacks, charged faster in bushes. Trapped or netted targets give you a long-range headshot.
  • QPacificadora de Piltover10/9/8/7/6s55/60/65/70/75 mpCaitlyn prepara seu rifle por 1s para fazer um disparo penetrante que causa Dano Físico (causa menos dano a alvos subsequentes).
    Tempo de recarga
    10·9·8·7·6
    Custo
    55·60·65·70·75
    Alcance
    1250
  • WArmadilha Mecânica Yordle0.5s20 mpCaitlyn posiciona uma armadilha que, quando ativada, revela e imobiliza o Campeão inimigo por 1,5s e concede a Caitlyn um Bem na Mira fortalecido.
    Tempo de recarga
    0.5
    Custo
    20
    Alcance
    800
    Vision, zone control and a headshot. Place them before fights, not during.
  • ERede Calibre 9016/14/12/10/8s75 mpCaitlyn atira uma rede pesada para reduzir a velocidade do seu alvo. O recuo projeta Caitlyn para trás.
    Tempo de recarga
    16·14·12·10·8
    Custo
    75
    Alcance
    750
    Knocks you back and slows the target. It is your escape first and your combo second.
  • RÁs na MangaSuprema90s100 mpCaitlyn se concentra para fazer o disparo perfeito, causando dano drástico em um único alvo a uma longa distância. Campeões inimigos podem interceptar o projétil e tomar dano no lugar de seu aliado.
    Tempo de recarga
    90
    Custo
    100
    Alcance
    3500
    A long-range finisher that enemies can block. Use it on targets escaping with low health.

Estratégia

1Early game: lane (levels 1–5)

This is Caitlyn's best moment. Hit the enemy marksman whenever they step up to last-hit, charge headshots in the bushes and place traps where your support will land their crowd control. Push the wave into the enemy tower and use your range to take plates: every plate is gold your opponent cannot get back. Do not over-extend without vision; your escape is 90 Caliber Net and it has a long cooldown early.

  • Level 1 Q, level 2 W, level 3 E.
  • Plates, plates, plates.

2Mid game: towers and objectives

After the first tower, rotate to mid with your support and keep pushing structures while you are ahead. Trap the dragon pit and the paths around it before the objective spawns, and fight from the edge of your range. Caitlyn's lead is worth the most now, so spend it on towers rather than on chasing kills in the jungle.

3Late game and teamfights

In teamfights, stand at maximum range and hit whatever is closest. Keep traps under your own feet or in front of your team to punish divers, and save 90 Caliber Net to escape the first one who reaches you. Your job is steady damage from safety; the moment you have to walk forward to deal damage, the fight is probably already won or lost.

Dicas

  • Attack the enemy every time they walk up to last-hit: your range is the lane.
  • Trap-Net combo: Net the enemy onto a trap, then the empowered headshot.
  • Headshots from bushes charge twice as fast: stand in them between waves.
  • Place traps on objectives and on the enemy's escape paths before the fight.
  • Ace in the Hole can be body-blocked: fire it when nobody can step in the way.

Confrontos

Forte contra

  • Longer range in lane: Caitlyn pokes her before she has items.

  • Weak early and short-ranged; Caitlyn takes her farm and her tower.

  • An immobile scaler who cannot answer her range in lane.

Fraco contra

  • Blocks her shots and dives her the moment Net is down.

  • One hook takes away all of Caitlyn's range advantage.

Combina bem com

  • Light Binding holds targets in place for a trap and a headshot.

  • A long root is the easiest trap combo in the game.

Mudanças

  1. Guide written for the current patch: lane plan and two builds.

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