Mais guias de Thresh
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Introdução
Thresh belongs to Riot's Support and Tank classes and is played mainly as Support (100% of the public matches we measured). It attacks from range (450 units) and uses mana. In this guide you play it as Support: your job is to win the bottom lane with your marksman, control vision and enable your carries. The kit brings mobility with Dark Passage. Its ultimate is The Box. Riot rates it 5/10 in attack, 6/10 in magic, 6/10 in defense and 7/10 in difficulty.
Pontos fortes
- Mobility: Dark Passage lets you reposition, engage or escape.
- Sustain from Dark Passage.
- Clear job in the team: win the bottom lane with your marksman, control vision and enable your carries.
Pontos fracos
- Low priority on gold and experience.
- Predictable if you always play it the same way: adapt your build to the enemy team.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Standard buildEquilibradoRecomendadaThe default path: Locket of the Iron Solari, Knight's Vow and Sunfire Aegis give the health, magic resist and armor this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Defensive buildDefensivoSituacionalKeeps enough damage while adding health, magic resist and armor through Jak'Sho, The Protean, Bandlepipes and Zeke's Convergence. Choose it against dive, assassins or a lane you can't win.
Builds
Standard build
Quando usar
The default path: Locket of the Iron Solari, Knight's Vow and Sunfire Aegis give the health, magic resist and armor this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SuportePrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Medalhão dos Solari de Ferro
- 2Juramento do Cavaleiro
- 3Égide de Fogo Solar
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Incendiar
Defensive build
Quando usar
Keeps enough damage while adding health, magic resist and armor through Jak'Sho, The Protean, Bandlepipes and Zeke's Convergence. Choose it against dive, assassins or a lane you can't win.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

1100 %- SuportePrincipal100 % das partidas
Itens iniciais
Itens principais
- 1Jak'Sho, o Inconstante
- 2Bandocanos
- 3Convergência de Zeke
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Inspiração









Fragmentos
Feitiços de invocador
Flash
Incendiar
Habilidades
CondenaçãoPassivaThresh pode colher a alma de inimigos que morrerem perto dele, recebendo Armadura e Poder de Habilidade permanentemente.
QSentença19/16.5/14/11.5/9s70 mpThresh prende um inimigo em suas correntes e puxa em sua direção. Ativar essa habilidade uma segunda vez puxa Thresh em direção ao inimigo.- Tempo de recarga
- 19·16.5·14·11.5·9
- Custo
- 70
- Alcance
- 1075
WPassagem Sombria21/20/19/18/17s50/55/60/65/70 mpThresh arremessa uma lanterna que protege Campeões aliados próximos contra danos. Aliados podem clicar na lanterna para avançar na direção de Thresh.- Tempo de recarga
- 21·20·19·18·17
- Custo
- 50·55·60·65·70
- Alcance
- 950
EEsfolar13/12.25/11.5/10.75/10s60/65/70/75/80 mpOs ataques de Thresh são fortalecidos, causando mais dano quanto mais tempo ele esperar entre ataques. Ao ativar, Thresh arrasta sua corrente e empurra todos os inimigos atingidos na direção do golpe.- Tempo de recarga
- 13·12.25·11.5·10.75·10
- Custo
- 60·65·70·75·80
- Alcance
- 500
RA CaixaSuprema120/100/80s100 mpUma prisão de paredes que causam dano e Lentidão se quebradas.- Tempo de recarga
- 120·100·80
- Custo
- 100
- Alcance
- 450
Estratégia
1Early game
Your lane is about your marksman: trade when the enemy walks up to last hit, and ward the river before dragon spawns. Complete your support quest to unlock wards. Trade when the enemy marksman goes for a last hit: they have to choose between the gold and the damage.
- Early items: Kindlegem and Cloth Armor.
2Mid game
In the mid game, move with your jungler to ward and clear vision around dragons and towers. You're the one who decides where fights happen. Your spikes are level 6, when The Box comes online, and each completed item: Locket of the Iron Solari first, then Knight's Vow.
- Core items: Locket of the Iron Solari, Knight's Vow and Sunfire Aegis.
3Late game
Late, vision wins games: ward before Baron or Elder, never alone, and stay close to your carries.
- Late items: Dead Man's Plate and Kaenic Rookern.
4Team fights
Protect whoever the enemy dives, and keep Dark Passage for the moment it saves a life. Use The Box where it hits the most enemies or catches the key target.
5Playing against Thresh
Riot's own advice for facing this champion:
- Thresh's Death Sentence has a long cast time. Watch for the cast to begin to take evasive actions.
- Intentionally breaking a wall of The Box can allow a vulnerable ally to escape unscathed.
- Thresh relies on collecting souls for a portion of his defense and damage. Try punishing him when he moves to collect them.
Dicas
- Communication is key when making use of Thresh's lantern. Let your teammates know how you like to use it.
- Death Sentence and Flay can be combined in either cast order for powerful combinations.
- Thresh can collect souls without needing to kill units himself. Planning your map position to be near the most deaths will help to maximize soul collection.
- Buy a Control Ward every time you go back: it's the cheapest way to win vision.
- After the laning phase, move with your jungler — two players warding are much safer than one.
- Plan fights around The Box: without it, Thresh is far less threatening.
Confrontos
Forte contra
Thresh attacks from 450 units and Alistar from 125: every trade in lane happens at a distance they cannot answer.
Thresh attacks from 450 units and Blitzcrank from 125: every trade in lane happens at a distance they cannot answer.
Thresh attacks from 450 units and Braum from 125: every trade in lane happens at a distance they cannot answer.
Fraco contra
Thresh has to walk up to start a fight, and Shield of Daybreak (stun) stops that engage before it lands.
Thresh has to walk up to start a fight, and Shield Vault (stun) stops that engage before it lands.
Thresh has to walk up to start a fight, and Nevermove (root) stops that engage before it lands.
Combina bem com
Dark Passage from Thresh keeps Jhin alive, and Jhin is the damage the team needs to protect.
Dark Passage from Thresh keeps Jayce alive, and Jayce is the damage the team needs to protect.
Dark Passage from Thresh keeps Yunara alive, and Yunara is the damage the team needs to protect.
Mudanças
- Guide created for patch 16.19.1.
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