Mais guias de Volibear
Este guia é montado pelo site com dados de partidas e do próprio jogo: ninguém o escreveu à mão. Se houver guias oficiais ou da comunidade, eles aparecem ao lado.
Introdução
Volibear belongs to Riot's Fighter and Tank classes and is played mainly as Jungle (54% of the public matches we measured). It fights in melee range and uses mana. In this guide you play it as Jungle: your job is to clear camps efficiently, gank the lanes that can win and control dragons, grubs and Baron. The kit brings crowd control (stun) with Thundering Smash, mobility with Stormbringer and sustain with Frenzied Maul. Its ultimate is Stormbringer. Riot rates it 7/10 in attack, 4/10 in magic, 7/10 in defense and 3/10 in difficulty.
Pontos fortes
- Very durable: Riot rates it 7/10 in defense.
- Crowd control: Thundering Smash applies a stun to set up kills.
- Mobility: Stormbringer lets you reposition, engage or escape.
- Sustain from Frenzied Maul.
Pontos fracos
- Falls behind if the early ganks fail: every wasted trip is lost farm.
- Predictable if you always play it the same way: adapt your build to the enemy team.
Cola de builds
Escolha a build de acordo com o que você quer fazer na partida.
- Standard buildEquilibradoRecomendadaThe default path: Black Cleaver, Trinity Force and Spear of Shojin give the health, attack damage and on-hit effects this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
- Lethality buildOfensivoAvançadaAll-in on damage: Terminus, Lord Dominik's Regards and Blade of The Ruined King stack attack damage, attack speed and on-hit effects. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
- Defensive buildDefensivoSituacionalKeeps enough damage while adding health, magic resist and armor through Jak'Sho, The Protean, Bandlepipes and Zeke's Convergence. Choose it against dive, assassins or a lane you can't win.
Builds
Standard build
Quando usar
The default path: Black Cleaver, Trinity Force and Spear of Shojin give the health, attack damage and on-hit effects this class relies on. Pick it when you have no reason to adapt. Built from Riot's item tags and the champion's class; Riot publishes no build statistics.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

246 %
154 %- SelvaPrincipal54 % das partidas
- Rota SuperiorPrioridade 246 % das partidas
Prioridades na selva
Começa emBuff vermelho
Objetivos por prioridade
- 1Larvas do Vazio
- 2Gank no topo
- 3Arauto do Vale
- 4Caranguejo do rio
- 5Dragões
- 6Barão Nashor
- 7Atakhan
Guideline, not a measurement: an early skirmisher starting red side. Take the void grubs and look for ganks while your early damage is ahead, then Herald and dragons.
Itens iniciais
Itens principais
- 1Cutelo Negro
- 2Força da Trindade
- 3Lança de Shojin
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Determinação









Fragmentos
Feitiços de invocador
Flash
Golpear
Lethality build
Quando usar
All-in on damage: Terminus, Lord Dominik's Regards and Blade of The Ruined King stack attack damage, attack speed and on-hit effects. Choose it when you're ahead or the enemy team is fragile — it gives up safety for kill pressure.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

246 %
154 %- SelvaPrincipal54 % das partidas
- Rota SuperiorPrioridade 246 % das partidas
Prioridades na selva
Começa emBuff vermelho
Objetivos por prioridade
- 1Larvas do Vazio
- 2Gank no topo
- 3Arauto do Vale
- 4Caranguejo do rio
- 5Dragões
- 6Barão Nashor
- 7Atakhan
Guideline, not a measurement: an early skirmisher starting red side. Take the void grubs and look for ganks while your early damage is ahead, then Herald and dragons.
Itens iniciais
Itens principais
- 1Terminus
- 2Lembranças do Lorde Dominik
- 3Espada do Rei Destruído
Botas
Situacionais
Runas
Primária· Precisão













Secundária· Dominação









Fragmentos
Feitiços de invocador
Flash
Golpear
Defensive build
Quando usar
Keeps enough damage while adding health, magic resist and armor through Jak'Sho, The Protean, Bandlepipes and Zeke's Convergence. Choose it against dive, assassins or a lane you can't win.
Por onde se joga
É escolhida antes da partida: primeiro a rota principal e depois as alternativas.

