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Kalista · ADC

Kalista Guide

Guia completoBaseado em dadosDifícilPatch 16.19.1
2,3 milAtualizado

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Introdução

Kalista belongs to Riot's Marksman class and is played mainly as ADC (100% of the public matches we measured). It attacks from range (525 units) and uses mana. In this guide you play it as ADC: your job is to farm safely, deal sustained damage and take down towers. The kit brings mobility with Martial Poise. Its ultimate is Fate's Call. Riot rates it 8/10 in attack, 4/10 in magic, 2/10 in defense and 7/10 in difficulty.

Pontos fortes

  • High physical damage: Riot rates it 8/10 in attack.
  • Mobility: Martial Poise lets you reposition, engage or escape.
  • Long attack range (525) for safe trades in lane.

Pontos fracos

  • Fragile: Riot rates it 2/10 in defense.
  • Needs protection from the team in fights.

Builds

Standard build

EquilibradoRecomendada
Abrir build

Quando usar

The default path: Stormrazor, Yun Tal Wildarrows and Blade of The Ruined King give the attack damage, critical strike and attack speed this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.

Por onde se joga

É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

Summoner's RiftLado vermelho · canto inferior esquerdoLado azul · canto superior direito
  1. Rota Inferior (ADC)Principal100 % das partidas

Itens iniciais

Lâmina de DoranPoção de Vida

Itens principais

  1. 1Chuva de Canivete
  2. 2Flechatroz de Yun Tal
  3. 3Espada do Rei Destruído

Botas

Grevas do Berserker

Situacionais

Dança da MorteAgainst heavy physical damage.Cimitarra MercurialAgainst heavy magic damage.Anjo GuardiãoAgainst burst and assassins.Lembrete MortalCuts the enemy's healing.

Runas

Primária· Precisão

PrecisãoDominaçãoFeitiçariaInspiraçãoDeterminação
Pressione o AtaqueRitmo FatalAgilidade nos PésConquistador
Absorção VitalTriunfoPresença de Espírito
Lenda: EspontaneidadeLenda: AceleraçãoLenda: Linhagem
Golpe de MisericórdiaDilacerarAté a Morte

Secundária· Inspiração

DominaçãoFeitiçariaInspiraçãoDeterminação
Flashtração HextecCalçados MágicosReembolso
Tônico TriploTônico de Distorção no TempoEntrega de Biscoitos
Perspicácia CósmicaVelocidade de AproximaçãoQuebra-galho

Fragmentos

Força adaptativaVelocidade de ataqueAceleração de habilidade
Força adaptativaVelocidade de movimentoVida escalável
VidaTenacidade e resistência a lentidãoVida escalável

Feitiços de invocador

  • Flash
  • Curar

Habilidades

  • Aprumo MarcialPassivaRealize um comando de movimentação enquanto Kalista carrega seu ataque básico ou Perfurar para saltar em uma curta distância quando ela lançar o ataque.Passive — moves you. It works on its own: play around it.
  • QPerfurar9s60/65/70/75/80 mpArremessa uma lança de movimento rápido que atravessa os inimigos que abate.
    Tempo de recarga
    9
    Custo
    60·65·70·75·80
    Alcance
    1150
  • WVigia30sGanha dano adicional quando Kalista e seu aliado Em Juramento atingem o mesmo alvo. Ative para enviar uma alma para patrulhar um caminho, revelando a área à sua frente.
    Tempo de recarga
    30
    Alcance
    5000
  • ELacerar30 mpOs ataques empalam seus alvos com lanças. Ative para arrancar as lanças, causando Lentidão e dano crescente.
    Custo
    30
    Alcance
    1000
  • RChamado do DestinoSuprema160/140/120s100 mpKalista teleporta o aliado em Juramento para si mesma. Eles recebem a capacidade de avançar em uma direção, empurrando para trás os inimigos atingidos.
    Tempo de recarga
    160·140·120
    Custo
    100
    Alcance
    1000
    Ultimate — moves you. Keep it to escape unless the kill is certain.

Estratégia

1Early game

Bot is a two-on-two: your support decides a lot of the lane. Last hit, trade when your support engages and track the enemy jungler for dragon. Auto-attack the enemy when they walk up to last hit, and step back behind your minions as soon as they answer.

  • Early items: B. F. Sword and Cloak of Agility.

2Mid game

With Stormrazor and Yun Tal Wildarrows, group for dragons and towers and take the towers your team opens. Farm the side waves when nothing is happening. Your spikes are level 6, when Fate's Call comes online, and each completed item: Stormrazor first, then Yun Tal Wildarrows.

  • Core items: Stormrazor, Yun Tal Wildarrows and Blade of The Ruined King.

3Late game

Late, you are the main source of damage: stay with your team, never face-check and hit the closest safe target.

  • Late items: Death's Dance and Mercurial Scimitar.

4Team fights

Hit the closest target you can hit safely, not the one you want: a marksman that stays alive wins the fight. Use Fate's Call where it hits the most enemies or catches the key target.

5Playing against Kalista

Riot's own advice for facing this champion:

  • Kalista's mobility is dependent upon attacking. This means it is low when she is outside of her attack range and that Attack Speed slows reduce the amount of distance she can cover in an engagement.
  • Kalista cannot cancel her basic attack wind up. While she is very mobile, this offers a window to land spells on her if you anticipate when she will begin attacking.
  • If you can break line of sight from Kalista, including through brush, her basic attacks will miss you, falling harmlessly to the ground.

Dicas

  • Rend is a valuable last hitting aid, since its cooldown resets if it kills a target.
  • Entering a move order once to trigger Martial Poise will not clear Kalista's basic attack target.
  • Due to her passive, Kalista's Move Speed is effectively increased by Attack Speed.
  • Your first spike is Stormrazor, and Yun Tal Wildarrows makes you a real threat: fight around those purchases.
  • Take towers whenever the enemy shows on the other side of the map: they are your team's gold.
  • Position so that the enemy has to go through your frontline to reach you.

Confrontos

Forte contra

  • Kalista attacks from 525 units and Nilah from 225: every trade in lane happens at a distance they cannot answer.

  • Fate's Call lets Kalista reach Corki, who has no escape in the kit.

  • Fate's Call lets Kalista reach Smolder, who has no escape in the kit.

Fraco contra

  • Enchanted Crystal Arrow (stun) lets Ashe pin Kalista down before Fate's Call gets them out.

  • Bladecaller (root) lets Xayah pin Kalista down before Fate's Call gets them out.

  • Flame Chompers! (root) lets Jinx pin Kalista down before Fate's Call gets them out.

Combina bem com

  • Cozy Campfire from Milio keeps Kalista alive, and Kalista is the damage the team needs to protect.

  • Dark Passage from Thresh keeps Kalista alive, and Kalista is the damage the team needs to protect.

  • Aria of Perseverance from Sona keeps Kalista alive, and Kalista is the damage the team needs to protect.

Mudanças

  1. Guide created for patch 16.19.1.

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