Mais guias de Shaco
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Introdução
Shaco belongs to Riot's Assassin class and is played mainly as Jungle (100% of the public matches we measured). It fights in melee range and uses mana. In this guide you play it as Jungle: your job is to clear camps efficiently, gank the lanes that can win and control dragons, grubs and Baron. The kit brings crowd control (fear) with Jack In The Box and mobility with Deceive. Its ultimate is Hallucinate. Riot rates it 8/10 in attack, 6/10 in magic, 4/10 in defense and 9/10 in difficulty.
Pontos fortes
- High physical damage: Riot rates it 8/10 in attack.
- Crowd control: Jack In The Box applies a fear to set up kills.
- Mobility: Deceive lets you reposition, engage or escape.
- Hallucinate hits several enemies: a strong team fight tool.
Pontos fracos
- Hard to master: Riot rates its difficulty 9/10.
- Falls behind if the early ganks fail: every wasted trip is lost farm.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Standard buildEquilibradoRecomendadaThe default path: Black Cleaver, Bastionbreaker and Serylda's Grudge give the health, attack damage and on-hit effects this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Defensive buildDefensivoSituacionalKeeps enough damage while adding magic resist, attack damage and life steal through Mercurial Scimitar, Maw of Malmortius and Death's Dance. Choose it against dive, assassins or a lane you can't win.
Builds
Standard build
Quando usar
The default path: Black Cleaver, Bastionbreaker and Serylda's Grudge give the health, attack damage and on-hit effects this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

2
1100 %- SelvaPrincipal100 % das partidas
- SuportePrioridade 2
Prioridades na selva
Começa emBuff vermelho
Objetivos por prioridade
- 1Larvas do Vazio
- 2Gank no meio
- 3Arauto do Vale
- 4Caranguejo do rio
- 5Dragões
- 6Barão Nashor
- 7Atakhan
Guideline, not a measurement: an early skirmisher starting red side. Take the void grubs and look for ganks while your early damage is ahead, then Herald and dragons.
Itens iniciais
Itens principais
- 1Cutelo Negro
- 2Quebra-Bastião
- 3Rancor de Serylda
Botas
Situacionais
Runas
Primária· Dominação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Golpear
Defensive build
Quando usar
Keeps enough damage while adding magic resist, attack damage and life steal through Mercurial Scimitar, Maw of Malmortius and Death's Dance. Choose it against dive, assassins or a lane you can't win.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

2
1100 %- SelvaPrincipal100 % das partidas
- SuportePrioridade 2
Prioridades na selva
Começa emBuff vermelho
Objetivos por prioridade
- 1Larvas do Vazio
- 2Gank no meio
- 3Arauto do Vale
- 4Caranguejo do rio
- 5Dragões
- 6Barão Nashor
- 7Atakhan
Guideline, not a measurement: an early skirmisher starting red side. Take the void grubs and look for ganks while your early damage is ahead, then Herald and dragons.
Itens iniciais
Itens principais
- 1Cimitarra Mercurial
- 2Mandíbula de Malmortius
- 3Dança da Morte
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Determinação









Fragmentos
Feitiços de invocador
Flash
Golpear
Habilidades
ApunhalarPassivaOs ataques básicos de Shaco e Veneno de Dois Gumes causam dano adicional ao atingirem o inimigo por trás.
QEnganar13/12.5/12/11.5/11s40 mpShaco fica Invisível e se teleporta para o local-alvo. Seu primeiro ataque enquanto está Invisível é fortalecido, causando dano adicional e crítico ao atingir o inimigo por trás.- Tempo de recarga
- 13·12.5·12·11.5·11
- Custo
- 40
- Alcance
- 400
WCaixinha-Surpresa15s70/65/60/55/50 mpShaco cria uma Caixinha-Surpresa escondida. Quando ativada, ela causará temor e atacará inimigos próximos.- Tempo de recarga
- 15
- Custo
- 70·65·60·55·50
- Alcance
- 500
EVeneno de Dois Gumes8s75 mpAs facas de Shaco envenenam alvos passivamente ao contato, reduzindo sua Velocidade de Movimento. Ele pode arremessá-las para causar dano e envenenar o alvo. A faca arremessada causa dano adicional se a Vida do alvo estiver abaixo de 30%.- Tempo de recarga
- 8
- Custo
- 75
- Alcance
- 625
RAlucinaçõesSuprema100/90/80s100 mpShaco cria uma ilusão de si mesmo próxima a ele, que pode atacar inimigos próximos (causa dano reduzido a torres). Ao morrer, ela explode, fazendo surgir três Caixinhas-Surpresa e causando dano a todos os inimigos próximos.- Tempo de recarga
- 100·90·80
- Custo
- 100
- Alcance
- 200
Estratégia
1Early game
Start with your jungle pet and Smite, plan a full clear towards the lane you want to gank and show up when that lane has the enemy pushed and without Flash. A gank works when the lane is pushed towards the enemy tower and the enemy has used Flash or their escape: pick those moments instead of forcing a bad one.
- Early items: Phage and Kindlegem.
2Mid game
With Black Cleaver and Bastionbreaker, play around the next dragon or Baron: take vision with your laners first, then force the fight or trade the objective across the map. Your spikes are level 6, when Hallucinate comes online, and each completed item: Black Cleaver first, then Bastionbreaker.
- Core items: Black Cleaver, Bastionbreaker and Serylda's Grudge.
3Late game
Late, Smite decides Baron and Elder: stay close to the pit when it's up and never get caught farming on the far side of the map before an objective spawns.
- Late items: Death's Dance and Mercurial Scimitar.
4Team fights
In fights, enter after the enemy uses their key crowd control and land Jack In The Box on the carry; keep Smite for the objective, not for damage. Use Hallucinate where it hits the most enemies or catches the key target.
5Playing against Shaco
Riot's own advice for facing this champion:
- If Shaco is doing well early-game, it is worth the investment to place Stealth Wards near his Jungle camps.
- If Shaco uses Deceive to enter a fight he won't be able to quickly use it again to get away. Work with your team to quickly focus him down.
Dicas
- Using Deceive over terrain can help you make a clean escape.
- Try getting items with on-hit effects. These will also benefit your Hallucination clone.
- Backstab's damage can be increased with increased Critical Damage effects like Infinity Edge.
- Rush Black Cleaver: it's the item that speeds up your clears and your ganks the most.
- Before an objective, reset and buy wards: fight it with full health and Smite ready.
- Gank the lane with crowd control: two stuns in a row are worth more than any damage.
Confrontos
Forte contra
Jack In The Box (fear) lets Shaco pin Gwen down before Skip 'n Slash gets them out.
Jack In The Box (fear) lets Shaco pin Ivern down before Rootcaller gets them out.
Jack In The Box (fear) lets Shaco pin Talon down before Noxian Diplomacy gets them out.
Fraco contra
Permafrost (stun) lets Sejuani pin Shaco down before Deceive gets them out.
Allure (charm) lets Evelynn pin Shaco down before Deceive gets them out.
Thundering Smash (stun) lets Volibear pin Shaco down before Deceive gets them out.
Mudanças
- Guide created for patch 16.19.1.
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