246 %
154 %- SelvaPrincipal54 % das partidas
- Rota SuperiorPrioridade 246 % das partidas
Prioridades na selva
Começa emBuff vermelho
Objetivos por prioridade
- 1Larvas do Vazio
- 2Gank no topo
- 3Arauto do Vale
- 4Caranguejo do rio
- 5Dragões
- 6Barão Nashor
- 7Atakhan
Guideline, not a measurement: an early skirmisher starting red side. Take the void grubs and look for ganks while your early damage is ahead, then Herald and dragons.
Itens iniciais
Itens principais
- 1Jak'Sho, o Inconstante
- 2Bandocanos
- 3Convergência de Zeke
Botas
Situacionais
Runas
Primária· Determinação












Secundária· Precisão









Fragmentos
Feitiços de invocador
Flash
Golpear
Habilidades
A Tempestade ImplacávelPassivaOs Ataques e habilidades de Volibear concedem Velocidade de Ataque e, às vezes, fazem com que seus Ataques causem Dano Mágico adicional a inimigos próximos.
QEsmagamento Trovejante12/11.5/11/10.5/10s50 mpVolibear ganha velocidade ao correr na direção dos inimigos, Atordoando e causando dano ao primeiro que Atacar.- Tempo de recarga
- 12·11.5·11·10.5·10
- Custo
- 50
- Alcance
- 300
WFúria Selvagem5s20/25/30/35/40 mpVolibear causa dano a um inimigo, marcando-o e aplicando efeitos ao contato. Conjurar a habilidade novamente no mesmo alvo causa dano adicional e cura Volibear.- Tempo de recarga
- 5
- Custo
- 20·25·30·35·40
- Alcance
- 325
EDivisor de Céus16s50 mpVolibear invoca um relâmpago em um local, causando dano e Lentidão aos inimigos. Ele também ganhará um Escudo se estiver no raio da explosão.- Tempo de recarga
- 16
- Custo
- 50
- Alcance
- 1200
REmissário da TempestadeSuprema160/135/110s100 mpVolibear salta até um local-alvo, causando dano e Lentidão aos inimigos sob ele, além de receber Vida adicional. Torres inimigas próximas ao local de pouso são temporariamente Desabilitadas.- Tempo de recarga
- 160·135·110
- Custo
- 100
- Alcance
- 550
Estratégia
1Early game
Start with your jungle pet and Smite, plan a full clear towards the lane you want to gank and show up when that lane has the enemy pushed and without Flash. A gank works when the lane is pushed towards the enemy tower and the enemy has used Flash or their escape: pick those moments instead of forcing a bad one.
- Early items: Phage and Kindlegem.
2Mid game
With Black Cleaver and Trinity Force, play around the next dragon or Baron: take vision with your laners first, then force the fight or trade the objective across the map. Your spikes are level 6, when Stormbringer comes online, and each completed item: Black Cleaver first, then Trinity Force.
- Core items: Black Cleaver, Trinity Force and Spear of Shojin.
3Late game
Late, Smite decides Baron and Elder: stay close to the pit when it's up and never get caught farming on the far side of the map before an objective spawns.
- Late items: Death's Dance and Mercurial Scimitar.
4Team fights
In fights, enter after the enemy uses their key crowd control and land Thundering Smash on the carry; keep Smite for the objective, not for damage. Use Stormbringer where it hits the most enemies or catches the key target.
Dicas
- Rush Black Cleaver: it's the item that speeds up your clears and your ganks the most.
- Before an objective, reset and buy wards: fight it with full health and Smite ready.
- Gank the lane with crowd control: two stuns in a row are worth more than any damage.
- Plan fights around Stormbringer: without it, Volibear is far less threatening.
- Keep Stormbringer for getting out, not for chasing.
Confrontos
Forte contra
Thundering Smash (stun) lets Volibear pin Graves down before Quickdraw gets them out.
Thundering Smash (stun) lets Volibear pin Kha'Zix down before Leap gets them out.
Thundering Smash (stun) lets Volibear pin Jayce down before To the Skies! / Shock Blast gets them out.
Fraco contra
Volibear has to walk up to start a fight, and Biggest Snowball Ever! (knock-up) stops that engage before it lands.
Volibear has to walk up to start a fight, and Frenzying Taunt (taunt) stops that engage before it lands.
Volibear has to walk up to start a fight, and Bandage Toss (stun) stops that engage before it lands.
Mudanças
- Guide created for patch 16.19.1.
Ele te ajudou?
Seu voto ajuda outros jogadores a encontrar os melhores guias.







































