Mais guias de Pantheon
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Introdução
Pantheon belongs to Riot's Fighter and Assassin classes and is played mainly as Support (100% of the public matches we measured). It fights in melee range and uses mana. In this guide you play it as Support: your job is to win the bottom lane with your marksman, control vision and enable your carries. The kit brings crowd control (stun) with Shield Vault and mobility with Shield Vault. Its ultimate is Grand Starfall. Riot rates it 9/10 in attack, 3/10 in magic, 4/10 in defense and 4/10 in difficulty.
Pontos fortes
- High physical damage: Riot rates it 9/10 in attack.
- Crowd control: Shield Vault applies a stun to set up kills.
- Mobility: Shield Vault lets you reposition, engage or escape.
- Sustain from Aegis Assault.
Pontos fracos
- Melee range: ranged opponents can poke it in lane.
- Low priority on gold and experience.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Standard buildEquilibradoRecomendadaThe default path: Black Cleaver, Bastionbreaker and Serylda's Grudge give the health, attack damage and on-hit effects this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Defensive buildDefensivoSituacionalKeeps enough damage while adding magic resist, attack damage and life steal through Mercurial Scimitar, Maw of Malmortius and Death's Dance. Choose it against dive, assassins or a lane you can't win.
Builds
Standard build
Quando usar
The default path: Black Cleaver, Bastionbreaker and Serylda's Grudge give the health, attack damage and on-hit effects this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

4
3
2
1100 %- SuportePrincipal100 % das partidas
- Rota SuperiorPrioridade 2
- MeioPrioridade 3
- SelvaPrioridade 4
Itens iniciais
Itens principais
- 1Cutelo Negro
- 2Quebra-Bastião
- 3Rancor de Serylda
Botas
Situacionais
Runas
Primária· Dominação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Incendiar
Defensive build
Quando usar
Keeps enough damage while adding magic resist, attack damage and life steal through Mercurial Scimitar, Maw of Malmortius and Death's Dance. Choose it against dive, assassins or a lane you can't win.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

4
3
2
1100 %- SuportePrincipal100 % das partidas
- Rota SuperiorPrioridade 2
- MeioPrioridade 3
- SelvaPrioridade 4
Itens iniciais
Itens principais
- 1Cimitarra Mercurial
- 2Mandíbula de Malmortius
- 3Dança da Morte
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Determinação









Fragmentos
Feitiços de invocador
Flash
Incendiar
Habilidades
Determinação MortalPassivaApós algumas habilidades ou ataques, a próxima habilidade de Pantheon será fortalecida.
QLança Meteórica11/10.25/9.5/8.75/8s25 mpPantheon pode fazer uma investida com sua lança ou arremessá-la na direção escolhida.- Tempo de recarga
- 11·10.25·9.5·8.75·8
- Custo
- 25
- Alcance
- 575
WEscudo-Cometa13/12/11/10/9s55 mpPantheon avança em um alvo, causando dano e atordoando-o.- Tempo de recarga
- 13·12·11·10·9
- Custo
- 55
- Alcance
- 600
EÉgide Impetuosa22/21/20/19/18s80 mpPantheon posiciona seu escudo, ficando invulnerável a dano vindo de sua frente e atacando rapidamente com sua lança.- Tempo de recarga
- 22·21·20·19·18
- Custo
- 80
- Alcance
- 400
RConstelação CadenteSuprema180/165/150s100 mpPantheon se prepara, salta para o ar e aterrissa como um cometa no local escolhido.- Tempo de recarga
- 180·165·150
- Custo
- 100
- Alcance
- 5500
Estratégia
1Early game
Your lane is about your marksman: trade when the enemy walks up to last hit, and ward the river before dragon spawns. Complete your support quest to unlock wards. Trade when the enemy marksman goes for a last hit: they have to choose between the gold and the damage.
- Early items: Phage and Kindlegem.
2Mid game
In the mid game, move with your jungler to ward and clear vision around dragons and towers. You're the one who decides where fights happen. Your spikes are level 6, when Grand Starfall comes online, and each completed item: Black Cleaver first, then Bastionbreaker.
- Core items: Black Cleaver, Bastionbreaker and Serylda's Grudge.
3Late game
Late, vision wins games: ward before Baron or Elder, never alone, and stay close to your carries.
- Late items: Death's Dance and Mercurial Scimitar.
4Team fights
Protect whoever the enemy dives: Shield Vault on the diver is worth more than any damage you could deal. Use Grand Starfall where it hits the most enemies or catches the key target.
5Playing against Pantheon
Riot's own advice for facing this champion:
- Pantheon's Aegis Assault makes him invulnerable from the front. Get behind him or wait it out.
- Be careful near Pantheon if your health is low - a thrown Comet Spear executes low health enemies.
- Grand Starfall gives several seconds of warning before Pantheon arrives. Use this time to get out of the way or to form a plan to deal with him.
Dicas
- Mortal Will activates after 5 spells or basic attacks - plan your way through fights to allow you to activate it more than once.
- Whittle the enemy down with Comet Spears before you jump in.
- If an enemy is going to get out of range of your Aegis Assault, you can recast the spell to immediately fire the shield slam.
- Save Shield Vault to answer the enemy engage when you're behind, and to start fights when you're ahead.
- Buy a Control Ward every time you go back: it's the cheapest way to win vision.
- After the laning phase, move with your jungler — two players warding are much safer than one.
Confrontos
Forte contra
Pantheon starts with 650 health and 40 armour against Yuumi's 500 and 25: the early trades are already won on paper.
Pantheon starts with 650 health and 40 armour against Senna's 530 and 25: the early trades are already won on paper.
Pantheon starts with 650 health and 40 armour against Renata Glasc's 545 and 27: the early trades are already won on paper.
Fraco contra
Rampant Growth (root) lets Zyra pin Pantheon down before Shield Vault gets them out.
Ultra Mega Fire Kick (knock-up) lets Milio pin Pantheon down before Shield Vault gets them out.
Phantom Undertow (stun) lets Pyke pin Pantheon down before Shield Vault gets them out.
Mudanças
- Guide created for patch 16.19.1.
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