Mais guias de Vayne
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Introdução
Vayne belongs to Riot's Marksman and Assassin classes and is played mainly as ADC (72% of the public matches we measured). It attacks from range (550 units) and uses mana. In this guide you play it as ADC: your job is to farm safely, deal sustained damage and take down towers. The kit brings crowd control (stun) with Condemn and invisibility with Final Hour. Its ultimate is Final Hour. Riot rates it 10/10 in attack, 1/10 in magic, 1/10 in defense and 8/10 in difficulty.
Pontos fortes
- High physical damage: Riot rates it 10/10 in attack.
- Crowd control: Condemn applies a stun to set up kills.
- Long attack range (550) for safe trades in lane.
Pontos fracos
- Fragile: Riot rates it 1/10 in defense.
- No dash or blink in the kit: vulnerable to ganks without vision.
- Hard to master: Riot rates its difficulty 8/10.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Standard buildEquilibradoRecomendadaThe default path: Stormrazor, Yun Tal Wildarrows and Blade of The Ruined King give the attack damage, critical strike and attack speed this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Crit buildOfensivoAvançadaAll-in on damage: Lord Dominik's Regards, The Collector and Infinity Edge stack attack damage, critical strike and armor penetration. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
- Defensive buildDefensivoSituacionalKeeps enough damage while adding magic resist, attack damage and life steal through Mercurial Scimitar, Maw of Malmortius and Bandlepipes. Choose it against dive, assassins or a lane you can't win.
Builds
Standard build
Quando usar
The default path: Stormrazor, Yun Tal Wildarrows and Blade of The Ruined King give the attack damage, critical strike and attack speed this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

228 %
172 %- Rota Inferior (ADC)Principal72 % das partidas
- Rota SuperiorPrioridade 228 % das partidas
Itens iniciais
Itens principais
- 1Chuva de Canivete
- 2Flechatroz de Yun Tal
- 3Espada do Rei Destruído
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Curar
Crit build
Quando usar
All-in on damage: Lord Dominik's Regards, The Collector and Infinity Edge stack attack damage, critical strike and armor penetration. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

228 %
172 %- Rota Inferior (ADC)Principal72 % das partidas
- Rota SuperiorPrioridade 228 % das partidas
Itens iniciais
Itens principais
- 1Lembranças do Lorde Dominik
- 2A Coletora
- 3Gume do Infinito
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Dominação









Fragmentos
Feitiços de invocador
Flash
Curar
Defensive build
Quando usar
Keeps enough damage while adding magic resist, attack damage and life steal through Mercurial Scimitar, Maw of Malmortius and Bandlepipes. Choose it against dive, assassins or a lane you can't win.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

228 %
172 %- Rota Inferior (ADC)Principal72 % das partidas
- Rota SuperiorPrioridade 228 % das partidas
Itens iniciais
Itens principais
- 1Cimitarra Mercurial
- 2Mandíbula de Malmortius
- 3Bandocanos
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Determinação









Fragmentos
Feitiços de invocador
Flash
Curar
Habilidades
Caçadora NoturnaPassivaVayne caça implacavelmente os malfeitores, ganhando Velocidade de Movimento ao se deslocar em direção a Campeões inimigos próximos.
QRolamento6/5/4/3/2s46/42/38/34/30 mpVayne dá uma cambalhota, equilibrando-se para efetuar seu próximo disparo. Seu próximo ataque causará dano adicional.- Tempo de recarga
- 6·5·4·3·2
- Custo
- 46·42·38·34·30
- Alcance
- 300
WDardos de PrataVayne aprimora suas flechas com um metal raro, tóxico a qualquer coisa maligna. A cada terceiro ataque consecutivo ou habilidade contra o mesmo alvo causa um percentual da Vida máxima do alvo como Dano Verdadeiro adicional.- Alcance
- 750
ECondenar20/18/16/14/12s90 mpVayne puxa uma pesada besta de suas costas e dispara um gigantesco projétil em seu alvo, arremessando-o para trás e causando dano. Caso colida com terreno, ele fica empalado, o que lhe causa dano adicional e atordoamento.- Tempo de recarga
- 20·18·16·14·12
- Custo
- 90
- Alcance
- 550
RHora FinalSuprema100/85/70s80 mpPreparando-se para um confronto épico, Vayne recebe Dano de Ataque aumentado, invisibilidade durante o Rolamento, Tempo de Recarga do Rolamento reduzido e mais Velocidade de Movimento adicional de Caçadora Noturna- Tempo de recarga
- 100·85·70
- Custo
- 80
- Alcance
- 1
Estratégia
1Early game
Bot is a two-on-two: your support decides a lot of the lane. Last hit, trade when your support engages and track the enemy jungler for dragon. Auto-attack the enemy when they walk up to last hit, and step back behind your minions as soon as they answer.
- Early items: B. F. Sword and Cloak of Agility.
2Mid game
With Stormrazor and Yun Tal Wildarrows, group for dragons and towers and take the towers your team opens. Farm the side waves when nothing is happening. Your spikes are level 6, when Final Hour comes online, and each completed item: Stormrazor first, then Yun Tal Wildarrows.
- Core items: Stormrazor, Yun Tal Wildarrows and Blade of The Ruined King.
3Late game
Late, you are the main source of damage: stay with your team, never face-check and hit the closest safe target.
- Late items: Death's Dance and Mercurial Scimitar.
4Team fights
Hit the closest target you can hit safely, not the one you want: a marksman that stays alive wins the fight. Use Final Hour where it hits the most enemies or catches the key target.
5Playing against Vayne
Riot's own advice for facing this champion:
- Vayne is fragile - turn the pressure up on her and she will be forced to play cautiously.
- Deny Vayne the opportunity to pin you against walls.
Dicas
- Tumble has many uses, but it cannot pass over walls.
- Condemn can be used to both pin targets to walls to ensure a kill, or to escape a pursuer.
- Don't go in first to a large teamfight. Wait for your teammates to initiate.
- Your first spike is Stormrazor, and Yun Tal Wildarrows makes you a real threat: fight around those purchases.
- Take towers whenever the enemy shows on the other side of the map: they are your team's gold.
- Position so that the enemy has to go through your frontline to reach you.
Confrontos
Forte contra
Vayne attacks from 550 units and Nilah from 225: every trade in lane happens at a distance they cannot answer.
Condemn (stun) lets Vayne pin Yunara down before Kanmei's Steps | Untouchable Shadow gets them out.
Condemn (stun) lets Vayne pin Samira down before Wild Rush gets them out.
Fraco contra
Fate's Call gets Kalista into the back line, where Vayne wants to stand.
Featherstorm gets Xayah into the back line, where Vayne wants to stand.
Arcane Shift gets Ezreal into the back line, where Vayne wants to stand.
Combina bem com
Condemn from Vayne holds enemies in place for Crowstorm from Fiddlesticks.
Eye Of The Storm from Janna keeps Vayne alive, and Vayne is the damage the team needs to protect.
Condemn from Vayne holds enemies in place for Crescent Guard from Xin Zhao.
Mudanças
- Guide created for patch 16.19.1.
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