Mais guias de Samira
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Introdução
Samira belongs to Riot's Marksman and Assassin classes and is played mainly as ADC (100% of the public matches we measured). It attacks from range (500 units) and uses mana. In this guide you play it as ADC: your job is to farm safely, deal sustained damage and take down towers. The kit brings crowd control (knock-up) with Daredevil Impulse and mobility with Daredevil Impulse. Its ultimate is Inferno Trigger. Riot rates it 8/10 in attack, 3/10 in magic, 5/10 in defense and 6/10 in difficulty.
Pontos fortes
- High physical damage: Riot rates it 8/10 in attack.
- Crowd control: Daredevil Impulse applies a knock-up to set up kills.
- Mobility: Daredevil Impulse lets you reposition, engage or escape.
- Inferno Trigger hits several enemies: a strong team fight tool.
Pontos fracos
- Needs protection from the team in fights.
- Predictable if you always play it the same way: adapt your build to the enemy team.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Standard buildEquilibradoRecomendadaThe default path: Stormrazor, Yun Tal Wildarrows and Blade of The Ruined King give the attack damage, critical strike and attack speed this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Crit buildOfensivoAvançadaAll-in on damage: Lord Dominik's Regards, The Collector and Infinity Edge stack attack damage, critical strike and armor penetration. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
- Defensive buildDefensivoSituacionalKeeps enough damage while adding magic resist, attack damage and life steal through Mercurial Scimitar, Maw of Malmortius and Bandlepipes. Choose it against dive, assassins or a lane you can't win.
Builds
Standard build
Quando usar
The default path: Stormrazor, Yun Tal Wildarrows and Blade of The Ruined King give the attack damage, critical strike and attack speed this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- Rota Inferior (ADC)Principal100 % das partidas
Itens iniciais
Itens principais
- 1Chuva de Canivete
- 2Flechatroz de Yun Tal
- 3Espada do Rei Destruído
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Curar
Crit build
Quando usar
All-in on damage: Lord Dominik's Regards, The Collector and Infinity Edge stack attack damage, critical strike and armor penetration. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- Rota Inferior (ADC)Principal100 % das partidas
Itens iniciais
Itens principais
- 1Lembranças do Lorde Dominik
- 2A Coletora
- 3Gume do Infinito
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Dominação









Fragmentos
Feitiços de invocador
Flash
Curar
Defensive build
Quando usar
Keeps enough damage while adding magic resist, attack damage and life steal through Mercurial Scimitar, Maw of Malmortius and Bandlepipes. Choose it against dive, assassins or a lane you can't win.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- Rota Inferior (ADC)Principal100 % das partidas
Itens iniciais
Itens principais
- 1Cimitarra Mercurial
- 2Mandíbula de Malmortius
- 3Bandocanos
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Determinação









Fragmentos
Feitiços de invocador
Flash
Curar
Habilidades
Impulso AudaciosoPassivaSamira gera um combo conforme Ataca ou conjura habilidades de forma alternada. Seus Ataques corpo a corpo causam Dano Mágico adicional. Os Ataques de Samira contra inimigos sob efeitos Imobilizadores a farão avançar ao Alcance de Ataque dela. Se o inimigo estiver afetado por Arremesso ao ar , ela mantém o Arremesso ao ar por um curto período.Passive — applies a knock-up and moves you. It works on its own: play around it.
QTalento Natural6/5/4/3/2s30 mpSamira dispara um projétil ou golpeia com a espada, causando dano. Se a habilidade for conjurada durante Ímpeto Indomável, ela atinge todos os inimigos no caminho.- Tempo de recarga
- 6·5·4·3·2
- Custo
- 30
- Alcance
- 950
WVoragem Afiada30/28/26/24/22s60 mpSamira gira a espada ao seu redor, causando dano e destruindo projéteis inimigos.- Tempo de recarga
- 30·28·26·24·22
- Custo
- 60
- Alcance
- 325
EÍmpeto Indomável20/18/16/14/12s40 mpSamira avança e atravessa um inimigo (incluindo estruturas), cortando os inimigos atravessados e recebendo Velocidade de Ataque. Abater um Campeão inimigo reinicia o Tempo de Recarga da habilidade.- Tempo de recarga
- 20·18·16·14·12
- Custo
- 40
- Alcance
- 600
RGatilho InfernalSuprema5sSamira dispara uma saraivada de tiros, atingindo todos os inimigos ao redor dela.- Tempo de recarga
- 5
- Alcance
- 600
Estratégia
1Early game
Bot is a two-on-two: your support decides a lot of the lane. Last hit, trade when your support engages and track the enemy jungler for dragon. Auto-attack the enemy when they walk up to last hit, and step back behind your minions as soon as they answer.
- Early items: B. F. Sword and Cloak of Agility.
2Mid game
With Stormrazor and Yun Tal Wildarrows, group for dragons and towers and take the towers your team opens. Farm the side waves when nothing is happening. Your spikes are level 6, when Inferno Trigger comes online, and each completed item: Stormrazor first, then Yun Tal Wildarrows.
- Core items: Stormrazor, Yun Tal Wildarrows and Blade of The Ruined King.
3Late game
Late, you are the main source of damage: stay with your team, never face-check and hit the closest safe target.
- Late items: Death's Dance and Mercurial Scimitar.
4Team fights
Hit the closest target you can hit safely, not the one you want: a marksman that stays alive wins the fight. Use Inferno Trigger where it hits the most enemies or catches the key target.
Dicas
- Your first spike is Stormrazor, and Yun Tal Wildarrows makes you a real threat: fight around those purchases.
- Take towers whenever the enemy shows on the other side of the map: they are your team's gold.
- Position so that the enemy has to go through your frontline to reach you.
- Plan fights around Inferno Trigger: without it, Samira is far less threatening.
- Keep Daredevil Impulse for getting out, not for chasing.
Confrontos
Forte contra
Samira attacks from 500 units and Nilah from 225: every trade in lane happens at a distance they cannot answer.
Wild Rush lets Samira reach Aphelios, who has no escape in the kit.
Wild Rush lets Samira reach Draven, who has no escape in the kit.
Fraco contra
Bladecaller (root) lets Xayah pin Samira down before Wild Rush gets them out.
Condemn (stun) lets Vayne pin Samira down before Wild Rush gets them out.
Enchanted Crystal Arrow (stun) lets Ashe pin Samira down before Wild Rush gets them out.
Combina bem com
Handshake from Renata Glasc holds enemies in place for Inferno Trigger from Samira.
Bola Strike from Rengar holds enemies in place for Inferno Trigger from Samira.
Trample from Alistar holds enemies in place for Inferno Trigger from Samira.
Mudanças
- Guide created for patch 16.19.1.
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